Build social and competitive features for your Defold game using the @heroiclabs open-source Nakama game server integration for Defold. Learn more:
Co-founder/CTO/programmer @refoldgames. Board member @defold Foundation. Ex UDS, Avalanche Studios (Just Cause 1-3, Mad Max), King. Opinions are my own. He/him
Build social and competitive features for your Defold game using the @heroiclabs open-source Nakama game server integration for Defold. Learn more:
Less than a week to GDC! Why not try something new and launch your next mobile game with confidence using the Firebase Remote Config solution for Defold. Learn more:
https://defold.com/assets/firebase-remoteconfig/
#firebase #indiedev #gameengine #gamedev #mobilegamedev #gdc2025
First post in our road to GDC series - Monetize your mobile game using our Google AdMob integration in a few simple steps. Choose from a wide range of ad formats to create the best ad experience for your game. Learn more:
Next post in our road to GDC series - Monetize your mobile game across ad formats in a few simple steps using the IronSource Defold integration. Learn more:
https://defold.com/assets/ironsource-official/
#monetization #gameengine #gamedev #gdc2025
Want to know more or book a meeting at GDC? Reach out here or send an email to business@defold.se or look us up on MeetToMatch SF.
Polishing on the upcoming sound streaming example (next release)
#defold #indiegamedev #gamedev
Did you know that Defold supports cloud builds for free? You can create custom builds, integrate additional native code, add new Lua bindings and optimize the size of your application bundle without setting up a single tool or SDK.
And if you want, you can easily set up a local solution using ready-to-use Docker images from a public registry.
https://defold.com/2024/09/23/Defold-cloud-builder-improvements/
C++ locales is a gift that keeps on giving, eh. Today, people working on Vulkan in Blender found out that compiling shaders in parallel is not very parallel… Issue turned out to be in spirv-tools where it does a to_string which of course locks a mutex around a locale. :facepalm: https://github.com/KhronosGroup/SPIRV-Tools/issues/5802
Why an optimizer/validator for a *binary* shader format would be doing some “to string” operations for every instruction? That’s a good question as well ;)
FYI, the #defold team is coming to #gamescom in Cologne next week!
If you want to meet up, send us a message on social media or using the https://bizcommunity.gamescom.global/event/gamescom-2024 app
See you there!
@rlabrecque thanks! I just edited the link
Cleaning up an example project of extensions using different languages. Both for testing and also documentation on how to do things...
Since a few users have asked about our upcoming C# support, we’ve added a section answering the most frequent questions.
I made a video about my 2023 progress developing the procedural landscape for my game The Big Forest.
It's my first ever video in a "classic YouTube format" with intro and outro, channel branding, background music etc. I'd love to hear what you think!
https://www.youtube.com/watch?v=VxMwggFQRQM
#ProcGen #GameDev
We have decided to remove the $200/month fee for console source code access. Source code access is not required to build Defold games for consoles, but if you are an approved developer you will now also get access to the source code should you ever need it!
https://forum.defold.com/t/nintendo-switch-and-sony-playstation-source-code-access-is-now-free/75374
@duc B: ofc!
Each week we rent a room at an office hotel and have design discussions and work together on stuff
Also, afterwards we can have nice pint at the local craft beer place
#defold
Low hanging fruit will continue to be picked up while it hangs low. More Sequencer effects are now faster for #blender 4.1:
- https://projects.blender.org/blender/blender/pulls/115818 Glow is 6x-10x faster
- https://projects.blender.org/blender/blender/pulls/115837 Wipe is 6x-20x faster
- https://projects.blender.org/blender/blender/pulls/115801 Gamma Cross is 4x faster
Onto next stuffs!