henriquelalves

Current status: gamedeving or sleeping, maybe both.

This Week in Game Engines #13! enginesdatabase.com/blog/this-

This week we have a 001 Game Creator showcase, updates from Castle Engine, Armory3D and Unreal, plenty of game rendering articles, and much more!

#gamedev #unreal-engine #rendering

@Jeffool sure thing, no problem at all!

This Week in Game Engines 12!
enginesdatabase.com/blog/this-

This week we have the announcement of Unreal Engine 5.6 getting all the spotlight with plenty of tech showcases! Plus, good news for Godot web game developers, and an Unity interview with the Psycasso devs!

#gamedev

This Week in Game Engines #11! enginesdatabase.com/blog/this-

This week we have a big batch of Unity games and Phaser updates, the start of "Epic Games State of Unreal 2025" event, a Pokémon battle engine made with Zig, and more interesting articles!

I wouldn't be able to find a better screenshot for this week news even if I needed with my life.

This week in Game Engines #10! enginesdatabase.com/blog/this-

This week we have Unity's Indie Survival Guide news, some great game marketing and publishing articles, and a delightfully retro treasure-trove of gamedev tutorials!

henriquelalves boosted:
jenny (phire)phire@phire.place
2025-05-23

d’you ever think about how many generations of human beings lived their entire lives under the same basic paradigm and mental model of the universe and didn’t have to learn to adapt to a whole different set of rules every decade or so and have to discern what’s a flash-in-the-pan grift and what’s here to stay to make your life perceptibly worse with every passing year and get incandescently furious haha me either

"but you can just follow me at-"

no

I have full control of my RSS feeds. I can filter posts, selecting even the titles I'm gonna see, and when I want to see them. the algorithm is me, and whatever I decide feels important at the moment

information diet is about knowing when I need to spend energy figuring out if a source of information is good or not, and when I have energy to consume information I know it's good. RSS are still the best tool for this.

now that everything is AI or about AI or AI authored or AI farted, it's more important than ever (at least for me) to find good fellow humans that write every now and then, so I can track them on my little personal RSS feeds list and CONSUME your posts.

oh, your last post was in 2022 and you don't know when you're posting more? well too bad, you just wrote about this really weird LISP syntax from the 90's and now I want an RSS feed from your website so I can follow you, you awesome weirdo.

if you have a website or a blog, please please please do an RSS feed. Look into it online, there are many tools that do it for free, and the worst thing that can happen is that you have one more person reading your posts and commenting them out.

I've been trying something that I like to call "information diet", and that means that I'm getting picky on what I read online (no more anxiety inducing doomscrolling). So my selection of feeds is basically limited to the RSS feeds I have access to.

@noelfb I just featured it on the weekly update at enginesdatabase.com. That was an amazing read, thanks for writing it!

henriquelalves boosted:
Noel Berrynoelfb
2025-05-19

I've been making video games in some form for 20 years, so I wrote an article about my process - and why I don't use an engine.

noelberry.ca/posts/making_game

This Week in Game Engines #9 is here! enginesdatabase.com/blog/this-

This week we have some Unreal Engine goodies, great posts about programming languages, and why you should write your own Game Engine!

Macroquad was also very lightweight, and build times were 200ms AT MOST, no matter if targetting wasm or native.

I can't recommend it enough, and I can see myself keep using macroquad for my next Rust+Lisp experiments.

Macroquad is a huge highlight for me, for anyone interested in the Rust gamedev ecosystem. Macroquad allowed me to build a game in wasm (WITHOUT Emscripten!), and it was stupidly simple to add more building blocks for my own little game engine. It is inspired by RayLib, so the API is very simple - but I think it's almost an underdog in the Rust ecosystem, given that most people only know about Bevy when talking about Rust.

