#AlphaStrike

Honey Badger, new personal mech of Chef, acting commander of mech operations for the last remnants of the SLDF, once Clan Wolverine.

A Titan aggressively requisitioned from some pirates, mysteriously missing a head, refitted with a double heat sink kit to wield 2 Enhanced ER PPCs, four SRM 4s, and four Medium Pulse Lasers. The Wolverine's older, crazier brother.

#Battletech #AlphaStrike #paintingMinis #miniatures #painting #paintingMiniatures #miniaturePainting #3dprinting

A 3d printed miniature of Grimlock the classic Dinobot from Transformers, recast as an Atlas mech for Battletech.  It has been painted largely in Star League Defense Force regulation green, with its cosmetic cockpit windows painted a bright glowing red.  On its chest is the symbol of the Autobots, painted in blue non-metallic metal, as it might have appeared on the TV show's commercial cut-in screens.  The picture is fully frontal from an angle below, with the mech perched atop terrain, giving it a very intimidating look as a PPC and two pulse lasers are ready to fire.The same mech, this time from a higher front right quarter angle.  The non-metallic metal effect works better, and from this side, two-shaded blue highlights, light and dark, show on the outer forearm and outer calf areas, the colors of the 331st Royal Division and the great state of Minnesota, USA, Terra.  Also visible from this angle are the true-metallic of the upper torso missile launchers on the left shoulder area, and the extremely stark shadow being cast by its left leg across the grass of the base.The same mech but from the front left quarter.  From this angle, the non-metallic metal doesn't work quite as well, but you can see, in addition to the mirroring two tone blue highlights on the arm and calf, the left shoulder has the eight pointed Cameron Star of the Star League Defense Force.The same mech, from the rear right quarter.  From this angle, a little of the rear shadow of the left leg can be seen on the grass, as well as the red of the mech's vulnerable rear arc, and the right shoulder's adornment can be seen, the two tone blue with a single white star of the state flag of Minnesota.

A stand-in for Chef's shiny new Titan (don't mind the extra-new head, it's just freshly cleaned.) in our Wolverine Exodus campaign at the FLGS, Game Nite in Saint Louis.

Great store if you're in the area, nice play area with a lot of high quality tables and a few areas where you can lounge.

Mini's a "Grimlock as an Atlas" available for free on Cults3D by MiniHulkMechs.

#Battletech #AlphaStrike #paintingMinis #miniatures #painting #paintingMiniatures #miniaturePainting #3dprinting

A wooden hex base for a battlemech, on which is glued a mostly painted Atlas battlemech that has been designed to resemble Grimlock, the OG tyrannosaurus rex transformer.  Its missile launcher has been painted highlighted true-metallic, the autobot symbol on his chest is non-metallic metal in dark blue shading up to silvery white, and highlights are added in a few places showing light blue and dark blue stripes, while the right shoulder has the state flag of minnesota in those same two shades of ultramarine blue.  The cockpit windows, recessed between the face and the overhanging forehead, are painted bright red, and the front of the hex base is yellow, in preparation for hazard stripes.

9th Ghost Regiment, Draconis Combine Mustered Soldiery

the Ghost Regiments are (allegedly) composed of (allegedly) former (allegedy) criminals, and as such, they lack any regimental insignia, instead adopting 'tattoo' patterns for their mechs.

I remain deeply unsure if these are worth listing for sale, especially with my extremely mediocre freehand for the Draconis Combine insignia.

#Battletech #AlphaStrike #paintingMinis #miniatures #painting #paintingMiniatures #miniaturePainting

An Atlas battlemech, on hex base, facing fully toward the user.  The base sides are painted flat black, with yellow hazard stripes on the front facing side, indicating that the user is in extreme danger.  The base top is painted as grass, covered with pink cherry and plum blossoms in spring, with a dirt path winding through between the mech's legs. Its paint scheme overall is white as a base color, with deep warm magenta shadows, with the limbs and torsos depicted with tree branches twining across them, studded intermittently with poorly painted cherry and plum blossoms.  You will never know which, because the two are indistinguishable at this scale.  The Atlas's distinct skull-like face has been painted with great pointy black eyebrows, and red lining the eyes and chin, making it look like a very tiny kabuki theater villain.A marauder 2 battlemech.  The sides of its hex base have been painted flat black, with yellow hazard striping on the front side, which is the business end of the mech.  The base top has been painted grass green with a great deal of pink flocking pretending to be fallen cherry blossoms in spring, with a dirt path winding across the base beneath the mech's feet.  

The overall paint scheme is white with warm magenta shadows, while the legs, right arm, and right torso have tree branches winding around them, studded intermittently with cherry and plum blossoms.  This mech is not facing forward, so that its left shoulder can be seen, with a bit of desaturated dark red detailing on the shoulder, and a freehand Draconis Combine logo on the upper left torso, a black circle, filled with red, with a snarling asian dragon.A Crusader battlemech, seen from the front left quarter.  Its base sides are flat black, with the base top painted grass green with a lot of pink flocking standing in for plum and cherry blossoms, with a dirt path running from left rear to front right, between the legs.

