There's the idealist in me that wanted Mastodon to succeed more than Bsky because it feels more independent from 'the money' in every way. At the same time, Bsky is still innocent until proven guilty, so it has the benefit of the doubt IMO.
game designer of Hidden Folks, Rift Riff, Secret Shuffle, Bounden, Fingle, and many more.
There's the idealist in me that wanted Mastodon to succeed more than Bsky because it feels more independent from 'the money' in every way. At the same time, Bsky is still innocent until proven guilty, so it has the benefit of the doubt IMO.
@splendorr time will tell, but in the mean time they're setting a much better precedence than mastodon. and being decentralized and all still feels so different from the whole twitter situation... we'll see.
With custom feeds, community labels, community filters, subscribe-able moderation, starter packs, and much more, I am very impressed with Bsky as an iteration over Twitter, as opposed to Mastodon who has mainly felt like a replacement of Twitter. I'm thinking of stepping away from Mastodon entirely. Nearly all game devs I want to follow are on Bsky now, anyway?
@rp it is sporadically broken for me too
@alexkalopsia happily for you, you don’t have to manage any of that 😏
@bitbraindev isn’t there basically just two or three main places where game devs are? I suspect searching those few servers (gamdev.place, peoplemaking.games, main mastodon server) will cover 90% of game devs.
bsky has really blown up over the last few days huh. If you’re not on there, now’s a pretty good moment to join i think? I’m here: https://bsky.app/profile/adriaan.games
@iakobsdesamos @godotfoundation i really appreciate that you made this and plan to use it for Rift Riff soon!!
@lianna i only made one so I’m assuming you mean all the clones 😅
A while back, I made a searching game called Hidden Folks together with illustrator Sylvain. I did the bizdev, marketing, game design, and programming for it. The game was made in #unity, released in 2017, and was a huge indie hit, enabling me to continue to make the games I want!
@renolc I've used this pattern a lot and prefer to reference the components using @export. because then the name doesn't matter, can be renamed / moved later, and it can be anywhere in the tree. I also do all the signal connecting in the parent script instead of the cumbersome signal connect window
@renolc it doesn’t need to be a unique node. that’s only in the way of making this an easy-to-attach kind of node.
@smitner ... and then give everyone a page on your website?
@njamster haha yeah, something I only noticed afterwards.....
@dbat cheapest, performance wise, is probably to just iterate over the child positions and see if anything changed 😏 you can cache the children and last positions, so the only engine function you’d call is getting the position
@Charlesboury the thumbs up on proposals and PRs that are relevant to you help other contributors prioritize. If you can do C++ you can contribute wherever you want! If you want to do the most meaningful work, I’d recommend bug fixing to familiarize with the engine and then grow towards building features in proposals. You can sort proposals by thumbs up using godot’s tool (in prop. readme). If you can’t do C++, you can still contribute to docs, translations, and report bugs!
I switched to Godot after making games in Unity for 10+ years and a few weeks ago I gave an online talk to some friends about the Godot editor from that perspective.
I added chapters. The first 30 minutes go over the basics of Godot, and the following 30 minutes answer my friends' questions.
@Charlesboury solution to what? in terms of steering what contributions are made, that's where the Godot Foundation comes in and hires people to fill in necessary gaps. As for the lingering PRs, there is no immediate solution indeed.
@tracefree i was only there for 1 day, too! Would have loved to say hi as well. Next time!!
@cuca i “fixed” it by adding a bunch of exceptions for common keys and using the Unicode characters instead 😅 i can send you the relevant parts of the code if you need them?