orels1 :vscode: :unity:

Making the world better, one texel at a time.

orels1 :vscode: :unity:orels1@mastodon.gamedev.place
2024-12-04

This year I discovered @pizzahotline_ and what a year it has been because of that ❤️

orels1 :vscode: :unity:orels1@mastodon.gamedev.place
2024-11-05

Static render and #SubstanceDesigner nodes. The base shape was just a capped cylinder

orels1 :vscode: :unity:orels1@mastodon.gamedev.place
2024-11-05

#Nodevember2024 Day 3-4: Orc Temple
Haven't done anything in #SubstanceDesigner for quite some time, so I felt like this would be a good excuse. Made this simple light while waiting for things to build

#Nodevember

orels1 :vscode: :unity:orels1@mastodon.gamedev.place
2024-07-17

@liblast Really dig this, even if from the pure "oh thats a neat idea I never thought about" direction. Do you mind showing the wireframe on that one? Mostly just curious about how many vertices did you need to add to have enough resolution for a curvature map

orels1 :vscode: :unity:orels1@mastodon.gamedev.place
2024-06-27

@bitinn tiled GPUs overall seem to hate AlphaTest in my experience. To the point where just eating the overdraw cost of transparency is preferable

orels1 :vscode: :unity:orels1@mastodon.gamedev.place
2024-06-09

@RYStorm tiny glade has been my procedural/tooling envy project for a bit. Creating 3D tooling for the general audience, to me, is a whole another level of gizmo design

orels1 :vscode: :unity:orels1@mastodon.gamedev.place
2024-05-09

@ben Affinity suite is pretty great, I was using it for a very long time. But then I suddenly had to work with a lot of really big PSD files from asset marketplaces (500MB+ 4k resolution) and it just couldn't really work with it too well: crashes, hangs, general stutters.
Outside of that, it is probably the best PSD-compatible image editor out there. I still have a license and I check in on them every now and again to see if it got a bit more stable.

orels1 :vscode: :unity:orels1@mastodon.gamedev.place
2024-05-08

Does anyone here still read RSS feeds? Or how do you read feed-based content? I'm subscribed to some substack feeds, but not everything is on there, so I end up checking like 5 different places to catch up on every blog I care about.

Also, since I've moved my personal blog from Ghost to a hand-rolled website with an RSS feed, I've been wondering if I should look into implementing email subscriptions or some other distribution method.

#blog #rss

orels1 :vscode: :unity:orels1@mastodon.gamedev.place
2023-12-04

A fairly small shader release this time, but I thought it is still worth calling out!
v6.3.0 of my shaders is out! Now with LOD Crossfade, better MonoSH support, VRCFallback tag, and an improved Laser shader.
Grab them here: shaders.orels.sh
#unity3d #shaders #vfx #VRChat

orels1 :vscode: :unity:orels1@mastodon.gamedev.place
2023-11-18

@mrf that’s awesome! I remember you talking about it a while ago, but had to make my own little basic mesh projection system for my VR projects in the meantime. Cant wait for the real thing

orels1 :vscode: :unity:orels1@mastodon.gamedev.place
2023-10-11

You ever just sit there on a pile of unfinished dev tools, and muse about the tool you wanna make next. Send help 😰

orels1 :vscode: :unity:orels1@mastodon.gamedev.place
2023-10-03

@JesperTingvall@gamedev.place This reminds me that I should finally add LOD Crossfade to my shader pack for Unity. Its very useful, but because Unity Standard doesn't have it - there is less pressure for me as a shader dev to add it too 😔 which isn't great! At least HDRP got it natively now

orels1 :vscode: :unity:orels1@mastodon.gamedev.place
2023-09-29

@HenrikRxn I’ll take a look, thanks!

orels1 :vscode: :unity:orels1@mastodon.gamedev.place
2023-09-29

Needed to write some terminal scripts today. Usually I just use JS/TS for that since its *easy*. But this time decided to look around for some dotnet-based solutions. Found github.com/dotnet-script/dotne and github.com/commandlineparser/c to be a very nice and easy to use combo. Everything you need is supported out of the box and it makes setting up some quick little single-file CLI tools a breeze #dotnet #cli

orels1 :vscode: :unity:orels1@mastodon.gamedev.place
2023-09-20

@shram86 Not yet! I used love2d quite a bit, having no "scene editor" for 3d games always feels like a very tough sell to me. So for now I'm going through all the engines that provide an editor. But I feel like eventually i'll get to all the headless library-style stuff like bevy, lovr or even raylib

orels1 :vscode: :unity:orels1@mastodon.gamedev.place
2023-09-20

Most likely going to try Flax engine next. Although deferred rendering only and lack of VR support already makes it less interesting for me, but I at least want to know the basics

orels1 :vscode: :unity:orels1@mastodon.gamedev.place
2023-09-20

But the whole time I was messing with it, watching official tutorials and reading docs it all felt like it is really not meant to be used by people outside of CryTek and their direct partners.

Things are just super obscure, most tutorial series were dropped halfway and are from 4-5 years ago.

So unless all you want is to make an actual Crysis game, I really don't feel like CryTek is a good choice. O3DE, even not having some of the visual features, is at least seems more viable as a choice

orels1 :vscode: :unity:orels1@mastodon.gamedev.place
2023-09-20

Supposed VR support is almost nowhere to be found. Included template is marked as deprecated and is all Lua-script and FlowGraph based.

In the February 2022 AMA they said that they're interested in making better VR integrations, but the engine has no releases or features on the roadmap after last year's release - so I'm not keeping my hopes up.

Besides that, in-editor, the engine looks and runs pretty great. There are some neat tools built in and having C#-based ECS is nice to see

orels1 :vscode: :unity:orels1@mastodon.gamedev.place
2023-09-20

Short CryEngine impressions after a day of messing around 🧵
- Native C# is nice
- Some very solid lighting techniques are included
- Documentation is terrible and a lot of forum search results are no longer accessible
- Very strong "abandonware" feel
- Snappy editor that is fast to boot and navigate
- ECS out of the box
- Feels super barebones outside of a collection of old-school pre-ECS FlowGraphs
- Running standalone builds is super unclear, a lot is left over since Crysis 2 mods days

orels1 :vscode: :unity:orels1@mastodon.gamedev.place
2023-09-20

@LBdN Hmm. Looks interesting, although lack of an editor does feel limiting 😓

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