“💇🏻♀️” was finally home after being away for summer! I love her so much!♥︎♥︎♥︎♥︎♥︎♥︎
We met up and played Haggis; we played a traditional long game of 350 points, not really utilizing the “bet” rules, and using the new reckoning of one point per captured card instead of some cards 0, some 1, some 2, some 3 and some 5. The game was really fun; I had a huge lead and then she had a clean sweep almost catching up but I ended up winning. I also managed to use both laser bombs and rainbow bombs! This was our first time with the new reckoning so let me review that real quick! That’s right, fam, you get game reviews tangled up in the sesh reps in this 🐝!
Pros
- The new reckoning plays much better, faster, breezier for pretty much the same results
- The new reckoning is much easier to remember, teach, and explain
- The new reckoning is much friendlier for ordinary playing cards compared to using the specially printed cards that had the point values
I’m definitively gonna keep using the new reckoning and it makes Haggis shoot up as one of my fave 2p card games. I was kvetching that I don’t like that it doesn’t use the aces (one reason I have such a sweet spot for Color Gin is that it uses the entire French deck fully; suits matter, ranks matter, sets matter, sequences matter and all 52 cards are in use, whereas Haggis hits the first three of those four [and is way more interactive than Color Gin]. It uses a very unusual deck composition 2–10 in four suits, or five suites for 3p. But “💇🏻♀️” was into it! She said it was easier, there’s already enough to juggle, you don’t need to worry about card rankings etc, this was great. She made a great case for Haggis’ deck design!
We used one of my fave decks from when I used to collect Bicycle decks. This deck is well worn by now.
But now on to the cons with the new reckoning!
- It makes the idea of “capturing” completely dumb!! First of all, cards in hand are now worth six each in practice no matter which card they are, but you get them as five and then one!
- And the tensions around using the king etc is gone, and the ranking of the joker bombs aren’t as obvious
- And why do I now “capture the haggis” instead of “you get 8 bonus points”?
- It just doesn’t make sense! With the old reckoning there was a purpose to capturing cards. Now “💇🏻♀️” wondered why there even was capturing and I explained “it used to be that cards were worth different amounts of points and that’s why capturing was a big deal. You still do it because they’re one point each”.
She agreed that one point per card is better!
This is a strength of Sean’s game dev chops; he ruthlessly realizes when a rule doesn’t really change the outcome of a game. There’s probably less than one game out of forty where the fiddly card point differences changed who won a game, probably less than one out of five where it changed who even won one round. So the new reckoning is way way better but it curiously shows traces of the games’ evolution since if it had been one point per card from the start the “capturing” wouldn’t’ve evolved in this way or been phrased that way!
Then after I had said au revoir to her and returned home, who did I find waiting outside my door? My beloved D&D dorks! And D&D was really really fun today! We could play outside! It was the opposite of last time (where it was stomp-and-stare until we found a “Trilemma” adventure location); this time the random encounters were fun! I was using the rule that stuff on the NE Strielund table that we’ve already seen a couple of times, instead I roll something off of Dungeonesque’s tables (in the blue book).
So we got some flavorful and weird Strielund stuff followed by first a chimera! It was a scared and frozen chimera that didn’t wanna fight but “M”‘s character Tófa hates the world so he started throwing javs! With disastrous results, everyone in the party spent their guardian acorns and barely escaped.
So that later in the afternoon same day they were more vulnerable and they ran into two nobles (high lords from Sisteborg [“Lastfort”]) and their five retainers. The nobles demanded 90% of the party’s possessions. @Halo’s character Visan (he’s playing a Wildfire druid… that has taken every single chef feat in the book! + herbalism!) offered to cook up a meal, the nobles said “Well, that’s a start! You’re right that we’re quite hungry. We can divide the rest of your stuff after dinner.” (they had been treading in the snow) but Visan slipped them a sick dose of psilocybin ‘shrooms! Which was great because I then got to describe how they turned into wolves! (I did a detailed & gory description inspired by The Dreamers by Stephen King which I read the other day.) All seven of them—the whole “nobles and retainers” was just a disguise; rather than lycantrophized nobles they were really bandit werewolves who had stolen those outfits! They had the poisoned condition which made it easier to hide from them (which the party remembered) and defend from them (which they forgot). So everyone got infected by lycantropy which was moot in Tófa’s case because he died! But that was a good thing because “M” seemed way more stoked for his new char! He’s been not entirely positive to the #trippeludden campaign and even less for the campaigns I’ve been thinking of running (#trippeludden is kind of a stopgap or filler campaign as I’m working on the next. Our #boatmode campaign isn’t destroyed, it’s properly bookmarked & stashed in case I wanna return to it, which I don’t anytime soon even though I can understand why the players would want to!) so we’re all hoping that his new character will turn things around!
