#8bitcoders

2024-11-12

#8bit #gamedev #c64 #forth
#retrogaming
Zezito in the Glittering Caves C64 WIP , added more tunes and also the sfx engine is now working, I need to work on the transitions and prioritize the sound effects youtube.com/watch?v=ad1vazgzIY
#indiedev #8bitcoders #pixelart #ドット絵

8-Bit Boyz8bitboyz
2023-04-21

This looks like an API I just might have to try out!!
---
RT @SyntaxErrorSoft
My Pascal 6502 compiler to try :) #6502
syntaxerrorsoftware.itch.io/pa
twitter.com/SyntaxErrorSoft/st

2022-12-01

#8bit #gamedev #c64 #retrogaming
Zezito in the Glittering Caves WIP 9
Now I will have to take time and create levels for the game :)
youtube.com/watch?v=kVgsS6nDCF
#indiedev #8bitcoders #pixelart #ドット絵

2022-11-19

Trying to improve on the Acorn Electron port of the SquatM 1bit music player. This is playing in Elkulator (no turbo). Elk port by @negativecharge, original player and track (geostorm) by twitter.com/shiru8bit #8bitcoders #acornelectron

😡 Can't get audio/video to work here, so I'm referencing my Twitter post: twitter.com/0xC0DE6502/status/

2022-11-14

Investigating how shooting fireballs might work in a 3D world that is not true 3D. Collision detection works. Now pondering how to move the fireball correctly when the player is moving around. Fireballs could even disappear behind walls that way 🤯 #acornelectron #8bitcoders

2022-11-11

From the archives. Something I made during the summer for my Acorn Electron. You will have to imagine the funny voice and sound effects yourself 😀 #8bitcoders #acornelectron

2022-11-08

Faster, faster, faster. I keep finding ways to optimise my raycaster for the Acorn Electron. Less calculations, more interpolation ==> more speed, less accuracy. #8bitcoders #acornelectron #raycaster

2022-10-30

Wonderful work by an excellent retro coder🤓👍🏽👍🏽
#8bitcoders
usebox.net/jjm/games/
---
RT @reidrac
I wrote a blog post with some comment re: the game and the upcoming release: usebox.net/jjm/blog/hyperdrive

It includes some numbers behind the game (TL;DR: I've used around 144K of combined RAM/ROM). It is not a huge game, but it definitely feels big to me as I made it all on my own.
twitter.com/reidrac/status/158

2020-05-18

Legacy of the Beast
Atari 2600 demake of the 1989 Amiga classic Shadow of the Beast—Release 20051801

aeriform.itch.io/beast

Minor bug fixes and improvements

aeriform.itch.io/beast/devlog/

#gamedev #indiedev #8bitcoders #atari #psygnosis #atari2600 #atarivcs #amiga #demoscene

2020-05-12

Legacy of the Beast is my first side-scrolling Atari game, and the second I have ever made as a solo #gamedev, how did I do ?

aeriform.itch.io/beast

please leave a rating/review if you would be so kind—

#indiedev #8bitcoders #atari #atari2600 #demoscene #theWorkshop #theLudarium

2020-05-07

check out the demo coverage of Legacy of the Beast from last night

twitch.tv/zeropagehomebrew/

#gamedev #indiedev #8bitcoders #atari #atari2600 #atarivcs #demoscene

2020-04-28

Legacy of the Beast ALPHA
Atari 2600 demake of the 1989 Amiga classic Shadow of the Beast

Release 20042801

aeriform.itch.io/legacy-of-the

Browser playable: tinyurl.com/y93ce3z2

#gamedev #indiedev #8bitcoders #atari2600 #atarivcs #amiga #demoscene

2020-04-14

Legacy of the Beast DEMO, unofficial demake of Shadow of the Beast for Atari 2600 now available on ITCH

aeriform.itch.io/legacy-of-the

#gamedev #indiedev #8bitcoders #atari2600 #atarivcs #amiga #demoscene #sotb

RT @electron_greg@twitter.com

Not feeling very upbeat today, but here's a custom text mode fireworks demo on the .

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