@grumpygamer Loved to see those B for bad sectors
Archery. Quality Engineering. Video Games.
@grumpygamer Loved to see those B for bad sectors
Due to global warming, Vivaldi's Four Seasons have been reworked so that the Summer movement is 30% longer and played fortissimo, Winter is 10% shorter and played pianissimo, with some random bars played sforzando to account for the slowing of the North Atlantic Current, and both Spring and Autumn are now played very quickly and with abrupt changes in key, indicating their chaotic nature.
My Youtube to webpage toy is already paying dividends.
2fort isn't real it can't hurt you
COMPANY: We are committed to diversity!!
THE DIVERSITY:
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@grumpygamer Per tooth, or for the whole tin?
@clayote Dunno about "best", but I like You Are Jeff Bezos
https://direkris.itch.io/you-are-jeff-bezos
It certainly *seems* to give some level of explanation to why the game doesn't work outside the campaign.
It gives a very strong impression that #Diablo4 devs are silo'd, working on their own little piece, without context of the larger experience. And they way they play seems to support the idea that they don't have a very good idea of how their own game works.
Now I don't know how much, if any of this is actually the case, but it's what the video they published indicates, both overtly, and reading between the lines.
So... how delusional is the community expectation here? Is it unreasonable to expect a senior dungeon designer in a game like D4, to have some gameplay competence, and to understand the game as a gestalt experience outside of dungeon design?
I'm gonna throw a question out to the #gamedevs here. Regardless of your studio size, regardless of specialty, do you think that a dev in a senior position should have good understanding of how the game works and plays as a whole?
Because #Blizzard put a video on the #Diablo main youtube account, with two devs (dungeon designers) playing the game and chatting, and the main thing everyone is taking away from it is "it makes sense why #DiabloIV is so broken now".
From their gameplay footage they appear to have no idea how to play the game, and there's a bit where (I think the senior) one says they only know stuff about the dungeons they work on. Is it unreasonable to expect they have better knowledge?
I think Blizzard screwed up releasing this video, especially with how mad players are about the game, and I sincerely hope the two playing are not now having to dodge the usual angry internet bullshit. Does no-one vet this stuff? No one at the company thinks: hey, maybe these aren't the right people for this?
If you said to me, "Yo! Hail! Sum up the #DiabloIV gameplay experience in six seconds!" I would show you this video of my NMD run this morning:
Deer.
Lord.
That latest #StarTrek #StrangeNewWorlds episode was *phenomenal*.
This series is fantastic on a regular day, and I genuinely don't think any other could have pulled that off. Brilliant. Hilarious.
Occasionally I recall that Assassin's Creed: Syndicate had a bunch of Tripod songs in it, and it blows my mind.
#Lexx is a show that's great, and awful, and regressive, and brilliant. But bad. And good.
Stanley Goddamn Tweedle.
That's it.
That's the toot.
Wife to our youngest, worried he might be cold: Do you need a robe on?
Youngest, confused: What's a robon?
@SweetAIBelle @esdin oof sounds like a rough ride. π¬β
@esdin Yeah it just generally sucks that the state of the industry is such that a bad game can mean the end of a studio.
I know the #gollumgame wasn't well received, but this is a brutal outcome for the dev team, and I hope they land on their feet.
@christroll Loved that game. The whole team nailed it imo! Great mechanics, strategy, and horrific (great) tech tree decisions π β
@krynis I'd almost certainly be playing it on my deck if I was commuting, but since I work from home there's little point since any time I could be playing on deck, I could also be playing on PC with more ease!