@turbohermit Naming things is hard.
EM @ Twitch. Godot game dev & toolmaker
@turbohermit Naming things is hard.
Why not both? https://github.com/jrockett6/bevy_godot4 #godot #godotengine #bevy #rust #gamedev
I love #godot. The progress is astounding... BUT in certain aspects, the engine is basically on hold. A simple, popular PR enabling critical multiplayer functionality is still open 2 years later because "nobody is working on physics". https://github.com/godotengine/godot/pull/76462
There it goes: https://github.com/clockworklabs/Blackholio/pull/29 - A #godot client for #spacetimedb Blackholio demo (MMO like agar.io) supporting thousands of concurrent players (optionally via websocket). #godotengine #gamedev
Since #godot exports for the browser, the #spacetimedb #godotengine SDK could mean huge opportunities for new kinds of .io games. Be warned though, the .io player demographic has... unique requirements.
There's a lot of movement on the #godot #spacetimedb SDK: https://github.com/flametime/Godot-SpacetimeDB-SDK
It's really moving along. The power of this is insane. "Never make an MMO as your first game" may become boomer advice #godotengine #gamedev
@nocontexttrek @krazyjakee You're wonderful
If you've ever thought about or worked with multiplayer in the #godot engine, you NEED to see this: https://youtu.be/PFs6yM6Qw7g #godotengine #indiedev
@nocontexttrek I just finished voyager and have the same empty feeling as I did after TNG... oh well, 7 seasons of deep space nine may be the only remedy
@minosvasilias hi, any interest in updating Godot dodo?
Hey Google, turn the light to rainbow
Ok, first of all subscribe to
Bryce Dixons channel if you code GDScript: https://www.youtube.com/@BryceDixonDev - Secondly, look what he made!: https://gdscript.live/ - It also has some built in profiling methods documented here: https://github.com/Bryce-Dixon/gdscript-live and demonstrated here: https://youtu.be/X2wYde0L0pE?t=131 #godot #godotengine
@yurisizov not a fan of touching dependencies as they aren't in my source control but in this case, it will save me hours of waiting for Godot to become responsive.
@yurisizov i can confirm. When in a tight testing loop, I'm having to remove gdextensions and make custom scenes to more quickly jump between game and editor. No such issue on windows.
@Kurzweil tooling
Nearly 100 #godot oriented YouTube channels to subscribe to: https://www.reddit.com/r/godot/comments/1i9v2k9/youtube_channels_to_subscribe_to/ #godotengine #gamedev #indiedev
I tried and failed to make a decent wake shader so bunch of ripples it is #godot #godotengine
Powerful stuff for 3D animation: https://github.com/GuilhermeGSousa/godot-motion-matching #godot #godotengine
@flynsarmy it would serve more use by suggesting child nodes rather than enforcing, unless that's what you really meant? I think that would be awesome.
@loganer $Physics is null. You'll need to find another way to reference that node. Also consider the lifecycle of nodes, you may be trying to reference it before it actually exists.