YAWP Games | Wishlist now!

YAWP Games is a small (me, myself & I) Indie Game Studio.

Working on:
* Isoterra: Isometric Open World survival (store.steampowered.com/app/343)
* Maze Wars: PVP Mazing TD

YAWP Games | Wishlist now!MazeWars
2025-06-19

Well I think for now I'm gonna leave it like this.

By play-testing it I'll see if it's too messy (too many corridors) or if that is actually better 🤣

YAWP Games | Wishlist now!MazeWars
2025-06-19

Changed the procedural generation to make the caves more "spaghetti-like" which looks amazing IMO (200 tiles radius)

Now I have to intersect this with another Noise that would make blobs of land in hope to at the end have rooms joined by tunnels

YAWP Games | Wishlist now!MazeWars
2025-06-18

I may try to use the algorithm I had for Istorerra to generate rivers (so thing long corridors) and then try to have another one for big masses. Hopping to have at the end thing corridors leading to open areas.

Let's see if i manage to do that with procedural generation.

I may have to increase the cave size also, that one is 100 in radius so maybe 2-3 times bigger potentially.

YAWP Games | Wishlist now!MazeWars
2025-06-18

So now I'm trying to implement the Maze, I already have the logic but I may need to change the procedural generation to have more open areas in order to hold big mazes.

This is the current version (zoomed out screen, that's why it looks a bit bad)

YAWP Games | Wishlist now!MazeWars
2025-06-17

A small example of the Fighter class cruising through the maze!

Still a lot to do but this has the last additions of animations+attacks.

YAWP Games | Wishlist now!MazeWars
2025-06-13

Mocked the first puzzle! A Maze!

I think I'll make them bigger on the actual game so you cannot see all of it at once, so it actually feels like a Maze.

Mock idea of a maze for Hexgrid gameSolution of the previous maze image
YAWP Games | Wishlist now!MazeWars
2025-06-09

So now you can select which class you want to play with!

* Fighter
* Ranger
* Mage

Later I'll add right side on the menu that will tell you how works in terms of movements and attacks

YAWP Games | Wishlist now!MazeWars
2025-06-06

I've not posted this week as I had too much IRL work.

But I did advance a lot:
* Lectern class selector
* Models for the selected class
* All 3 Classes attacks and animations

After this now is time for the puzzles/challenges. I have 10 already in mind

YAWP Games | Wishlist now!MazeWars
2025-05-30

So I have the 3 main Classes attacks working and you can switch between them on the Hub.

Now I have to make the mobs use also the classes and new attacks.

Once all that is done I'll start adding the first puzzles on to the levels.

YAWP Games | Wishlist now!MazeWars
2025-05-28

Doing all this combat mocks made me think that I may change the naming of 'Combat Style' to the more common 'Classes' so I can have more.

My head was going full on on potentially having: Necromancer, Rogue, Paladin and others.

But for now only 3 😂

YAWP Games | Wishlist now!MazeWars
2025-05-28

And for the last one the Magic combat style.

This one is fun because every 2 moves it'll make AOE damage and if does not hit an enemy it'll try to make a front or back AOE damage hehe.

Now I'll start implementing them

YAWP Games | Wishlist now!MazeWars
2025-05-27
YAWP Games | Wishlist now!MazeWars
2025-05-27

Now for the Range combat style.

This are still mocks not implemented, just so I can see if things look good before implementing them.

YAWP Games | Wishlist now!MazeWars
2025-05-23

Mock on how the Melee combat will work.

Aside from this the player will be able to select 2 active abilities, but the main focus will be on this moves.

Now I have to mock the Range and Magic. The mobs will only have the normal attack.

YAWP Games | Wishlist now!MazeWars
2025-05-22
YAWP Games | Wishlist now!MazeWars
2025-05-22

So the name I've decide is HEXSTRIDE!🥳

Combination:
* Hex: The Hexagonal grid of the game
* Stride: Advancing/Movement the main mechanic of the combat (and puzzles) that makes it different will be the movement. Movement and positioning will be crucial in it.

WDYT?

YAWP Games | Wishlist now!MazeWars
2025-05-22

I think I have it ... I made a big list, then reduce it to 10, then search a bit online if there was anything similar to avoid collision.

From that I made a top 3 ... which then I scraped and created a new one from parts of that top 3 🤣

I'm gonna sleep on it.

YAWP Games | Wishlist now!MazeWars
2025-05-21

@contextfree me too :)

YAWP Games | Wishlist now!MazeWars
2025-05-21

@eternal_skies_tcg Thanks! I wanted to do this for the beginning and after people actually commenting on it I had the excuse

YAWP Games | Wishlist now!MazeWars
2025-05-21

So tonight's plan is to find a name for THE game.

I've been calling it "carwler" internally but it's just a placeholder.

Gonna see what I can imagine that I like, makes sense and fits the game 🤔🤔

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst