⚔️ A little bit about "Hardedge" a setting for Draw Steel.
#DrawSteel #TTRPG #Adventure #Setting #Hardedge #Art #UnrealEngine #UE5
⚔️ A little bit about "Hardedge" a setting for Draw Steel.
#DrawSteel #TTRPG #Adventure #Setting #Hardedge #Art #UnrealEngine #UE5
Well, #1348ExVoto proves that having the best vocal actor around ( #JenniferEnglish ) cannot save a below average game.
It looks and plays like an unfinished game. Seems someone run with the money, or literally was in development hell.
Even for $25 it looks steep for a 3/10 game. If you want a medieval adventure, look at #KCD, #Hellblade (the first one), A Plague Tale, or even Thymesia.
#Videogames #Gaming #Games #UnrealEngine5 #UnrealEngine #UE5 #Sedleo #Medieval #Adventure
EditInline
UPROPERTY(meta=(EditInline))
"Using this shows the error "`EditInline` is deprecated. Remove it, or use `Instanced` instead.""
https://unreal-garden.com/docs/uproperty/#editinline
#UnrealEngine
SetParam
UFUNCTION(meta=(SetParam="abc"))
"Using `SetParam` allows you to make "templated" Blueprint functions for Set containers that work for any datatype. It requires a `CustomThunk`-generated function definition for it to work. For an example check `BlueprintSetLibrary`.
In the Blueprint function declaration you write `int32` but with these metadata specifiers and CustomThunk you can make it work for any datatype."
https://unreal-garden.com/docs/ufunction/#setparam
#UnrealEngine
This tutorial from Epic shares practical tips on how to use console variables to change the max FPS that your game can run in different situations. For example after inactivity, when on battery for laptops. https://www.unrealengine.com/en-US/blog/white-paper-reducing-fortnite-s-power-consumption
#UnrealEngine
Complete all the new experiments! 🎮Wishlist Cubin II on Steam:
https://store.steampowered.com/app/3817070/Cubin_II/
📌Cubin II, a first-person puzzle-platformer game that re-immerses you in the LGA experience. Complete the story by solving these 50 new experiments to finally escape from this terrible place.
#indiegame #steam #steamapp #steamgames #fyp #fypp #unrealengine #puzzlegame #platformergame #game #gaming #indie #indiegames
Unreal UI elements have a visibility setting of "hidden", which will hide the element but still use the space reserved. It is labeled as "obviously not hit-testable". Did they have a teenager write documentation? No, it's absolutely not obvious, it's important information and there might be cases where you'd want or expect invisible stuff to be hit-testable, especially since it still takes up space (contrary to "collapsed", which is hidden and not taking up space).
#UnrealEngine
Tencent HY (@TencentHunyuan)
얼굴 리깅(facial rigs)과 표정 실험 사례로, 저폴리(low-poly) 베이스 메시를 Tencent HY 3D Studio에서 생성하고 이를 언리얼 엔진(Unreal Engine)으로 가져와 사용한 작업을 소개한 트윗입니다.
RowType
UPROPERTY(meta=(RowType="abc"))
"Only allows selecting a data table row with a specific type."
https://unreal-garden.com/docs/uproperty/#rowtype
#UnrealEngine
Big update to my Unreal VersionMacros:
- Prebuild scripts now support fake-macro substitutions for the built-in EngineVersionComparison.h macros
- Macros from EngineVersionComparison.h now have backports for older UE versions (e.g. pre-4.19 and pre-5.6)
https://github.com/sbseltzer/VersionMacros
#UnrealEngine #UE5 #UE4 #GameDev
A rare course focused on making a 2D game in Unreal Engine. https://www.udemy.com/course/unreal-2d-course/
#UnrealEngine
Campsite in a winter pine forest 🏕️
There are multiple #gamedev Humble Bundles for #UnrealEngine, #Unity3D, #Godot, #Blender3d and more - running right now, including a new Synty Sci-Fi themed low poly asset bundle.
https://gamefromscratch.com/new-synty-sci-fi-bundle-survival-kit-redux/
Really *Really* detailed page documenting all the features of the Unreal Automation tool. Via (https://twitter.com/RyanJon2040) https://github.com/botman99/ue4-unreal-automation-tool
#UnrealEngine
If you want to make a custom editor keyboard shortcut, this plugin helps with that. It lets you define Blueprint code to be run when the keyboard shortcut is pressed.
https://gameinputdatabase.com/
#UnrealEngine
Channel Agnosticism in MetaSounds – Simplifying Audio Formats for Reusable Graph Topologies – ADC
https://www.youtube.com/watch?v=CbjNjDAmKA0
#coding #dsp #programming #UnrealEngine
Let's get smarter in Unreal Engine. A simple way to get a random value is to use custom node and function PseudoRandom(). To make a circle from a square in UV, you need to use the Distance node and the second value 0.5
EditCondition
UPROPERTY(meta=(EditCondition="abc"))
"`EditCondition` can be used to change a property from read-only to writeable depending on another property.
The simplest way is simply using another `bool` property, but as of 4.23 more complex statements are supported.
It is worth noting that `EditCondition` also changes the appearance of properties inside Blueprint logic Make Struct nodes."
https://unreal-garden.com/docs/uproperty/#editcondition
#UnrealEngine