Cattrall

EM @ Twitch. Godot game dev & toolmaker

@turbohermit Naming things is hard.

I love #godot. The progress is astounding... BUT in certain aspects, the engine is basically on hold. A simple, popular PR enabling critical multiplayer functionality is still open 2 years later because "nobody is working on physics". github.com/godotengine/godot/p

There it goes: github.com/clockworklabs/Black - A #godot client for #spacetimedb Blackholio demo (MMO like agar.io) supporting thousands of concurrent players (optionally via websocket). #godotengine #gamedev

Since #godot exports for the browser, the #spacetimedb #godotengine SDK could mean huge opportunities for new kinds of .io games. Be warned though, the .io player demographic has... unique requirements.

There's a lot of movement on the #godot #spacetimedb SDK: github.com/flametime/Godot-Spa
It's really moving along. The power of this is insane. "Never make an MMO as your first game" may become boomer advice #godotengine #gamedev

If you've ever thought about or worked with multiplayer in the #godot engine, you NEED to see this: youtu.be/PFs6yM6Qw7g #godotengine #indiedev

@nocontexttrek I just finished voyager and have the same empty feeling as I did after TNG... oh well, 7 seasons of deep space nine may be the only remedy

@minosvasilias hi, any interest in updating Godot dodo?

Hey Google, turn the light to rainbow

Ok, first of all subscribe to
Bryce Dixons channel if you code GDScript: youtube.com/@BryceDixonDev - Secondly, look what he made!: gdscript.live/ - It also has some built in profiling methods documented here: github.com/Bryce-Dixon/gdscrip and demonstrated here: youtu.be/X2wYde0L0pE?t=131 #godot #godotengine

@yurisizov not a fan of touching dependencies as they aren't in my source control but in this case, it will save me hours of waiting for Godot to become responsive.

@yurisizov i can confirm. When in a tight testing loop, I'm having to remove gdextensions and make custom scenes to more quickly jump between game and editor. No such issue on windows.

I tried and failed to make a decent wake shader so bunch of ripples it is #godot #godotengine

@flynsarmy it would serve more use by suggesting child nodes rather than enforcing, unless that's what you really meant? I think that would be awesome.

@loganer $Physics is null. You'll need to find another way to reference that node. Also consider the lifecycle of nodes, you may be trying to reference it before it actually exists.

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst