SainguinPixels

enby rat (he/they) / pixel artist / indie dev / making Farther Stars Offline
Links: linktr.ee/sainguinpixels
⛔NO AI⛔

SainguinPixelssainguinpixels
2026-03-12

I think I've nailed the final look for the Viious!

Decided on more highlights but kept the darker outlines. I think they look awesome now.

They might be my favorite thing Ive drawn for Farther Stars so far.

Aseprite screenshot of pixel art. Depicts original art of a bug like alien species in a bust style.

The top row is a thinner/smaller version, and the bottom row is a larger version.

From left to right they are: brown with green eyes, green with yellow eyes, gold with blue eyes, pink with green eyes, and blue with pink eyes.
SainguinPixelssainguinpixels
2026-03-11

More of the Krim species. I've made 3 body variants and 5 colors of each. Pretty happy with the palettes and the way they all came out.

I'll be posting some stuff with their customizations later!

Aseprite screenshot showing 3 rows of 5 alien head portraits, they are slug like aliens, and from left to right are colored blue, green, red, purple, and yellow.
SainguinPixels boosted:

New Starter Kits for @godotengine are coming! Once the two new ones are released I'll start updating older ones from Godot 4.5 to 4.6! ✨ #gamedev

kenney.nl/starter-kits

SainguinPixelssainguinpixels
2026-03-09

Went into the hospital Saturday morning, had a severely infected gallbladder, had surgery yesterday to get it removed, in recovery now but still at the hospital.

SainguinPixelssainguinpixels
2026-03-07

Creating portraits for Farther Star's aliens!

This is a Krim, they operate a galaxy spanning "peaceful" trade empire. They also resemble slugs a bit.

Can't wait to show you all more of FSO's inhabitants!

Aseprite screenshot showing pixel art of a blue slug like alien with an orange background.
SainguinPixelssainguinpixels
2026-03-06

@Soldak dude its awesome to see you come across my feed randomly, youre one of my inspirations for getting into game dev

SainguinPixels boosted:
Łukasz Mikołajczyk 🦖kurasiu@mastodon.gamedev.place
2026-03-06

If you want to celebrate Women's Day in style, or need more yellow dinosaurs in your life, we've got just the thing for you!

store.steampowered.com/app/904

#indiedev #indiegame #dinosaurs

"Zid and Zniw Chronicles: Zniw Adventure - Women's Day Weekend Sale! -10% off" promo banner, with Zniw dressed up in an outfit resembling Princess Peach
SainguinPixelssainguinpixels
2026-03-05

T2 ship sprites are now done! Redrew the healer, tank, and sapper tonight. Added more detail to the damage dealer too with extra fins.

Did some small stuff to organize my sprite zoo sheet too.

Aseprite screenshot showing 8 pixel art space ships of various styles. There are also role and tier icons organizing them.
SainguinPixels boosted:
SainguinPixelssainguinpixels
2026-03-05

Finished redrawing the T1 ship sprites!

It took a few days, but I'm glad I took the time to go back over these and establish a better style.

They look much better ingame too, and that's what I was missing the first time around.

Aseprite window showing eight space ship sprites, comparing old art with new art.Screenshot showing two spaceships in space with asteroids.
SainguinPixels boosted:
2026-03-05

Here's the original concept sketch I made for a BOSS FIGHT in my upcoming Horror Game.

...and the actual in-game screenshot.

(Yes. The Deer was NOT zombified back then)

#indiegames #gamedev #indiedev #unity3d #horrorgaming

Different between a sketched concept and the final game from Carnivore!  Featuring a fight between a Sheep and A Monster Deer
SainguinPixels boosted:
2026-03-05

Gamedevs:

So much FREE art, music & other assets are made by people who just want to see their stuff in YOUR GAME.

OpenGameArt, Freesound & other repos are full of it.

Don't use AI-GEN which scrapes work people didn't consent to being used.

I saw way too much of that in the Steam Next Fest >:(

SainguinPixelssainguinpixels
2026-03-04

@musicvsartstuff thanks so much!

SainguinPixelssainguinpixels
2026-03-04

Redraw of the t2 damage dealer ship done!

I'm also experimenting with some possible paint/highlight areas on the ship sprites for player customization. Not sure if I like how it changes the sprites though.

Pixel art of space ship sprites. Showing different tiers of the ship and versions with highlights.
SainguinPixels boosted:
2026-03-03

This morning I'm trying to organize the enemy AI in GearHead Caramel a bit better. Start the turn, check to see if they want to eject, try to use a skill, confirm primary target, move to a better tile if possible, spend remaining AP to attack. #ghrpg #GameDev store.steampowered.com/app/1565090/...

A combat scene from GearHead Caramel
SainguinPixels boosted:

🚀 Dev Summary (2026-03-02): 1 Commit Across 1 Repository 🎧✨

Today's development efforts focused on enhancing user experience in our audiogame-manager project. We updated the alert function messaging to ensure clearer and more concise notifications for players, making the game interface smoother and more intuitive. This update aims to reduce confusion and improve overall gameplay engagement. Stay tuned as we continue to refine every aspect of your gaming journey! 📢🎮 #GameDev #UserExperience

Summary generated with Ollama using the qwen2.5:14b-instruct-q4_K_M model.

SainguinPixels boosted:

Here's a preview of Invasion Anarchy for the ZX Spectrum Next. There is a lot of work to do to get this over the line, but it is mainly game-stuff now, the engine is working nicely. #zxspectrumnext #gamedev #indiegame

SainguinPixels boosted:
Grip Fast Gameworksgripfastgameworks
2026-03-03

Ssshhh! We're being sneaky over here. Nothing to see other than the cursor in the video. Move along now, please. 🕵 ancient Egyptian

SainguinPixels boosted:
2026-03-03

I've gone the arcade route so I must implement a leaderboard. #pico8 #gamedev

SainguinPixels boosted:
2026-03-03
Pixel art of a stone rotunda with its support pillars covered in vines. Encased is a blue spirit. Beneath the rotunda is a grassy field. Behind it are numerous falling stars.
SainguinPixels boosted:
2026-03-03

It's been a while since I've posted an update from my game on here. So here's a clip of my new weapon slashes

#gamedev #rpg #godot #godot4

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