For all those who have always wanted to know how to use the Pixel Processor from Substance 3D Designer: https://www.somethinglikegames.de/en/blog/2025/pixel-processor-01/
For all those who have always wanted to know how to use the Pixel Processor from Substance 3D Designer: https://www.somethinglikegames.de/en/blog/2025/pixel-processor-01/
Substance Days session: Game Environment Creation Made Easier with Substance 3D Designer: https://www.youtube.com/watch?v=g6P9L5lm0Tg
#SubstanceDesigner #gameart #madewithsubstance #substancedays #gdc2025
So, I've written a new article. This time it's an overview of a few blending modes and the associated mathematics. Maybe it will help someone: https://www.somethinglikegames.de/en/blog/2025/blending-modes/
Inner Oculus is finished. There is a second layer for the outer bulge but here's the screenshot of the inner layer mesh and material. It was quite the challenge to create a fully procedural eye texture and I have still a bit of work to do with the parametrization. But the tough part is done XD
Textures done in Substance3D Designer, Modeling in Blender.
#procgen #gamedev #3DDesign #Blender #Substance #SubstanceDesigner #gamedev #indiedev
Scatter Splines on Splines is opening up a ton of possibilities in Substance Designer I have long been waiting for. Designing proper ocular blood vessel patterns for example XD
Also debuging these is strangely calming.
#substance #substanceDesigner #procgen #texturing #3D #gamedev
Just made a more useful Cartesian to Polar node for Substance Designer. I kinda got frustrated by the built in mode and I really wanted to make circular pattens better without using scatter circular (as it has it's own problems).
Laplacian Texture Blending in Substance Designer
🪢 Link 🪢 www.artstation.com/blogs/hauket...
Master the Scatter Splines on Splines Node in #Substance3D Designer: https://www.youtube.com/watch?v=aUUWV1dYQdI
4 New Features for Better User Experience in #Substance3D Designer: https://www.youtube.com/watch?v=LwexybAEjaI
#3dart #3d #texturing #gameart #VFX #MadeWithSubstance #SubstanceDesigner
#SubstanceDesigner Quick Tip #35: Directional Distance Node: https://www.youtube.com/watch?v=fTs1H3aLoWM
Static render and #SubstanceDesigner nodes. The base shape was just a capped cylinder
#Nodevember2024 Day 3-4: Orc Temple
Haven't done anything in #SubstanceDesigner for quite some time, so I felt like this would be a good excuse. Made this simple light while waiting for things to build
Great to see that its new 2D nodes aim to replace tools like #SubstanceDesigner. We recently evaluated whether to buy/rent Substance, Mari or some other procedural tool for texturing and I‘m more than happy if artists can use what we already have (#Houdini on Linux) instead.
New tutorial! Learn how to create a Depth map transition-based filter with #SubstanceDesigner (and discover some tricks to get more control on the #AdobeFirefly generated images thanks to the Structure feature) - https://youtu.be/SL285ZelxJc
I did a small experiment with #Substance3D Stager, #AdobeFirefly, and a custom filter in #SubstanceDesigner. Should I make a tutorial of it?
Done! Project posted to @blenderartists
I really like how this turned out. :)
Though I will not do a realtime model of this, for now. Maybe at a later stage but for now I've seen the project long enough.
#blender3d #blenderart #SubstanceDesigner
More renderings in the thread:
https://blenderartists.org/t/uvex-tune-up-safety-shoes/1527282
I think I will call these done. gonna render a few more shots later this week and then post them to various social medias.
I decided that I am NOT going to make realtime models for now. XD
Shoe update. UVEX TuneUp 2
Materials look a lot better now.
Need to add a few seams and print decals. Ah and the laces need to be reworked, or course!
Modeled and rendred in #blender3d #blenderart
Materials Created in #SubstanceDesigner
Snow is hard! :blobcatbigsob:
Is too dark now. It has to be the normals being messed up.
An attempt at wind swept snow. Not horrible, but it looks too smooth. Now sure how to fix that exactly. :blobcatthinking2:
I think it needs more high frequency bumps or something.