Well, of course couldn't get the first revision to work. I somehow left some of the control pins floating, including RESET and PWDN.
Oh well, next revision! Haven't routed it out yet, but the passives line up in a very satisfying way.
Rust on GPUs and microcontollers, hopefully.
Currently in Tampere, Finland
Well, of course couldn't get the first revision to work. I somehow left some of the control pins floating, including RESET and PWDN.
Oh well, next revision! Haven't routed it out yet, but the passives line up in a very satisfying way.
@lethalbit First element of the iterator can be had with `next()` š Unless you really mean `nth(1)`, which is the _second_ element and it would be mighty confusing to call that one the `first()`
@danderson it's got to be for sole pulsed application. I can't see any other way you could keep that monstrosity cool enough. But what is a > 500A load for < 1s?...
New PCBs from #jlcpcb . First time doing hot plate soldering, only had to fix one solder bridge! so much easier than using an iron on these 0.5mm pin pitch parts.
Of course it doesn't work š I got the connector pins backwards... Luckily they make a reversed connector so these boards don't go into trash, just have to wait for new parts!
@neauoire Is the expectation that these will only be used on your machine that already has the dependencies or do you keep some sort of list of what program requires which version of which dependency?
I'd be interesting how you deal with bigger programs, say above 10k lines
@neauoire It's a good attitude to have. I only looked through a handful of the C files, they all seem like very small programs (200-300 lines max) and have some dependencies (SDL2 is present in many and some have non-portable system includes). How do you manage those?
@castano You should include some images with text on them, both white text and colored text. Those can often have artifacts around the edges. You should also have both regular "natural" textures and illustrated sprites. I think sprites are especially common in mobile games so verifying the quality there is important.
(also on my blog: https://moonbase.lgbt/blog/c-mixed-type-arithmetic/ ā Iām posting things there more often these days <3)
@zeux It's a rough world. I recently managed to build a version of Compressonator into WASM but it was painful and distributing a huge blob, even if its WASM, isn't super safe.
It does? I just ordered one for some machine vision project, hopefully it'll work until I sort out a custom PCB
@fast_code_r_us Something to do with Carbon stars?
https://en.wikipedia.org/wiki/Carbon_star
@TerribleMaps glowberries look like cloudberries so that's surprisingly accurate
I've flipped my internal clock to nocturnal to avoid working during the hottest time of the day. Worked well while rest of the team was on vacation, but now I have to re-adjust to normal office hours š
@eli that is terrifying D:
Just finished my GMTK 2023 entry, Causal Order. Its a Sokoban but where time and space switch roles. You don't choose your moves, but when you play them.
I decided not only to use a custom engine, but write the engine _during_ the jam. End result is jank, lots of left out content total lack of audio. Oh well š
https://itch.io/jam/gmtk-2023/rate/2156161
#rust #webgpu #gmtk
My 14yo son and I just finished the 48hr GMTK Game Jam on Itch... we are beat but excited about our game.
HEAD OF SECURITY
A reverse stealth game where you draw paths to control hapless security guards as they try to corner an agile thief
The theme of the #GMTKJam was "Role Reversal" so we thought we'd see what it's like to be the guards in a stealth game. Your aim is bad, you move slow, but there's a bunch of you!
Rate it: https://itch.io/jam/gmtk-2023/rate/2159117
Play it in browser: https://captainexpo.itch.io/head-of-security
#Bevy 0.11 is out now!
It features SSAO, TAA, Morph Targets, WebGPU, Granular Shader Imports, Parallax Mapping, Robust Constrast Adaptive Sharpening, Schedule-First ECS APIs, Gizmos, ECS Audio, UI Borders, Grid UI Layout, and more!
Bit of a silly question, but how does mastodon work? My brain says that the star means likes and the repost is repost, but most toots I see have more reposts than likes?
@rust_discussions I was surprised by the comment on std being complicated. I think a lot of programmers would consider Rusts stdlib very barebones. And I'm not sure I understand the bit about no_std