#RetroTrivia

repeatrorepeatro
2025-06-14

Got two Mega Drive packages recently, both of them coincidentally contained the first issue of German "Sega Magazin". ๐Ÿ“–

The Sega Magazin was released monthly from 1993 to 2000. The print shown here is the first issue but with a different cover than the one sold in retail. This "special edition" was included with some Sega consoles and distributed at exhibitions as promotional material. ๐Ÿ“ข

Front cover of Sega Magazin, showing a Mega Drive II, a Mega CD II and a woman.Batman Returns for Mega CD review in Sega Magazine.Ecco The Dolphin for Mega CD and Mega Drive review in Sega Magazine.Reviews for Jungle Book, Aladdin, Jurassic Park and Super Off Road for several Sega platforms in Sega Magazine.
repeatrorepeatro
2025-06-09

...the multiple camera angles and league play. ๐ŸŽฅ

British commentator John Motson comments all the incidents and happenings on the pitch in real-time. The ambient commentary is varied, and systems with more than the minimum memory level get extra commentary phrases. ๐ŸŽ™๏ธ

The game's budget was $3 million. ๐Ÿ’ธ

๐Ÿงต 3/3

repeatrorepeatro
2025-06-09

...of FIFA Soccer 96 use the same sprites for most movements. ๐Ÿ”„

It is also the first in the series to use real player names and positions, with ranking, transfer and team customization tools. โšฝ

The game was praised for the realism in the player controls and opponents behavior, as well as the large number of features, such as...

๐Ÿงต 2/3

repeatrorepeatro
2025-06-09

FIFA Soccer 96 was the first in the series to feature real-time 3D graphics on the Sega Saturn, PlayStation, 32X, and DOS versions, using technology called "Virtual Stadium".
The game uses a 3D stadium but the players are still sprites. ๐ŸŸ๏ธ

The SNES and Mega Drive/Genesis editions instead used the 2D engine from FIFA 95.
Both the 32 and 16-bit versions...

๐Ÿงต 1/3

repeatrorepeatro
2025-06-01

...has acts like Rob Zombie and Stone Temple Pilots. ๐ŸŽค

The songs on the intro video of the Arcade Disc are My Favorite Game by The Cardigans for the NTSC-U and PAL versions (the PAL version featuring the Faithless remix of the song), and Moon Over the Castle for the NTSC-J version, which is considered to be the Gran Turismo theme. ๐ŸŽถ

๐Ÿงต 2/2

repeatrorepeatro
2025-06-01

Gran Turismo 2 is the first game of the series to have major regional differences, the most noticeable of which are region-specific vehicle names, to display the vehicle as accurately as possible in the market it was sold in. ๐Ÿš—

Also, the race background music differs between regions, with the PAL version featuring the likes of Stereophonics and Fat Boy Slim, whilst the NTSC-U version...

๐Ÿงต 1/2

repeatrorepeatro
2025-05-31

...to the 6th gen versions. The PS1 version does also not feature the Zoo level, but features with The Sewers and Little Big World two exclusive extra levels. ๐Ÿ›น

Instead of scripted dialogue with pedestrians to start the objectives in the career mode, in the PS1 version you collect tokens to start the missions. ๐Ÿช™

๐Ÿงต 3/3

repeatrorepeatro
2025-05-31

...offered to the player to attempt by characters found in the level. ๐Ÿงโ€โ™‚๏ธ

While the 6th generation versions of the game was developed by Neversoft, the version for PS1 and GBA was developed by Vicarious Visions, the company that already handled the handheld's version of the last two games.

In the PS1 version the levels are based on the next generation versions but smaller in size. โฌ‡๏ธ
The Carnival and Chicago levels are exclusive...

๐Ÿงต 2/3

repeatrorepeatro
2025-05-31

Tony Hawk's Pro Skater 4 was released in 2002 for the GameCube, PlayStation 1, PlayStation 2, Xbox, and Game Boy Advance. ๐Ÿ›น

Pro Skater 4 is a departure from the previous three games' Career mode, in which the player had a set amount of time in order to find and complete goals. 4 instead features a Career mode more similar to Free Skate mode, in which there is no time limit to explore the level, the goals are usually...

