#Bevy

2026-01-08

A tiny #bevy tip; if you have refactored something and want to clean up unused elements; delete the components (and resources) first. That should show you the systems and hooks that depend on them. #bevy_ecs #bevy_engine

wesflywesfly
2026-01-07

I just added a cute little ground power unit and a cockpit camera! You can switch to the cockpit camera using the C key.

codeberg.org/wesfly/bevy-fs

View from the cockpitA helicopter in a flight simulator, view from aboveA helicopter with a ground power unit in the foreground
2026-01-07

Is anyone aware of any #bevy meetups happening at #FOSDEM this year? I’m not seeing anything on the calendar but it might be a skill issue on my end.

copygirl 💚 SlimeTubercopygirl@vt.social
2026-01-05

Wrapped up the move to #Bevy's picking system, added some more colorful blocks (with cute names), and then added a very basic but functional block selection UI. Getting there!

#StreamSummary

Screenshot of the game showing the block selection UI with 9 uniquely colored but untextured blocks. Behind is a small scene showing some shapes that have been built with these blocks, such as a transform-gizmo looking thing, a green heart, a trans pride flag, some "stars" and a teal stair going below the base platform.
doomy 🦀doomy
2026-01-04

made a game with my # friends the past few weeks for winter jam using 1-doomy.itch.io/snow-city

rustunitrustunit
2026-01-02

Let's welcome the new year with the first Meetup and two presenters from the community: Promethia and Periwink, talking about Bevy's Dependency Injection System (Promethia) and Netcode with lightyear (Periwink) - meetup.com/bevy-game-developme

wesflywesfly
2025-12-31

After running into some dead ends, the flight simulator now has better and more accurate mesh collisions with the physics migrated to Avian3D. I also made a new helicopter model with decals and some lights, but it's not finished yet.

codeberg.org/wesfly/bevy-fs

Helicopter over a game landscape with two decals: bevy_fs and the registration RS-BEVYHelicopter over a game landscape with two decals: bevy_fs and the registration RS-BEVY
2025-12-31

Ironically a rather productive holiday update. Some technical notes on real time settings application in this one. See you all next year! #rust #bevy #GameDev #indiedev exofactory.net/blog/2025-12-30/

2025-12-30

I'm very pleased to be recovered enough to run a #bevymergetrain again! 24 items in the end, revising the #bevy 0.18 bsky.app/profile/did:plc:fjg6p

Squiggles (Comms Open!)queenofsquiggles@transfem.social
2025-12-28

I was able to finally get this dang animation working cleanly within a few minutes of changing over to bevy_tweening from bevy_tween. I just love how cleanly it switches out airplanes. I'm thinking of adding a scale and alpha tween so it looks like it's flying in and out instead of just linear motion.

#bevy #bevyengine

wesflywesfly
2025-12-28

After a rewrite of the input system, the button controls work again, but I don't recommend playing flight simulators with keyboard.

codeberg.org/wesfly/bevy-fs/

2025-12-27

Implemented time control

lemmy.ml/post/40886024

Last week, I updated all my crates to Bevy 0.18 RC and finally started working on the game!

As I mentioned earlier, I'm starting from scratch since I want to change too many things. But the old code helps me as a reference.

Finished implementing game speed controls today. Had to make a few changes to BEI to make it play nicely with it.

#bevy #simgine

wesflywesfly
2025-12-27

After a few days of struggling, I finally realised that it would be easier to make helicopter flight dynamics with Bevy Rapier, and it works now! Flying the helicopter in the simulator is probably as hard as flying a real one.

codeberg.org/wesfly/bevy-fs

Helicopter above a landscape in a computer gameHelicopter above a landscape in a computer gameHelicopter above a landscape in a computer game
wesflywesfly
2025-12-25

This describes the whole coding situation quite accurately.

if velocity != finite 
panic: insane velocity : not good : panicking

One of the first feelings about #Unity vs #Bevy, is how much organized things are in Unity. Coming from Bevy though gave me a tough, rough and uncomfortable way to get how things really work in a game engine. #gamedev #programming

2025-12-23

@ruby0x1 i'm already using a game engine (#bevy) for various things (that are, mostly, not game dev). I'm motivated by it being a tool that works well for the projects i want to make

aaand now that i re-read your post i think you meant "a specific different game engine you don't onow yet" not "any game engine"...

In that case, i have a few personal requirements to even consoder it, which i can't thin of an engine could do to motivate me to disregard: strict composition over inheritance (should not use inheritance at all), strong static typing, code-first, engine and game code in the same language.

2025-12-22

Sharing my (semi-successful) experience of refactoring my #bevy project to organise it into plugins and fix compile times. vladbat00.github.io/blog/001-org...

Organise your Bevy project, fi...

2025-12-22

i am starting to understand the entity, component, and system paradigm used in Bevy. i will make a little platformer tomorrow, i already have basic movement figured out, just have to setup the camera to move with the player and add collisions. sprites are for... later =w=

current goal: generate a 3d chunk of voxels procedurally using perlin noise

#bevyengine #bevy #gamedev #programming #entitycomponentsystem #rustlang #rustgamedev

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