Marian Pugliese

IT/EN/DK/FI/RO
Dev of all Trades in Århus, Denmark

Game Developer @ Out of Words

Cognitive Semiotics, Social Cognition, the Digital World & Game Studies

It has been a while, Mastodon.
Please meet our little videogame, Out of Words, revealed at Summer Game Fest some days ago.

youtube.com/watch?v=5MiDeueTKb

Marian Pugliese boosted:
Oblique Strategiesoblique_strategies@mas.to
2024-12-29

Question the heroic approach

#ObliqueStrategies

A black-and-white photo of an Oblique Strategy card. The card reads: 'Question the heroic approach'.
Marian Pugliese boosted:
2024-12-29
Two wolves facing each other against a full moon background. Text reads:
"INSIDE YOU THERE ARE TWO WOLVES
1 WHO WANTS TO BUILD SOFTWARE
1 WHO WANTS TO NEVER USE SOFTWARE AGAIN AND BUILD A CABIN IN WOODS."
Marian Pugliese boosted:
The Seven Voyages Of Stevesinbad@mastodon.gamedev.place
2024-10-16

Oh hey turns out if I make a UE 2D shape editor, I can iterate on and make the 2D shapes I’d previously typed in manually from graph paper much better in a tiny fraction of the effort, who knew 🤔

I know the XKCD comic about automation is often right, but taking the time to make tools can also be a great idea

Marian Pugliese boosted:
2024-10-16

There's a line that keeps coming up in so many conversations I'm in these days: It feels like 2004 on the internet again. And that's a good thing, because it means all of today's incumbents won't make it to the next era of the internet. https://www.anildash.com/2024/10/15/its-2004-again/

Marian Pugliese boosted:
GamesIndustry.bizGIbiz
2024-10-16

News in brief: Games Done Quick raises over $45,000 for hurricane relief

Proceeds from the speed-running event will go towards disaster relief charity Direct Relief

gamesindustry.biz/games-done-q

Marian Pugliese boosted:
The Seven Voyages Of Stevesinbad@mastodon.gamedev.place
2024-08-23

When I get a customer raising a support question about a library I make, and the outcome is that they misunderstood something and it's not a bug, I don't often just close & move on. I very often end up making changes anyway, either to my my code or my documentation, because usually it means I should have done better to stop that being a problem in the first place

Marian Pugliese boosted:
The Seven Voyages Of Stevesinbad@mastodon.gamedev.place
2024-08-23

I'm surprised how it's been fairly easy to re-use in-game code for in-editor tools in UE5. I had to refactor stuff and change a few subsystems to be World rather than GameInstance (since there's no GameInstance in the editor) but other than that it's been *fairly* painless.

Here's using the same geometry code that mines out rock in-game to make a level editor. It looks a bit more drab than in game because it doesn't have nice embedded lumps & lights, we don't need that youtu.be/6wWpkNyY848

Marian Pugliese boosted:
Technology ConnectionsTechConnectify@mas.to
2024-08-23

Ya know what? I'm gonna toot my own horn today On Here Specifically.

I have already received at least a dozen thankful comments/replies for letting people know they can slow down door closers. A lot of people have been living with irritating bangs in apartment buildings and whatnot.

And thanks to watching a YouTube video, their life is now better. I didn't sell anything to them, I just decided to share some knowledge in my own (hopefully entertaining) way.

Marian Pugliese boosted:
2024-07-10

Time for another weirdo or question:

Feedback!

What is your preferred method for getting feedback? Do you have channels available to players to freely give feedback or do you prefer to get feedback only when you ask for it (Like a survey, questionnaire, etc)?

Marian Pugliese boosted:
GamesIndustry.bizGIbiz
2024-06-28

Even hardcore audiences love DLC – when it's done right | Opinion

While many developers have turned to cosmetic items for their post-launch content plans, Shadow of the Erdtree shows us the gold standard for a major DLC expansion

gamesindustry.biz/even-hardcor

Marian Pugliese boosted:
I Hope This Email Finds Youthisemailfindsyou
2024-05-24

I hope this email finds you happy and leaves you miserable, builds you up or plucks you down.

Marian Pugliese boosted:

A good reason to use colour rather than color in your code is that colour has the same number of letters as both albedo and normal so you can align your code better.

Marian Pugliese boosted:
GamesIndustry.bizGIbiz
2024-05-02

In our latest, we speak with Leo Burnett Canada's Kohl Forsberg about the new ratings system evaluating online toxicity in games

gamesindustry.biz/the-new-rati

Marian Pugliese boosted:
The Seven Voyages Of Stevesinbad@mastodon.gamedev.place
2024-04-30

I also made a custom EQS testing pawn for SUSS so that you can easily test with candidate targets. This should really be a standard feature, I've seen quite a few people in videos having to hack their code to get the testing pawn to let them test target queries. Here's my testing pawn deciding where the best place to take a shot might be

Debug view of scoring a grid of points around a target (crosshair) from a shooter (selected transform widget), based on several factors. Blue is discarded, other colours are scored with full green being the best. The factors are distance to the target (not too close, not too far), line of sight (required) and pathfinding distance from the shooter's current position (lower is better)

Nothing to write home about yet, but started a small #Favro integration for #UnrealEngine during those holidays to practice Slate, Editor Customisation, System Architecture, and HTTP Requests in #UE5.

github.com/MokhaDesign/FavroUn

Marian Pugliese boosted:
2024-03-27

new comic!

Marian Pugliese boosted:
2024-03-05

“If so-called visual, tactile, or auditory sensory cortex is actually operating using a cascade of feedback from higher levels to actively predict the unfolding sensory signals… then we should not be surprised to find extensive multimodal and cross-modal effects… even on ‘early’ sensory response.” (Clark 2011) #perception #multisensory #CrossModalEffects #PredictiveProcessing

Marian Pugliese boosted:
2024-03-05

@Craigp Use the ShadowPassSwitch node in your material so it doesn't affect the opacity mask during the shadow pass.

Marian Pugliese boosted:
GamesIndustry.bizGIbiz
2024-03-05

Gamecity Hamburg to provide €400,000 for game prototypes

gamesindustry.biz/gamecity-ham

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