๐Ÿงต 1/3

repeatrorepeatro
2025-05-30

...a PC release, and it was generally seen as the best version of the game. ๐Ÿ†

NBA Live 2002 was the first game in the series to be released exclusively on consoles. The game was released for the PlayStation 2 and PlayStation 1, and it was a launch title for Xbox in North America and Europe. ๐Ÿ€

๐Ÿงต 2/2

repeatrorepeatro
2025-05-30

NBA Live is a series of basketball video games that was published by EA Sports. The series, which debuted in 1994, is the successor to the previous NBA Playoffs and NBA Showdown series. ๐Ÿ€

The pioneer NBA Live 95 release was for fourth generation video game systems Sega Genesis and SNES, as well as the MS-DOS operating system. ๐Ÿ•น๏ธ

From NBA Live 95 through NBA Live 2001, there was always...

๐Ÿงต 1/2

repeatrorepeatro
2025-05-29

The soundtrack for Silent Hill was composed by sound director Akira Yamaoka, who requested to join the development team after the original musician left. ๐Ÿ”„
In addition to the music, he was responsible for sound effect creation and audio mastering. ๐ŸŽน

To differentiate from other games and to give it a cold, rusty feel, Yamaoka chose industrial music. ๐Ÿญ
He did not watch game scenes but instead created the music independently from the visuals.

๐Ÿงต 3/3

repeatrorepeatro
2025-05-29

The Silent Hill developers wanted to create a game that would appeal to the emotions of the players. ๐Ÿ–ค
To achieve this, the team introduced a "fear of the unknown" as a psychological type of horror. ๐Ÿ”ฆ

The plot was intentionally made vague and occasionally contradictory to leave its true meaning in the dark, encouraging players to reflect on unexplained elements. โ‰๏ธ

๐Ÿงต 2/3

repeatrorepeatro
2025-05-29

1999's Silent Hill for PlayStation 1 uses a third-person view with real-time rendering of 3D environments. ๐Ÿšถ

To mitigate the limitations of the console hardware, the developers used distance fog and darkness to obscure the graphics and hide pop-ins, which, in turn, helped establish the game's atmosphere and mystery. ๐ŸŒซ๏ธ

๐Ÿงต 1/3

repeatrorepeatro
2025-05-26

...several changes before the developers settled on the final version, including a name change to Lara Croft after Eidos executives in the US objected to the original name.

The inspirations for the character of Lara Croft included the character Tank Girl, the Indiana Jones series' titular lead, and the John Woo film Hard Boiled.

๐Ÿงต 3/3

repeatrorepeatro
2025-05-26

...he decided to give the player a choice of genders and created a female adventurer alongside the male character.

Once he realized creating and animating two playable characters would require double the design work, he decided to slim back down to one. The female character, originally named Laura Cruz, was his favorite, so he discarded the male character before development work began.

Laura went through...

๐Ÿงต 2/3

repeatrorepeatro
2025-05-26

The initial concept for 1996's Tomb Raider was created by Toby Gard. He and his team wanted to mix the adventuring style of Ultima Underworld and the 3D characters shown off in Virtua Fighter.

When Gard first presented the idea for the game, the concept art featured a male lead who strongly resembled Indiana Jones and was asked for a change for legal reasons. When Gard then created the initial design document...

๐Ÿงต 1/3

repeatrorepeatro
2025-05-25

1999's Parasite Eve II by Square for PS1 is the sequel to Parasite Eve and the second game in the series.

Due to the popularity of Resident Evil at the time Square decided to design a new Parasite Eve game which emulated that style. The game was directed and written by Kenichi Iwao who had previously worked in those roles for the first Resident Evil game. Also the rest of the staff included several former Resident Evil staff members.

repeatrorepeatro
2025-05-24

Driver was inspired by the 1978 crime thriller The Driver.
The infamous car park level, which tasks players with performing a series of driving feats, the difficulty of which frustrated many players, was directly lifted from a scene in the film. ๐ŸŽฌ

The car park level as well as the final mission were criticised for excessive difficulty.
Because of this, the game frequently appears in lists of hardest PS1 games. ๐Ÿ˜ซ

๐Ÿงต 3/3

repeatrorepeatro
2025-05-24

Driver proved a commercial hit upon release, and received favorable reviews from critics.
Ports for Microsoft Windows and Mac were released in 1999 and 2000.
A remake for the Game Boy Color was released in May 2000. โœ…

According to a Spanish video game magazine, in 1999 publisher GT Interactive was conducting development tests for a port to the Nintendo 64, although no such release ever materialized. โŒ

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