#godot

Been working on the fishing #GDTVJam #Godot

2025-05-25

No cancellation this time. I'm LIVE

Technically working on Robot Shooter but it's a little diversion.

twitch.tv/BeeOProblem

#gamedev #live #godot

Doodle ๐Ÿณ๏ธโ€๐ŸŒˆDoodleDonut@equestria.social
2025-05-25

I think I'm cooking with this whole "the hub world is a theme park" thing...

#godot #gamedev #indiedev

mods are asleep, add a narrative layer #godot #gamedev

Isoterick cropped screenshot. A library room eerily backlit by a spectre background. The room is empty but in a circle of loose paper leaves, a female ghost with big glowing glasses, a quill and some paper floats above the ground.
She's the Overseer and she's talking to the player.
"Do NOT play dumb with me, you wriggling little worm!"

Getting back into it, converting some objects to rigid bodies so they can make a mess on the floor!
Trying out textures and rooms can be dynamically added but I need to crack open blender for both to operate better.

#screenshotsaturday #godot

In-game screenshot with QR-code programs littering the floor among cables.in-editor screenshot of the level looking in from the outside.

My Godot plugin 'create actor' (terrible name, I know), now has support for dragging+dropping @export var nodes into your script.

Hold CTRL-SHIFT when dropping to trigger this functionality.

The related scene file will have the new field filled in automatically with the node you were dragging.

#godot #devtools #gamedev

carbonacatcarbonacat
2025-05-24

hopefully it'll be a playable and fun game eventually XD

btw these guys are called Figlaves!

red triangle figure blinking at u
carbonacatcarbonacat
2025-05-24

I was supposed to participate to the Godot Wild Jam 81 but I couldn't get something working by the deadline!

So this was supposed to be a silly stealth/pirate game where you steal valuable from villages to furnish your base in a archipelago.

2025-05-24

๐Ÿ•น๏ธ Title: Thrive
๐ŸฆŠ๏ธ What's: A libre sim about species evolution
๐Ÿก๏ธ revolutionarygamesstudio.com/
๐Ÿฃ๏ธ github.com/Revolutionary-Games
๐Ÿฆ‰๏ธ mastodon.social/@Thrive_Game
๐Ÿ”– #LinuxGaming #ShareYourGames #Flagship #Sim #LifeSim #Godot
๐Ÿ“ฆ๏ธ #Libre #Bin #Arch #Flatpak #Snap
๐Ÿ“– Our entry: lebottinlinux.vps.a-lec.org/LO

๐Ÿฅ๏ธ Update: PU 05/24/25
โš—๏ธ New features ๐Ÿ’Ž
๐Ÿ“Œ๏ธ Changes: revolutionarygamesstudio.com/d
๐Ÿฆฃ๏ธ From: mastodon.social/@Thrive_Game/1

(0.8.2)๐Ÿ๏ธ youtube.com/embed/Sl1k6tzvufQ
๐Ÿฆ๏ธ youtube.com/embed/AY7i8NqqkFA
๐ŸŽฒ๏ธ youtube.com/embed/BEMSsfypGqU
๐ŸŽฒ๏ธ youtube.com/embed/A4Ij3alFWyE

๐Ÿ•ถ๏ธ A view of its user interface (v.0.8.1.1, on my Linux PC) at the start of the game, with the French tutorial on the right - when I'm still just a single-celled organism, at the mercy of everyone else. On the left, bottom right and top right are the game interfaces.

๐Ÿ“š๏ธ Thrive is a libre, multi-platform, single-player / multi-player (local/online, competitive) game of great ambition, taking as its theme the evolution of species from the microbe stage to the space age and beyond. The game is divided into 7 stages: Microbe, Multicellular, Aware, Awakening, Society, Industrial and Space. Through each of them, the player will guide his creature towards intelligence, sensitivity and the stars. The project has set itself 2 major objectives: to create a captivating and fascinating game that respects the players' intelligence, and to stick as closely as possible to known scientific theories.
Weston โ˜”๏ธweston@techhub.social
2025-05-24

I question my intelligence sometimes. I have spent the last week debugging why my navmesh tests were giving me such weird/mixed results.

It turns out, you can't have your navmesh occupy the same space as your collider. It makes sense in retrospect, but it wasn't super intuitive. I was making a mesh in blender, paint selecting my walkable faces, duplicating the faces to a new object and adding `-navmesh` and my agents would sometimes navigate, sometimes not, and sometimes vibrate in place.

New workflow, once I make my nav faces, I need to move them UP slightly (like 0.01 units) so they don't overlap the collider. :blobfacepalm:

#godot #gamedev #blender

A hand drawn diagram illustrating that the nav mesh must be slightly above the ground collider.
2025-05-24

This is Star Spark, a shonen inspired turn-based fighting game where fighters from all over the universe compete in a roguelite survival tournament.

This week I finished up equipable skills and made the powered up state look more powered up.

Daan | New To Narrativeturbohermit@peoplemaking.games
2025-05-24

Spending a few weeks on placeholder art and polish really bears its fruit! Bibidi Bibidi! looks like a real game now, we might even launch a steam page soon owhowwoowooooow

#screenshotsaturday #deckbuilder #indiegame #indiedev #gamedev #bibidi #madewithgodot #godot

Mac_CZ ๐Ÿ‡ฆ๐Ÿ‡ถMac_CZ@mastodon.macsnet.cz
2025-05-24

I really liked that #Godot First 3D game tutorial. I'm now trying to recreate the project in #Unreal. Would anybody be interested if I make the same style tutorial out of it?

AssetHunts!assethunts
2025-05-24

Short character animation process for our upcoming Asset Pack.
youtu.be/-HMhO_sk2pM

2025-05-24

I should add, this isnโ€™t โ€˜Unity Nostalgia Syndromeโ€™. Iโ€™ve been using component systems for a long time - I wrote one for Fable 25 years ago - because itโ€™s a flexible and low-opinion architecture.

#godot #gamedev

Godot Stammtisch Karlsruhe e.Vgodot_karlsruhe@mastodon.gamedev.place
2025-05-24

Ready, set, go for the first #Godot Camp. Please use #GodotCamp for everything related.

Feel free to join the Discord server linked on gc2025.godot-karlsruhe.de/en There will be channels for all sessions where you can contribute from the outside, too.

We look forward to two days packed with new ideas, fruitful discussions and first and foremost a lot of fun with amazing people.

2025-05-24

I very much like Godot and how architecturally agnostic and flexible it is - but I still find myself missing a first-class component-system.

Sure, you can emulate it using nodes, but a proper component system is more than just nodes-with-children, and filling those gaps is tricky.

#godot #gamedev

Jason the fox ๐Ÿ”œ Giant fox mawfoxbutt@gulp.cafe
2025-05-24

So I just discovered that one of the Godot updates i installed in the past few months has added a feature that I had to make myself before that, the ability to bake CSG meshes. I wanted to do that but couldn't find a addon online so I made my own. and now it's built in :P

#godot #gamedev

Random screenshot from my game
#gamedev #godot

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