#IndieDev

2025-12-27

I'm deciding whether a mechanical animation system should be built on a current state plus deltas, or modeled against an absolute offsets.

State plus delta is the easiest to model correctly but suffers from error accumulation, noise, and inability to jump to a given state.

Absolute offsets (like the normal Unity animation rigging does) allows jumping directly to given states and can participate in constraints. It can also suffer from error accumulation and introduces modelling oddities.

#unity #gamedev #gamephysics #indiedev

Jouweejouwee
2025-12-27

I've been adding lots of materials that you can get looting enemies. Each material adds unique buffs and penalties to the armor/weapons you craft with them, adding long term goals for the players to craft the perfect build!

Screenshot of an inventory screen with several hides, bones, and pieces of armor and weapons crafted with these materials
CzłowiekImadłoczlowiekimadlo
2025-12-27

This long-dead giant found a new purpose in his new un-life. Skeletons like this one are rare but powerful creatures.

store.steampowered.com/app/410

Land of Twilight, r/ballongo, oil, 2025

Pixel art done by Ballongo at r/Art.
#pixelart #pixel #art #indiedev

Land of Twilight, r/ballongo, oil, 2025

Pixel art done by Ballongo at r/Art.
#pixelart #pixel #art #indiedev

Land of Twilight, r/ballongo, oil, 2025

Pixel art done by Ballongo at r/Art.
#pixelart #pixel #art #indiedev

Land of Twilight, r/ballongo, oil, 2025

Pixel art done by Ballongo at r/Art.
#pixelart #pixel #art #indiedev

A moment of silence before the storm. Pixel art made for the "On the road with clouds" local challenge

Pixel art done by LegendaryBready at r/PixelArt.
#pixelart #pixel #art #indiedev

A moment of silence before the storm. Pixel art made for the "On the road with clouds" local challenge

Pixel art done by LegendaryBready at r/PixelArt.
#pixelart #pixel #art #indiedev

A moment of silence before the storm. Pixel art made for the "On the road with clouds" local challenge

Pixel art done by LegendaryBready at r/PixelArt.
#pixelart #pixel #art #indiedev

A moment of silence before the storm. Pixel art made for the "On the road with clouds" local challenge

Pixel art done by LegendaryBready at r/PixelArt.
#pixelart #pixel #art #indiedev

2025-12-27

The door is open.

Please come on in.

#indiedev #indiegame #screenshotsaturday

Revived House- game on Steam🏡revivedhouse
2025-12-27

Hi. 🎄
We recently played Revived House on SteamDeck again. The experience is great.🎮

I have a question for you: do you already have SteamDeck?

StarvingFox Studio - Indiedevstarvingfoxstudio@mastodon.gamedev.place
2025-12-27

New cheat code : controlmapreveal 🗺️🔍

🌟 Wishlist the game on Steam : store.steampowered.com/app/338

#IndieGameDev #indiedev #game #RTS #indiegame

2025-12-27

I've added a GearMatchRotation that takes in a ratio. The left gear moves in response to the right gears rotation. This is a quick test. It'd be easier if I make the gear take in the count of the teeth and calculate the ratio automatically.

Next up I think will be slides and then cantilevers.

I should not I'm doing this inefficiently without Jobs now. I can switch that later. Plus it might be fine for Rabanaz, we'll see.

#unity #gamedev #indiedev

2025-12-27

I got the animator proxy setup to hook into animation mode. I also have a trivial gear that matches one object's offset to another object. The video shows how the left gear follows the first gear via a GearMatchPosition component. The right gear is animating normally.

Restoring positions on stop is a bit uncertain. I can do it, but it's not part of the standard approach that the animator is using. I don't see any way to hook into that.

#unity #gamedev #indiedev

2025-12-27

YES! We are over the moon to share that Sleepytime Village is part of the @gelius GIG Showcase on January 5th! Be sure to follow the channe to get notified when the showcase goes live! Happy days!

youtube.com/@gelius__/videos

#indiedev #indiegame #pointandclick

Sleepytime village
EEE ches
TIN BC y
TOA RST | 100 EST | 100 BET 18 rn
3 sovtube.con/@pelins__ i KY 7 pelh
SHOWCASE

JAN 5th 2026
10 wilh
2025-12-27

In order to interface with the animator preview I can use a RigBuilder setup with a single RigProxy. Since this has a create / destroy method I can tell my Machine class to start/top. Then I can use LateUpdate to modify things -- let's see if I can get this to be temporary.

#unity #gamedev #indiedev

2025-12-27

🎉End of year recap!! #indiegamedev #indiedev 🎨 Tons of #art + #animation & #trailer links ✍️ #writing summary + updated flowcharts!! 🩸Thank you all for supporting this #darkfantasy and #horror VN through 2025!!!! 🔥It's a LOT, you can see all that & more for free here! www.patreon.com/posts/146757...

A skeleton squatting with heavy weights. It's wearing a "happy new year" party hat, blowing a golden party noise maker, and is covered in terrible meme text in various fonts. It reads: My body is a machine that turns my free time into CBF progress." This is a parody of the game developer of Catalyst: Blind Faith, who is physically disabled, yet gleefully carried the weight of her indie game through all of 2025 on top of the horrors.Work in progress, grayscale, hand drawn art for the dark fantasy and horror visual novel Catalyst: Blind Faith. A loosely sketched woman with a dark cloak and fluffy hair lies on the ground, her face obscured by her hair as she looks at a a slender, heavily scarred young man. This priest of murder, the protagonist, is seen in third person perspective while his deity works through him. He's in an unnatural pose, leaning heavily to one side, which the dutch angle corrects so he appears to be kneeling perfectly upright. Motes of darkness and light drift around him. His hands are held in front of him, but loosely closed instead of in fists. He stares unblinking as light and darkness oozes from his eyes down his unemotional face.Flowchart for the heavily branching, dark fantasy and horror visual novel Catalyst: Blind Faith. The narrative structure is shown in significant detail for one of ten "hard branches" of the game, in which the player chooses to further their relationship with the God of Vengeance above nine other choices (seven other deities, or two party members). Extra emphasis is given to the volume of chapters, words, and endings written just this year, to uplift the end of year recap this image was made for. A few fun statistics are also present, to convey this dark hard branches tone: 17 fates worse than death, 19 unique endings, 4 villainous paths, and 1 chance to become a hero. Links are posted at the bottom for previews, devlogs, updates, and more regarding the development of Catalyst: Blind Faith at its itch.io page and community Discord.

Client Info

Server: https://mastodon.social
Version: 2025.07
Repository: https://github.com/cyevgeniy/lmst