Nicolas Lopez

Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.

Our talk from REAC 25 is now available online!
You can download the slides here: enginearchitecture.org/2025.ht
The recording will be published in the coming days—stay tuned!

Direct Links:
- PDF: enginearchitecture.org/downloa
- PPT: enginearchitecture.org/downloa

Nicolas Lopez boosted:
2025-06-12

#SIGGRAPH - Save the date - Advances in Real-Time Rendering in Games will be Tue, Aug 12 - a full day course in 2 parts (Part I - 9am-12:15pm, Part II - 2pm-5:15pm).

Stay Tuned for the program and the speakers - the line up is very strong this year!

Nicolas Lopez boosted:
2025-06-12

REAC25 wrapped today!! It was wonderful to experience all the talks together with everyone, live, in real-time, with lively discussions on the discord channels - that's really the best part!

Many thanks to all the speakers for their hard work and to the A/V and IT staff who helped us put the show on, as well as the full organizing team!

Really hope all attendees enjoyed it, I know I had!

Stay tuned for the talks posted on our website and the YouTube Channel
enginearchitecture.org/2025.ht
<3

Nicolas Lopez boosted:
2025-06-08

Only a few days till REAC is here - register, log in, and soak in all the rendering architecture goodness!

Program: enginearchitecture.org/2025.ht
Register: tinyurl.com/register4reac25

See you there!!

It’s cool to see my talk freely available for everyone. I’m proud of the work our team accomplished, and it means a lot that it’s now accessible to a wider audience.
Huge thanks to the GDC team for putting it out there!

youtube.com/watch?v=yj5pYktC3X

#AssassinsCreedShadows #GDC2025

#DigitalFoundry covered my GDC talk — really cool to see games media taking an interest in technical presentations.

youtube.com/watch?v=VsiaOxz0Li

“Rendering Assassin’s Creed Shadows” slides are available on gdcvault.com/play/1035526/Rend

Nicolas Lopez boosted:
https://enginearchitecture.org/2025.htm

GPU Zen 4 - Call for Authors

gpuzen.blogspot.com

I encourage you to submit articles! Graphics, RT, ML, Computes, anything!

Assassin's Creed Shadows on PS5 Pro already features raytraced global illumination and specular reflections.

Learn how we pushed even further with a new PSSR implementation on PS5 Pro:

play.st/4cpV7tU

GPU Zen 4 - Call for Authors

gpuzen.blogspot.com

It’s done! A big thank you to the audience for the warm reception and applause.

It’s heart warming to see our hard work noticed and recognized. youtu.be/brRz3FJnOn0

Tired, lack of sleep, but thrilled to be at San Francisco for #GDC25, for the launch of #AssassinsCreedShadows , to share and give back to the awesome rendering community. schedule.gdconf.com/session/re

New #AssassinsCreedShadows PC trailer. Ray-traced Global Illumination and Reflections, Virtualized Geometry, in a massive open world:

youtube.com/watch?v=Xs2w3qSEBC

#GDC2025 schedule is live. I’ll be talking about #AssassinsCreedShadows rendering on release day, no less!

schedule.gdconf.com/session/re

Client Info

Server: https://mastodon.social
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