Populating my simulation with a crowd. Tweaking and experimenting. #unity3d #medievalyork #mysteryplay
Populating my simulation with a crowd. Tweaking and experimenting. #unity3d #medievalyork #mysteryplay
Making sidewalks to go with the buildings. Tedious but will save time later. #blender3d #medievalyork #mysteryplay
I love a little courtyard. I think I’ve made enough #blender3d buildings for now. On to the next phase of my simulation. #medievalyork #mysteryplay
Setting:
The stage is dimly lit, revealing a space that feels both ancient and abstract. Faint whispers echo in the darkness, fragments of half-heard conversations in multiple languages. A soft spotlight flickers on Xantho, who stands in the center, drawing a circle on the floor with chalk. The circle glows faintly as he completes it, emitting an unearthly hum.
Act I, Scene 1: The Gathering: https://www.soulcruzer.com/2024/11/24/the-mirror-of-echoes-the-gathering/
#mysteryplay
Each building in my #medievalyork simulation has four levels of detail (so that distant objects render faster). #blender3d #mysteryplay #design #cgi
Another corner building. Designed and textured. Needs an interior. #blender3d #design #aesthetics #medievalyork #mysteryplay
Another corner building. Designed and textured. Needs an interior. #blender3d #design #aesthetics #medievalyork #mysteryplay
The complex geometry on this wedge building took me all weekend. #blender3d #medievalyork #mysteryplay #cgi #aesthetics #design
The complex geometry on this wedge building took me all weekend. The interior walls still need work. And from this angle, those roof tiles look too big.
I can’t fix this broken world but I guess I did okay using #blender3d to model this wedge-shaped building for my #medievalyork #mysteryplay project.
I create five color variations of each #blender3d building I #design, and each of those has closeup, high, mid, and low resolution variations. It’s tedious but enjoyable. Kinda like knitting. #medievalyork #mysteryplay #aesthetics
I create five color variations of each #blender3d building I #design, and each of those has closeup, high, mid, and low resolution variations. It’s tedious but enjoyable. Kinda like knitting. #medievalyork #mysteryplay #aesthetics
I just caught myself thinking, “This doesn’t suck.” #medievalyork #mysteryplay #blender3d #design #aesthetics
I just caught myself thinking, “This doesn’t suck.” #medievalyork #mysteryplay #blender3d #design #aesthetics
Added an overhead minimap to my #medievalyork #unity3d simulation. #mysteryplay
Added an overhead minimap to my #medievalyork #unity3d simulation. #mysteryplay
My simulated city has 1000 capsule inhabitants that are just smart enough to gather around markers and wait. In May, I had nothing. I‘m learning. #medievalyork #mysteryplay #unity3d
My simulated city has 1000 capsule inhabitants that are just smart enough to gather around markers and wait. In May, I had nothing. I‘m learning. #medievalyork #mysteryplay #unity3d
That’s water under the bridge! Crowds of NPCs charge across, sweeping the player along. Gotta work on that! #unity3d #medievalyork #mysteryplay
That’s water under the bridge! Crowds of NPCs charge across, sweeping the player along. Gotta work on that! #unity3d #medievalyork #mysteryplay
How exactly do bridges bridge? How do rivers rive? How much detail does my model of #medievalyork need? My first try will be my worst try. #mysteryplay #blender3d
How exactly do bridges bridge? How do rivers rive? How much detail does my model of #medievalyork need? My first try will be my worst try. #mysteryplay #blender3d
My project starts to get clunky while managing 1000 NPCs but I think if I split them up into groups of about 10, and only give instructions to the group leader, that will help. Not bad for my first weekend simulating crowds. #unity3d #medievalyork #mysteryplay
My project starts to get clunky while managing 1000 NPCs but I think if I split them up into groups of about 10, and only give instructions to the group leader, that will help. Not bad for my first weekend…
First steps towards reconstructing a 30-year-old simulation. Marking the locations of the traditional performance stations for the York Corpus Christi pageant. #medievalyork #mysteryplay #unity3d
First steps towards reconstructing a 30-year-old simulation. Marking the locations of the traditional performance stations for the York Corpus Christi pageant. #medievalyork #mysteryplay #unity3d
I created about a dozen basic building shapes, with textures to add variety. #goodenough #blender3d #medievalyork #mysteryplay
I created about a dozen basic building shapes, with textures to add variety. #goodenough #blender3d #medievalyork #mysteryplay
I’ve roughed out earthen embankments for the city walls. I know there was at some point a moat but this is more than enough accuracy for now. #blender3d #medievalyork #mysteryplay
I’ve roughed out earthen embankments for the city walls. I know there was at some point a moat but this is more than enough accuracy for now. #blender3d #medievalyork #mysteryplay
Your first test layout of medieval city streets will be your worst. #blender3d #medievalyork Background details for a #mysteryplay project.
Your first test layout of medieval city streets will be your worst. #blender3d #medievalyork Background details for a #mysteryplay project.
Today’s #blender3d modeling, inspired by a satellite photo courtesy of Google Maps. (I’m not aiming for architectural perfection, but with each try I’m definitely leveling up.) #medievalyork #mysteryplay
Today’s #blender3d modeling, inspired by a satellite photo courtesy of Google Maps. (I’m not aiming for architectural perfection, but with each try I’m definitely leveling up.) #medievalyork #mysteryplay