The cleanup for the Ink - Atoms utility is coming along pretty well. I've already tested it in a couple of projects and ironed out the annoying parts. It's now more a matter of UI than anything else. #gamedev #ink #UnityAtoms
The cleanup for the Ink - Atoms utility is coming along pretty well. I've already tested it in a couple of projects and ironed out the annoying parts. It's now more a matter of UI than anything else. #gamedev #ink #UnityAtoms
Ok, I've been able to run #ink external functions as asynchronous, with some trickery of a separate thread for running the ink engine and a couple of command queues to make commands execute in the right place.
Also added some more stuff used in other projects to integrate it with #UnityAtoms .
Will probably use for the #inkjam23!
(interface is still messy though, I'll probably work some #UIToolkit magic)