Just finished a stupidly simple Snake game for the Spring Lisp Game Jam! perons.itch.io/yasg

I wrote a short devlog about my adventure making a game with Rust's macroquad framework and "rust_lisp", a small Rust lisp library that is stupidly simple to embed on applications: henriquelalves.com/posts/2025-

henriquelalves boosted:

A rant on why I think we need realistic Solarpunk, plus some other things 1/2 ☀️

Felt compelled to make this. It will finally stop floating around in my head 🎉

Podcast over here if you're interested: podcast.tomasino.org/@Solarpun

#solarPunk #hopePunk #art #myArt #comics #sustainability

Page 1 of comic. The uppermost caption states: "I like realistic Solarpunk. I think it's the best kind, actually!" Under it is a horizontal space filled with doodles: someone exiting a tool library, a girl holding a mended sock, a chama group is pooling donations, a woman browses Wikipedia, a volunteer is filling a bowl with free soup.
"By realistic I mean grounded. Something that we could imagine happening in our real world. No magic (a drawing of a girl with fire powers), no supernatural elements unless you know what you're doing (a talking cat), no cure-all tech (a man is claiming a tiny piece of tech is going to solve everything).
The artist appears. "I feel that way because of my answer to this question: what is Solarpunk for?"Page 2. "Well, let's see...Solarpunk isn't just an aesthetic, it's an emerging genre and artistic movement." The statement is accompanied by mandala-like drawing of several hands drawing the Solarpunk symbol.
Then there's a dualistic drawing: Cyberpunk and Solarpunk next to each other. In the Cyberpunk drawing, a man is holding a gun, and in the other he is unloading soil from a big bag into a garden bed. Three tiny people are floating next to the Solarpunk man, imagining what tasty stuff can grow from that soil.
The caption reads: "Solarpunk is also sort of CyberPunk's counterpart. While Cyberpunk concerns itself with wrecking bad old systems, Solarpunk is about building new, better ones. SolarPunk's creation was very intentional - it's for letting us imagine a tomorrow that's not a fucking shitshow."
In the corner, the artist points at a box labeled "future" and asks "If it's alive, what do you reckon it looks like?"Page 3. "And that tomorrow part is important! When it comes to technology, we can stop climate change and achieve a sustainable world right now." A whole section next to this text is filled with various sustainable technologies: perma- and polyculture, wind turbines, vernacular architecture, reforestation, libraries of everything, trains, trams, bikes, solar panels, habitat restoration, degrowth etc.
"We don't need to wait until a fancy piece of tech comes along and fixes everything." There's a rendition of that meme where people are huddling together to discuss something. A contraption called "carbon sucker 9000 appears". The group gives it a thumbs up and continues discussing their own stuff like minimizing plane travel.

"What we need is large cultural and societal change. But most people struggle to imagine anything but dystopia."
In a frame nearby, a rich guy gleefully puts his foot on a pair of scales, favoring a bag of money over the planet. However, just out of frame is a group of people with tools, ready to take the planet back.

"Solarpunk is for filling that blank space! And a grounded, though not unambitious, approach makes it feel more achievable to the average person."Page 4. "If we can imagine absolute Cyberpunk dystopia with ease but not the opposite, it's because we don't have enough popular stories yet which would showcase that believable alternative." A lady is reading a Solarpunk book. She exclaims: "So you're telling me people can just do stuff without a monetary incentive or the risk of hunger and homelessness? Movie number 3752 about robots enslaving humanity was much more realistic!"
"The hard part for Solarpunks is imagining what the culture and structure of this new society would look like. How would it operate?" Drawing: the author sits gloomily at a desk, mumbling "I wish I could try out this hobby but the tools are so expensive, and I don't even know if it'll be a long-term interest or not...". But then they have an epiphany. "Wait, I could literally just go to the library!"
"How does this new world think? And what do we change about ourselves to get closer to it?" The final doodle is of a man stating we must ensure economic growth until the end of time, though the woman next to him retorts: "You and what endless planetary resources?" She then suggests that we instead produce what's necessary and give it to those who need it.

Just published This week in Game Engines #8! enginesdatabase.com/blog/this-

Plenty of Godot news this week, with an exciting progress on the C# front (and other scripting languages too!). There's also LOTS of browser games, great articles about graphic rendering, and more!

@yora much worst, because enshittification is something that always impact users in a clear negative way, which at least begs the question "Should I stop using this?".

Using LLM's as advertising powerhouses is, communication-wise, like having a really toxic friend that wants you to buy a specific product, and they'll try to convince you very subtly using the information they know about you to make you do what they want. That's the kind of communication simulacrum we're building right now.

@yora Yeah, we're still on the VC infancy of burning money as fast as possible. But what I think it's going to happen (and I find it much worse) is the use of LLM's with advertising with deep understanding of communication and what the user wants.

Imagine what is possible with the common user that communicates with ChatGPT in a much more meaningful way than Google, and what ChatGPT can induce users to buy as "suggestions".

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