@steffo Interesting! I played on Switch, will have to try if there's any touchscreen interaction!
🏳️🌈🏳️⚧️
Indie Gamedesigner http://oldbomb.itch.io,
Live Musician http://youtube.com/oneplayermode,
Husband & Father from 🇩🇪 (he/him)
@steffo Interesting! I played on Switch, will have to try if there's any touchscreen interaction!
@illusionofmana Yes I really like working with maths and colors, really interesting!
@breadandgames Thanks Sascha, we will see, still not shure if I can make this a playable game...
@mtthgn Thank you so much!
I made a pretty hard puzzle game in "flickgame.org", the most basic "game engine" you can think of. No programming, only 16 images in 16 colors. https://oldbomb.itch.io/diamond-flick
I finally did it, now I have a shader/lighting system that can do color quantizing, mapping colors to a arbitrary color palette using different color models AND do dithering, all at runtime (and no matter how bad I am implementing this, framerate is still over 900), and I can mix all these effects:
#indiedev #pixelart #gamemaker #solodev #shadermagic
@drmelon Yes right?!?
Playstation Low Latency
Animal Well Tools
Fluid Demo
Background SDFs
Light source interacting with normal maps
There is an short but interesting Article by Billy Basso on how he did rendering in #AnimalWell but the GIFs in the article are not available anymore. I digged them out of the internet archive, so I will post them here: https://blog.playstation.com/2022/07/20/how-animal-well-taps-into-ps5-hardware-to-elevate-2d-pixel-art-platforming/
#gamedesign #pixelart #shadermagic
@wonziu There are many interviews with him on yt, but here is an interesting short article about the technical side here: https://blog.playstation.com/2022/07/20/how-animal-well-taps-into-ps5-hardware-to-elevate-2d-pixel-art-platforming/
Sadly the GIFs aren't available anymore but i managed to dig them out of the internet archive:
Little bit of a rundown of what I did here:
@hypolite @scriptwelder Nice, thanks or the recommendation!
@wonziu I fell in love that game. Mostly the style but the whole gamedesign is great, too.
@wonziu Haha, sorry I didn't get it! I have some things in mind that I want to add but I don't think there will be many performance problems. If there are I have to switch to deffered rendering :)
@wonziu Thank you! What do you mean by reasonable? Lighting is done through shaders in there's not really much workload, so it runs pretty fast, atm 2000fps on my old Notebook.
I made a 3D-Lighting System inside a 2D-Game Engine to make a 2D-Game in 3D but look like 2D. Makes sense, right?
#gamedev #indiedev #gamemaker #pixelart #gameboy