@slembcke aweeee thatβs so cute!!! they are actually toy poodles! mini poodles are the next size up
chickensoft girl π€ building games and tools in c# for the #godot game engine π€ cross platform apps with π―dart and flutter π¦β¨β¨π kindness costs you nothing!β¨β©
open source C# #gamedev tools π https://chickensoft.gamesβ©https://bsky.app/profile/jolexxa.bsky.social
@slembcke aweeee thatβs so cute!!! they are actually toy poodles! mini poodles are the next size up
I borrowed @jolexxaβs dogs for a few days and Tigger is surprisingly ok with our guests. He even jumped up on that chair of his own volition to hang out!
Heβs possibly the most chill cat Iβve ever met, but in the past heβs gone full on feral around other cats. (Foaming at the mouth and everythingβ¦)
20 year old Tigger around miniature poodles though? Ehβ¦ canβt be bothered. >_<
@jupiter chickensoft serialization is intended for creating human-editable save files. JSON is intuitive and the Chickensoft serialization system leverages it to support versionable models and all that, too.
@tartley that sounds really cool!!
@plofi That's probably a mistake! Sorry for not noticing this β we need to get that fixed (or if you want to PR it, I'll merge it)
π΅βπ« it's **finally** done! I'm introducing some high-level tools that you can leverage with just one line of code. It will automatically correct for the display scale and size things based on your theme size and the native resolution. Spare yourself the pain I went through π
@mrkwlsn The Godot-flavored version is now its own separate package, as it should have been all along π
π₯³ I'm back with a small collection of tools for assisting with multi-threaded loading, feature tags, and high-dpi awareness and scaling. This is the boring, really painful-to-implement-correctly kinda stuff that every game needs.
β€οΈ π€ β€οΈ love #godot and #csharp? want to help your fellow #gamedev friends?
We need help implementing user-requested features on GodotEnv (the cross platform, command-line Godot installation and addons manager). we'll take help with anything from refactors to new features and documentation additions.
i actually had to change the rendering backend of PalettePainter when i was making it from System.Drawing to Skia because System.Drawing apparently isn't intended for macOS/linux π€¦ββοΈ
@Rust_Lucas π₯Ή tysm
Every day, I have to resist the urge to start a new side project using @jolexxa 's GodotGame template (https://github.com/chickensoft-games/GodotGame)... Seriously, for anyone out there that is a C# developer working in #godotengine , I can't praise ChickenSoft enough (not just the template, everything from them seems to be really solid.) Truly amazing work that makes a lot of the headaches of managing a game project more fun. #gamedev #csharp
So what are you actually guaranteed to get with a usb4 connection? Well it's a simple answer, let me pull up *the table*