#unity6

2026-02-02

I’ve created a short guide on using Unity’s Universal Render Pipeline (URP), which is currently the de facto graphics standard in Unity.

In my opinion, this guide covers the minimum concepts that need to be understood to configure and use URP correctly.

🔗 Link: vehiclephysics.notion.site/uni

#Unity #Unity6 #URP

2025-12-29

Work in progress: a tool for switching visual materials between render pipelines in Unity. This allows the Vehicle Physics packages to work across all three supported render pipelines by simply pressing the appropriate button, with materials specifically configured for each pipeline.

#VPPDev #Unity #Unity6 #MadeWithUnity #URP #HDRP #IndieDev #GameDev

Caroline MiddlebrookRheyan@mastodon.gamedev.place
2025-12-06

#Unity6.3 has dropped and it has an amazing feature for 2D developers - you can now use 3D models in your 2D game and treat them just like 2D sprites! I knocked up a quick demo in this short #tutorial youtu.be/2vZyDHxhJow #gamedev #unity

Mille e Una Avventura1001avventura@mastodon.uno
2025-07-08

Solo due giorni per accaparrarsi la versione base di Gaia, un asset per creare terreni completi di texture, erba, alberi, villaggi ecc. in modo procedurale. #gaia #unity6 #gamedev #unityassetstore youtube.com/watch?v=ZXdTq1JOa8

2025-06-23

Also, SDK v9.7-r4 is now available for Professional and Enterprise users — updated repos/packages here: vehiclephysics.repositoryhosti

#VPPDev #Unity6 #MadeWithUnity #AssetStore #GameDev #Simracing #Simulator #IndieDev #Physics #Motorsport

2025-05-10

Tessellation of the world colliders in PixelActive City is complete! This resolves warnings in Unity 6, which no longer seems to tolerate large triangles in collision meshes.

#ScreenShotSaturday #Unity6 #Blender #IndieDev #GameDev

2025-04-29

Unity 6.1 is now available, and Vehicle Physics Pro has been updated for full compatibility with the Unity 6 API.

The update is already live in the Enterprise license repositories. Professional and Community editions will follow soon.

Release notes: vehiclephysics.com/about/relea

#Unity6 #VPPDev #IndieDev #GameDev #Simulator #GamePhysics

:rss: Qiita - 人気の記事qiita@rss-mstdn.studiofreesia.com
2025-03-10
AlignedGamesAlignedGames
2025-02-24
2025-02-04

Follow up on:
woof.tech/@crocodisle/11394220

I was able to get the flatpak of JetBrains Rider up and running with my Unity install on Linux. I found this gist that had a fancy script to point Unity to in order for it to recognize Rider.

gist.github.com/NorbiPeti/0700

I installed some dependencies through flatpak for dotnet6 and mono6 and added environment variables using Flatseal so that Rider could find them.

`flatpak install org.freedesktop.Sdk.Extension.dotnet6 org.freedesktop.Sdk.Extension.mono6`

`FLATPAK_ENABLE_SDK_EXT=dotnet6,mono6`

I wrote a more in-depth guide but haven't posted it yet. If I do, I'll add a link to a new fedi post.

#unity3d
#unity
#unity6
#unity2d
#gamedev
#games
#programming

2025-02-03

That said, if anyone has alternative programs for code editing with Unity on Linux that has Intellisense or the like, and aren't Microsoft products, please let me know!

#unity3d #unity #unity6 #unity2d #gamedev #games #programming

Pearson Media LLC.pearsonmediallc
2024-12-06

Ultimate Unity Virtual Production Pipeline!
🌟 Unveiling the ultimate pipeline! Workflow videos forthcoming. Subscribe to site for updates! 🚀 …

mindcreatesmeaning.com/ultimat
--

2024-12-06

Ultimate Unity Virtual Production Pipeline!

🌟 Unveiling the ultimate #Unity3D #realtimeVFX #VirtualProduction pipeline! Workflow videos forthcoming. Subscribe to site for updates! 🚀

https://mindcreatesmeaning.com/ultimate-unity-virtual-production-pipeline/

#filmmaking #indieFilm #realtimeVFX #Unity3D #Unity6 #VirtualProduction

Pearson Media LLC.pearsonmediallc
2024-11-06

Live Capture Support Ending With Unity 6.1 😭
Do alternatives exist for within @unity This news is heart breaking and discouraging after so much time investment learning the tools. …

mindcreatesmeaning.com/live-ca
--

Screenshot

"Semantic Color Palette" joins "TextMeshPro Alpha" and "Text Color Buttons" in getting a compatibility update for #Unity6!

The new version features two alternate versions of the sample scene, using HDRP and URP.

Get it here on the #AssetStore: u3d.as/2TrH

#ux #gamedev #indiedev #ui #workflow

youtube.com/watch?v=dE9iXwewB-

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