stromy is a minimal, customizable and neofetch-like weather CLI for Linux, Unix, macOS & BSD, written in Go lang. Try it out ⤵️
Adult | FOSS advocate | Linux/Computer nerd and tinkerer | Writing + Programming | Mecha + Toku & general weebery
stromy is a minimal, customizable and neofetch-like weather CLI for Linux, Unix, macOS & BSD, written in Go lang. Try it out ⤵️
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Was just curious since it looked familiar and I started it up some time ago. Very based. I shall now try to process all of this information LOL.
I'm definitely gonna watch this video, but I'm curious. Is your header from Umineko or Higurashi?
This is why I love Fedi, the demon is free to go wild. Thanks for all this info! I've always been so interested in these old devices, but didn't know much about them. Perhaps I shall investigate later.
I didn't even know that was a thing! The more you know. What's even the difference between a digital typewriter and the things we call word processors? This seems like a rabbit hole...
Ohhhhhhhhh that makes *way* more sense, that's basically what I wanted to do anyway. I write via Vim/Helix offline and it's pretty satisfying tbh. I want one of those digital typewriters. Going with paper would probably make me lose my mind, and make sharing stuff/archiving really hard/difficult.
Yes, thank you! I might emulate this with something like the Zerwriter Ink, if I can ever get my hands on one. I don't think I've ever seen anyone develop a game like this, so it's really cool.
@ryusei the typewriter, you mean? I wrote about it a long time ago: https://tech.lgbt/@nina_kali_nina/111879560064260711
Tl;dr I can type as fast as on PC, I have 0 distractions, I use paper thesaurus when I can (it's great, very poetic), I can draw tables with the typewriter, I can do simple spreadsheets with my model, I can scan and OCR it easily if I need it in my PC verbatim. I cannot delete text, so I have to strike it out, which is kind of cool if you're working on a draft and not so cool if you need a clean copy.
Sometimes I type on really pretty paper and it's nice.
I guess I will make a thread about it...
This is a super interesting workflow. How does it work, and why did you end up going with it? How does it compare to your previous workflows? Pros vs. cons?
== #indiegamedev log, entry 1 ==
There is a famous ancient saying: "If you want to go fast, go alone; but if you want to go far, go together." As it happens, it is probably made-up. Even if it was real, I don't think it is necessarily true, especially in the context of game development.
I have been making games since my teenage years. Most of those projects were solitary efforts, and they ended nowhere. But some of them were a team effort, and, you guessed it, they ended nowhere, too.
Perhaps it is my luck, or maybe it is a trait of my character, but it seems that any team that I assemble for any project that is longer than a couple of weeks ends up falling apart. And this includes projects where I'd hire professionals, too, so maybe I am a bad boss, after all.
But there's nothing that screams "the project is over" as much as your lead artist starting to avoid you. :D
To avoid such situations, I want to tackle a whole (small-ish) project on my own.
Rate my current dev setup, by the way!
1/2
Our first step into #opensource — with #Babylon , a tool for indie creators in style of #thewizard and #trinketos
fun fact btw, pop'n music is one of the last (if not the very last?) arcade games in 2025 that still supports its original CRT resolution. sentiment is pretty strong that that will end with this new cab release (as been the precedent) but right now today you can find these in japan running software that was made this year, running on network
I think my issue with full commitment atm is how so many blogs have half-baked or terrible feeds; many not having feeds at all. The habit thing is definitely a part of it, but everytime I've tried a serious move, it's quite a struggle due to how many of them are just "here's a brief summary, click on this link to read the full thing in your browser!" Utterly infuriating.
there she is
AppImage is a format I really want to love, but it's unfortunately not what it could be. I hear it has to do with the main developer, but I'm not knowledgable enough to speak on it.
AppImage is a frustrating invention for Linux. It should work like macOS's .app, but it falls short. Getting an app to run and dock always involves tinkering and manually deploying a .desktop item, among other hassles.
I wish I had known about Gear Lever for Gnome earlier. https://www.omgubuntu.co.uk/2024/07/gear-lever-appimage-app-for-gnome
Gear Lever makes updating AppImage apps much easier. I prefer .deb packages, but too many apps don't offer them.
Source code: https://github.com/mijorus/gearlever
Mox aims to make "running a mail server" easy and nearly effortless. Excellent quality (open source) mail server software exists, but getting a working setup typically requires you configure half a dozen services (SMTP, IMAP, SPF/DKIM/DMARC, spam filtering), which are often written in C (where small bugs often have large consequences). That seems to lead to people no longer running their own mail servers, instead switching to one of the few centralized email providers. Email with SMTP is a long-time decentralized messaging protocol. To keep it decentralized, people need to run their own mail server. Mox aims to make that easy.