Well I think for now I'm gonna leave it like this.
By play-testing it I'll see if it's too messy (too many corridors) or if that is actually better 🤣
YAWP Games is a small (me, myself & I) Indie Game Studio.
Working on:
* Isoterra: Isometric Open World survival (https://store.steampowered.com/app/3436430/Isoterra/)
* Maze Wars: PVP Mazing TD
Well I think for now I'm gonna leave it like this.
By play-testing it I'll see if it's too messy (too many corridors) or if that is actually better 🤣
Changed the procedural generation to make the caves more "spaghetti-like" which looks amazing IMO (200 tiles radius)
Now I have to intersect this with another Noise that would make blobs of land in hope to at the end have rooms joined by tunnels
I may try to use the algorithm I had for Istorerra to generate rivers (so thing long corridors) and then try to have another one for big masses. Hopping to have at the end thing corridors leading to open areas.
Let's see if i manage to do that with procedural generation.
I may have to increase the cave size also, that one is 100 in radius so maybe 2-3 times bigger potentially.
So now I'm trying to implement the Maze, I already have the logic but I may need to change the procedural generation to have more open areas in order to hold big mazes.
This is the current version (zoomed out screen, that's why it looks a bit bad)
A small example of the Fighter class cruising through the maze!
Still a lot to do but this has the last additions of animations+attacks.
#gamedev #indiedev #indiegame #solodev #indietech #roguelite
Mocked the first puzzle! A Maze!
I think I'll make them bigger on the actual game so you cannot see all of it at once, so it actually feels like a Maze.
#gamedev #indiedev #indiegame #solodev #indietech #roguelite
So now you can select which class you want to play with!
* Fighter
* Ranger
* Mage
Later I'll add right side on the menu that will tell you how works in terms of movements and attacks
#gamedev #indiedev #indiegame #solodev #indietech #roguelite
And for the last one the Magic combat style.
This one is fun because every 2 moves it'll make AOE damage and if does not hit an enemy it'll try to make a front or back AOE damage hehe.
Now I'll start implementing them
#gamedev #indiedev #indiegame #solodev #indietech #roguelite
Now for the Range combat style.
This are still mocks not implemented, just so I can see if things look good before implementing them.
#gamedev #indiedev #indiegame #solodev #indietech #roguelite
Mock on how the Melee combat will work.
Aside from this the player will be able to select 2 active abilities, but the main focus will be on this moves.
Now I have to mock the Range and Magic. The mobs will only have the normal attack.
#gamedev #indiedev #indiegame #solodev #indietech #roguelite
@lovemakeshare thanks!
I think I have it ... I made a big list, then reduce it to 10, then search a bit online if there was anything similar to avoid collision.
From that I made a top 3 ... which then I scraped and created a new one from parts of that top 3 🤣
I'm gonna sleep on it.
@contextfree me too :)
@eternal_skies_tcg Thanks! I wanted to do this for the beginning and after people actually commenting on it I had the excuse