A tiny #bevy tip; if you have refactored something and want to clean up unused elements; delete the components (and resources) first. That should show you the systems and hooks that depend on them. #bevy_ecs #bevy_engine
A tiny #bevy tip; if you have refactored something and want to clean up unused elements; delete the components (and resources) first. That should show you the systems and hooks that depend on them. #bevy_ecs #bevy_engine
I just added a cute little ground power unit and a cockpit camera! You can switch to the cockpit camera using the C key.
Wrapped up the move to #Bevy's picking system, added some more colorful blocks (with cute names), and then added a very basic but functional block selection UI. Getting there!
made a game with my # friends the past few weeks for winter jam using #bevy https://1-doomy.itch.io/snow-city
Let's welcome the new year with the first #Bevy Meetup and two presenters from the community: Promethia and Periwink, talking about Bevy's Dependency Injection System (Promethia) and Netcode with lightyear (Periwink) - https://www.meetup.com/bevy-game-development/events/312681343/ #rustlang #gamedev
After running into some dead ends, the flight simulator now has better and more accurate mesh collisions with the physics migrated to Avian3D. I also made a new helicopter model with decals and some lights, but it's not finished yet.
Ironically a rather productive holiday update. Some technical notes on real time settings application in this one. See you all next year! #rust #bevy #GameDev #indiedev https://exofactory.net/blog/2025-12-30/
I'm very pleased to be recovered enough to run a #bevymergetrain again! 24 items in the end, revising the #bevy 0.18 https://bsky.app/profile/did:plc:fjg6pzaigjmfpsfnbyp6m5oc/post/3mb66krtx6k2h
I was able to finally get this dang animation working cleanly within a few minutes of changing over to bevy_tweening from bevy_tween. I just love how cleanly it switches out airplanes. I'm thinking of adding a scale and alpha tween so it looks like it's flying in and out instead of just linear motion.
#bevy #bevyengine
After a rewrite of the input system, the button controls work again, but I don't recommend playing flight simulators with keyboard.
Implemented time control
Last week, I updated all my crates to Bevy 0.18 RC and finally started working on the game!
As I mentioned earlier, I'm starting from scratch since I want to change too many things. But the old code helps me as a reference.
Finished implementing game speed controls today. Had to make a few changes to BEI to make it play nicely with it.
After a few days of struggling, I finally realised that it would be easier to make helicopter flight dynamics with Bevy Rapier, and it works now! Flying the helicopter in the simulator is probably as hard as flying a real one.
This describes the whole coding situation quite accurately.
One of the first feelings about #Unity vs #Bevy, is how much organized things are in Unity. Coming from Bevy though gave me a tough, rough and uncomfortable way to get how things really work in a game engine. #gamedev #programming
@ruby0x1 i'm already using a game engine (#bevy) for various things (that are, mostly, not game dev). I'm motivated by it being a tool that works well for the projects i want to make
aaand now that i re-read your post i think you meant "a specific different game engine you don't onow yet" not "any game engine"...
In that case, i have a few personal requirements to even consoder it, which i can't thin of an engine could do to motivate me to disregard: strict composition over inheritance (should not use inheritance at all), strong static typing, code-first, engine and game code in the same language.
Sharing my (semi-successful) experience of refactoring my #bevy project to organise it into plugins and fix compile times.
vladbat00.github.io/blog/001-org...
Organise your Bevy project, fi...
i am starting to understand the entity, component, and system paradigm used in Bevy. i will make a little platformer tomorrow, i already have basic movement figured out, just have to setup the camera to move with the player and add collisions. sprites are for... later =w=
current goal: generate a 3d chunk of voxels procedurally using perlin noise
#bevyengine #bevy #gamedev #programming #entitycomponentsystem #rustlang #rustgamedev