Not quite how I envisionned this feature, but I guess it's fun :D
Game-dev hobbyist, godot and open-source enjoyer.
Not quite how I envisionned this feature, but I guess it's fun :D
FISHOOK ALPHA 0.1 JUST RELEASED š„³
Interested in roaming around with a Fishing Hookshot š£ and a Flying Fishglider šŖ ?
You can play š® the game right here for free ! https://blessedsleepseeker.itch.io/fishook
If you want to talk about it, you can join the discord :discord: here : https://discord.gg/jkay9dBcwF !
I'm always interested in more feedback ! š
FISHOOK ALPHA 0.1 JUST RELEASED š„³
Interested in roaming around with a Fishing Hookshot š£ and a Flying Fishglider šŖ ?
You can play š® the game right here for free ! https://blessedsleepseeker.itch.io/fishook
If you want to talk about it, you can join the discord :discord: here : https://discord.gg/jkay9dBcwF !
I'm always interested in more feedback ! š
Completly revamped Fishook's level select screen ! Before it was just buttons with level name, now it really looks like a video game ! I'm gonna spend a lot of time doing lil miniatures version of my levels to integrate in the place of the cubes ! Can't wait to let this update into your hands soon !!!
The endscreen for Fishook levels is (on a technical standpoint) finished ! Yipee !! Was really challenging to take picture in gameplay and to integrate a lil 3D scene to 2D UI. Polish and making this beautiful will wait for another time tho... The goal would be to transform theses pictures into glossy photography.
@aurnytoraink Could have, but not this time ! Don't tell it too loudly, but it's for my end of level screen... š¤«
Whoops, shouldn't have changed that variable š
New Tiles in Fishook !!!
This one is able to launch you at high speed toward a direction. You can even chain them to move super fast !
What kind of tiles would you like to see in a 3D platformer with a grappling hook ?
Upgraded Fishook with procedural generation using #wavefunctioncollapse ! Very fun coding experience :D
Now to add many more tiles and other fun things (biome system ???) :DDD
Added Coyote Time so my playtesters can finaly be happy and free from suffering !
Made a very smol shader to indicate if the double jump is available ! Pay attention in the bottom right corner :)
Also hello again, yes it's a new projet !
Spent my day refactoring my grid system with cubic coordinates, and it's already paying off ! I have a lot more possibility in animations now, yahoo !
Action Tooltips are now functional ! Yahoo !!!!
They're kinda ugly, I know... I'll rework 'em later...
Started Work on the Actions Tooltips so you (the player) can read what they do !!!
Upon seeing this, the doubt should vanish : it's a tactical game xD