@gertkeno gr8 job on doing this.
Programmer working on sandbox with Godot only sad thing is I'm alone for everything.
@gertkeno gr8 job on doing this.
@YoSoyFreeman I don't study game dev but I'm one
I'm good at programming, I'm learning animations, art, sounds, design,
2d and 3d
currently I've switched to 2d cuz it takes too much space for 1 game as I get only free assets for 3d that are high ql non low poly
Valve has incorporated bicubic lightmap code from the Godot Engine into their games, such as Team Fortress 2, Counter-Strike, and Day of Defeat.
This is the beauty of open source in action - everyone can benefit.
@gfxstrand @aras @zeux @BrianKaris @yiningkarlli reference to null?
@dbat why do you even dl that content anything that is above 2GB is usually AAA garbage. Graphics yes gameplay nooooo way why gameplay....
@gamingonlinux heh unity isn't able to have text to speach without huge headache.
#godot however has it out of the box 3 lines of code...
@HexagonNico that's unity not godot, ...
@HexagonNico how did you do it?
you programmed the voxel your self or?
@Ategon what's f6 good for?
@Ategon what's f6 good for it totally reckes the code
@anyreso oh drag and drop is impossible on item list sadly
It does not have on release signal.
@anyreso guess discord is locked
Anyway today i was doing something that might be for your needs
For inventory system.
Don't know the design you are after tho.
@anyreso are you alone in this project?
And was it abandoned 7 months ago?
@anyreso how far are you I'm more coder than a designer or content maker.
Than you have wrong design of nodes
I was doing like you as I was used to unity
Now im comfortable with nodes.
https://m.youtube.com/watch?v=rCu8vQrdDDI&pp=ygUUZ29kb3Qgbm9kZSBzdHJ1Y3R1cmU%3D
Well you don't need get compliment you simply call function and it will work.
Except for children you need to make extra function in parent node script.
@DoodleDonut good job
@weston you can always call func even if node does not have it in that case you will get error else it'll understand what you mean.
@owlnewworlds there is option in duplicate parameter did you try that?
maybe it duplicates recursivelly?
no idea I've nver tried it
share it here if it is please.
@owlnewworlds references are same so are resources.
Even if you have nodes inside they aren't duplicated.
So if you change 1 node inside it'll change in both ones because that node belongs to both original and duplicated one.