Here's a wisp-powered blog template to get started https://github.com/Wisp-CMS/nextjs-blog-cms-wisp
Computer Programmer, Tech Speaker, OSS Author and Contributor. Loves Rock Musicš¤ Travelingšļø & Gamingš®
Here's a wisp-powered blog template to get started https://github.com/Wisp-CMS/nextjs-blog-cms-wisp
https://wisp.blog is absolutely brilliant!
Simple to use and feature-rich headless CMS for Next.js. If you're looking for something sleek with easy integration, Wisp is definitely a good choice
Just tried https://github.com/9d8dev/next-wp to set up a Next JS frontend with a WordPress backend (aka Headless WordPress) that leverages the WordPress REST API. Was super simple to set up and offers out-of-the-box WP goodness like SEOā”ļø
Hello https://jsfiddle.net/ my old friend..
Feels like only yesterday when you were my testing ground for almost everything
Steam will now allow AI-generated content in games
by asking developers to specify AI usage (Pre-Generated or Live-Generated) in their games during submission that Valve will use in the review process.
https://store.steampowered.com/news/group/4145017/view/3862463747997849618?l=english
Quick commit messages at your fingertips using VSCode:
Ctrl / Cmd + .
AI cloning Youtube... close enough
http://v0.dev by Vercel is an AI-based text-to-code generator (currently in private beta)
It's not perfect of course, but generates reasonable results especially if you're looking to quickly prototype a Next JS app
For anyone interested in learning more about LLM training, deployment, and details on publically available models and APIs.
That soundtrack + Cyclops reveal = major Greek myth vibes
https://www.youtube.com/watch?v=C44_HrseDSs
#GodofWarRagnarok #GodofWarRagnarokvalhalla #PlayStation5 #TheGameAwards #TheGameAwards2023 #gaming #GodofWar
Unity's AI-based content generator has been created with a custom-built and as Unity mentioned "responsibly" trained model. So that creators don't have to worry about using someone else's copyrighted content.
In fact, Unity is so confident about the results generated by their AI model that they will partner to defend creators in the unlikely event of a copyright issue!
Source: https://www.youtube.com/watch?v=8ZIdejTiXAE&t=2237s
It's probably not the most promising demo when considering high-end graphics or frame rate, but still delivers a glimpse into the future of what the Unity engine will be capable of
Adaptive Probe Volumes (APV) - new lighting system with automatic probe placement, dynamic lighting and real-time scenario (day/night) blending right in the editor.
All features will be available on HDRP and URP
Spatial-Temporal Post-Processing (STP) - upscaled rendering of post-processing effects without any loss of quality. It runs on high-end mobile devices as well.
GPU Occlusion Culling - reduces the vertex count by not rendering objects that canāt be seen. This can be triggered dynamically or based on the scene's geometry.
From 47M vertices to 29M in the following scene -
GPU Resident Drawer - maximizes GPU performance by reducing the number of batches (draw calls for game objects using the same material)
Hereās the demo that was showcased at the Unite 2023 keynote built entirely with Unity 6, which comes with a brand-new rendering technology stack.
The next major release of the Unity Engine is coming in 2024!
https://blog.unity.com/news/unite-2023-keynote-game-development-unity-6
My JS GameDev Summit 2023 talk is out now.