In order for the mesh's lighting to work I need to plot all of its normals. In this image you can see two of them represented by 3 points in the direction of each normal. 8 more to go!
🎮Game Developer🎮
🏰Dungeon Master🏰
👨💻Software Engineer👨💻
In order for the mesh's lighting to work I need to plot all of its normals. In this image you can see two of them represented by 3 points in the direction of each normal. 8 more to go!
Adventurers stumble on a demilich loosing what's left of its sanity
The team is dusting off an older project; a proof of concept from 2022:
It's ok to get it wrong.
It's the only way to get it right.
I'm looking for streamers/ #influencers to help promote a game on Steam. Message poshslothgames@gmail.com with the subject: "[influencer_name_here] - Steam Key Request" and tell us about your audience. We'll reply with a Steam product key. Please share this message if you know someone. Any help is appreciated!
We have yet to find a more effective thumbnail
It's become a meme at this point
https://posh-sloth.itch.io/spin
#gamedev
Added Mac support and fixed browser version. Still a work in progress. Artist is working on a level, so hopefully we can show that off soon!
#gamedev
https://posh-sloth.itch.io/spin
#gamedev
Day #4 of 30 of the Boss Rush Jam!
WHAT'S NEW
- Download now available for Windows!
- A top that... SPINS!? Finally!
- Improved Jump and collision handling
- Complete with radical music track!
KNOWN ISSUES
- Mouse capture fails in browser version (works in the downloadable)
In association with Posh Sloth Productions I am participating in the 2025 Boss Rush Jam!
The Theme: SPIN
The game has new updates *literally* every day of January so follow us on itch to be notified!
👨💻Been trying to organize my code in Godot. Found a handy reference for when and how to avoid attaching unnecessary scripts to the scene tree🌲🪓
https://docs.godotengine.org/en/stable/tutorials/best_practices/node_alternatives.html
Unreal Engine Prototype 3 of 5!
Crypt Raider makes use of Line tracing and Collision events to lift and carry physics-enabled objects.
My game The Exile Princes is now OUT AND AVAILABLE ON STEAM!
It is a quirky, old school medievaly sandbox RPG offering lots of choices, procedural worlds and characters, weird medieval guys, and more besides. And it's free! So please go check it out and leave a review/let me know what you thought :)
https://store.steampowered.com/app/2824620/The_Exile_Princes/
Please boost!
Just finished the 2nd of 5 games in the GameDev.tv course for Unreal Engine 5!
First attempt at Unreal Engine 5
Warehouse Wreckage game link: https://solsticemage.itch.io/warehouse-wreckage
Tutorial courtesy of Gamedev.tv
Phase 2 of Pumpkin Sans