What I’ve been doing with the Trippeludden setting is that they were pretty restricted in terms of character options at first but as they run into weird creatures, those creatures have been unlocked as character options. So at first they could only be humans but now they can be gnomes, Martoi remnants (using reskinned “Shadar-Kai” stats for them), orcs (of the Aggal blight variety), half-demon (that is to say half-orc, half-demon, using “Tiefling” stats for them), and Seree automations (using reskinned “Warforged” stats for them). Players don’t decrypt: Gurl jrer nyfb ernyyl ernyyl pybfr gb zrrgvat n bar-bss neznqvyyb perngher, juvpu, vs gurl qb, gurl pna cynl xva bs jvgu Gnfun’f havdhr yvarntr ehyrf. Gurl whfg qvqa’g tb vagb gung ebbz!.
Also we were using initiative cards! A little fiddly and slower compared to our normal home made deterministic initiative system but pretty fun and dynamic and easy on the brains for me as DM. I really had looked forward to using those cards ever since I got the Essentials Kit many years ago (they were still on their performated sheet, I separated them for the first time for last sessions but that session didn’t have any fights). I made a couple of mistakes with the cards but “M” help me sort that out. We could also use the cards to partially help keep track of which werewolves had been hidden from and which had not been.
Now, normally on a weeknight we don’t play boardgames after, the way we might on a weekend (maybe as fillers before the game). But since we had a char death, we had time to play Stella! It’s such a dumb game but I love it!!! It just makes me feel really really happy when I play it! And the best part is, “M” loves it too! Things have been a li’l tense since his pet char died in #boatmode so it’s good that he’s been grooving on Stella. He thinks it’s way better than Dixit; although all three of us are in pretty much lockstep sync agreement about the pros and cons of Dixit and Stella. @Halo asked if we could play good old Dixit too sometimes and we said yes. I think the 3P variant does work well for Dixit.
I finally managed to explain how the original scoring system works and they agreed how dumb and bad and fiddly and time-consuming and book-keeping it was. Our houserules are isomorphic but just work faster. “Normally even the ‘in the dark’ player would get two points for every match and one extra for every super spark, but they would then retroactively lose one of those points if they fall, and everyone’s points would be tracked using these stars, and then between each round those scores would be transfered to a score sheet that comes with the game, I don’t have it anymore, and then after the game the scores are summed”. It’s just so dumb!! Instead we use the bunnies and the score track from Odyssey and people get their scores immediately: one if you’re in the dark (which makes sense since the in-the-dark token only shows one star), two if you’re not, and one extra if you spark, and if the in-the-dark player doesn’t fall, which so far hasn’t happen to us, they’d get bonus points equal to as many they marked (a.k.a. their position on the lantern track). So unlike upstream Stella you never have to “backtrack” and there’s no “score transfer” or “score summing” book-keeping steps.
Now, I believe that one reason they went with that cockamamie Rube Goldberg scoring procedure was to make the game feel more different from Dixit! And one other reason is that they just borked it in the dev process (I mean, the two-star/one-star sides on the lantern tokens are an echo of how scoring perhaps worked differently at an earlier stage in the process).
Now I mentioned the other day that I think I need new glasses already but it works OK when I pick up the cards. Stella is “kind” in that way since it uses fewer cards per game. (Although Stella games are shorter than Dixit, we had time to play it twice in 40 minutes tonight.) And getting to look at these cards is such a delight and such a reason why I love these two games!
I’ve been frank in how much I can’t stand some of Dixit’s expansions (“Journey”, “Mirrors”, there are some other ones I also really don’t like. Journey’s images would be cool for a picture book but they’re frustrating for Dixit because unlike Dixit, they’re often just “one thing”, each card is one story or one pun, whereas Dixit’s original three sets (“Dixit”, “Quest”, and “Odyssey”—Journey was called Dixit 3 at one point even though it’s the fourth set) I can come up with a dozen things for each card. But come to think of it, maybe Journey’s cards would work well with the Stella ruleset actually! The Stella word card system affords us to look at every card in a new light! Although nothing can fix that Asterix-style card in “Mirrors”! The Tintin rocket in Odyssey is bad enough!) but please let me then counterweigh that by saying how much I love the card sets of Odyssey, Stella and Revelations! BGG has all card images for all set I really do feel like I’ve picked my three fave ones (in that order: my old fave Odyssey now surpassed by Stella and by my new fave Revelations)!
After a long streak of expansions I don’t like, the Stella cards actually are great! I know that the new rules and components were one big reason why I wanted to get the Stella box but those components can be replaced by scrap paper; as long as you have Dixit cards you can play with the Stella rules, just draw a five by three grid with six lines on a note paper or something. But I really really love this card set! Warm and soft and rich in imagery. Bringing back a lot of what I loved from Dixit which a lot of the other sets have lost. (“Dixit” and “Quest” I’d place as my fourth and fifth favorite; as I said the other day, @Halo has them so I’m not gonna get them since we can play with them with his set when we get nostalgic for them. Instead, I’d be more likely to mix in divination cards from my Morgan-Greer or Laura’s Liminal Spirits Oracle deck.)