I think I've nailed the final look for the Viious!
Decided on more highlights but kept the darker outlines. I think they look awesome now.
They might be my favorite thing Ive drawn for Farther Stars so far.
enby rat (he/they) / pixel artist / indie dev / making Farther Stars Offline
Links: https://linktr.ee/sainguinpixels
⛔NO AI⛔
More of the Krim species. I've made 3 body variants and 5 colors of each. Pretty happy with the palettes and the way they all came out.
I'll be posting some stuff with their customizations later!
New Starter Kits for @godotengine are coming! Once the two new ones are released I'll start updating older ones from Godot 4.5 to 4.6! ✨ #gamedev
Went into the hospital Saturday morning, had a severely infected gallbladder, had surgery yesterday to get it removed, in recovery now but still at the hospital.
Creating portraits for Farther Star's aliens!
This is a Krim, they operate a galaxy spanning "peaceful" trade empire. They also resemble slugs a bit.
Can't wait to show you all more of FSO's inhabitants!
@Soldak dude its awesome to see you come across my feed randomly, youre one of my inspirations for getting into game dev
If you want to celebrate Women's Day in style, or need more yellow dinosaurs in your life, we've got just the thing for you!
Finished redrawing the T1 ship sprites!
It took a few days, but I'm glad I took the time to go back over these and establish a better style.
They look much better ingame too, and that's what I was missing the first time around.
Here's the original concept sketch I made for a BOSS FIGHT in my upcoming Horror Game.
...and the actual in-game screenshot.
(Yes. The Deer was NOT zombified back then)
Gamedevs:
So much FREE art, music & other assets are made by people who just want to see their stuff in YOUR GAME.
OpenGameArt, Freesound & other repos are full of it.
Don't use AI-GEN which scrapes work people didn't consent to being used.
I saw way too much of that in the Steam Next Fest >:(
@musicvsartstuff thanks so much!
Redraw of the t2 damage dealer ship done!
I'm also experimenting with some possible paint/highlight areas on the ship sprites for player customization. Not sure if I like how it changes the sprites though.
This morning I'm trying to organize the enemy AI in GearHead Caramel a bit better. Start the turn, check to see if they want to eject, try to use a skill, confirm primary target, move to a better tile if possible, spend remaining AP to attack. #ghrpg #GameDev store.steampowered.com/app/1565090/...
🚀 Dev Summary (2026-03-02): 1 Commit Across 1 Repository 🎧✨
Today's development efforts focused on enhancing user experience in our audiogame-manager project. We updated the alert function messaging to ensure clearer and more concise notifications for players, making the game interface smoother and more intuitive. This update aims to reduce confusion and improve overall gameplay engagement. Stay tuned as we continue to refine every aspect of your gaming journey! 📢🎮 #GameDev #UserExperience
Summary generated with Ollama using the qwen2.5:14b-instruct-q4_K_M model.
Here's a preview of Invasion Anarchy for the ZX Spectrum Next. There is a lot of work to do to get this over the line, but it is mainly game-stuff now, the engine is working nicely. #zxspectrumnext #gamedev #indiegame
Ssshhh! We're being sneaky over here. Nothing to see other than the cursor in the video. Move along now, please. 🕵 #sneaky #stealth ancient Egyptian #samfisher #assassin #Bayek #Aya #madewithgodot #indie #gamedev #goingforthbyday