The overall paint scheme is white with warm magenta shadows, and all four limbs and the right torso have tree branches adorned intermittently with cherry and plum blossoms, in emulation of a yakuza tattoo style.  From this angle, the left shoulder can be seen, with the black circle filled with red, with a snarling asian dragon, the logo of the Draconis Combine.An Orion battlemech, seen from the front right quarter.  Its base sides are painted flat black, with yellow hazard striping on the business end, and the base top is grass green covered with pink flocking standing in for fallen cherry and plum blossoms, while a dirt path runs from the rear right hex side, across the base, under the left foot, and out through the rear left hex side.

The overall paint scheme is white with warm magenta shadows, with all four limbs, the right torso, and the left shoulder all covered with tree branches bearing many cherry and plum blossoms, which the left shoulder, over the branches, holds the black circle, filled with red, with a snarling asian dragon, the logo of the Draconis Combine.

The mech's twin cockpit windows have been jeweled with blue, black, and white, and the way the windows are arranged makes them look a bit like absurd anime eyes.
2025-12-03

Southern Assault 2025

https://youtu.be/MRzsLBiHnHI

I had a good time at Southern Assault 2025 last month. This year it had expanded from a two-day Alpha Strike tournament to a four-day mini convention with the Alpha Strike tournament, a BattleTech tournament, and more.

I originally planned to play in both the Alpha Strike and BattleTech tournaments, but a conflict with work meant that I’d only be able to do the Alpha Strike tournament this year.

Crab-Back

The first evening of Southern Assault featured the Crab-Back game. This is a charity game between Steve and Jonathan that has become an annual tradition. Each year, they pit Crabs and Hunchbacks against each other in order to see which medium ‘Mech will reign supreme. This year, Crab-Back had expanded to multiple games. Three Alpha Strike matches were played by top donors, and the side that won gave air strikes to either the Crabs or Hunchbacks in the main game. Then grinder tables also rewarded battlefield support for each kill.

I got to play at one of the top donor tables and fought on behalf of the Hunchbacks. That game was close and came down to just one Crab and one Hunchback left on the battlefield before my Hunchback suffered a unit destroyed crit.

The main game was played in BattleTech rather than Alpha Strike this year. After a long game, Steve and the Crabs emerged victorious. And more importantly, the event raised more than $4,000 to help sick kids.

The main Crab-Back game

Alpha Strike Tournament

My MechCommander-Inspired Federated Commonwealth Force

I wrote about the idea for my list before the event, so read this post if you want the background on how I decided on my list: Off to Southern Assault.

  • Atlas AS7-S @ Skill 3
  • Awesome AWS-9Q @ Skill 3
  • Mad Cat N @ Skill 3
  • JagerMech JM7-D
  • Catapult CPLT-C4C
  • Centurion CN10-B
  • Hunchback HBK-5S
  • Firestarter FS9-S
  • Raven RVN-2X
  • Commando COM-7J

Game One – Fight!

Game One

For the first game, I was paired with Jacob who brought a Republic of the Sphere list:

  • Kodiak II 2
  • Atlas AS7-Dr
  • Malice MAL-XV
  • Lament LMT-2R (Manes)
  • Kintaro KTO-19b
  • Mongoose II MON-268 @ Skill 5
  • Cougar E
  • Jackalope JLP-KB

The scenario for this one was pretty straightforward. The primary objective points were earned for destroying and crippling enemy units.

I focused on Jacob’s biggest units to start. The Kodiak II was my first target. The harjel made it tough, but I was luckily able to hit it hard enough that the special ability only came into play one turn. After it went down, I moved on to other targets. He spread out his firepower more and destroyed a lot of my smaller units, but that worked out in my favor. My small units were worth less victory points and losing them resulted in less reduction to my firepower than the bigger targets that I was focusing fire on.

At the end of the battle, I had taken down most of his force while only losing about 150 PV of my force. That gave me a 21-11 victory for the game.

Game Two – Did I Hear You Say Supplies?

Game Two

The next game I was up against Kevin. He brought a Clan Wolf list:

  • Timber Wolf B @ Skill 3
  • Summoner C @ Skill 3
  • Stormcrow Prime @ Skill 3
  • Wulfen E
  • Fire Moth P
  • Balac Strike VTOL × 2
  • Hephaestus Scout Tank D
  • Warg Assault Battle Armor (Sqd5) @ Skill 2
  • Black Wolf Battle Armor [ERSPL] (Sqd5) @ Skill 2

The scenario for this game had five objective markers. One was in the center of the battlefield and then there was one in the center of each table quarter. Primary objective points were rewarded each round for uncontested control of those objectives.

Kevin’s list had a lot more speed than mine, so right from the first turn, he was able to be on three of the objectives when I could only reach the two closest to my home edge. Then his fast units were able to push on to my side of the board while my force was much slower to get across to one of his objectives.

Struggling to hold objectives meant that I was well behind on primary objective points at the end of the game. That gave Kevin a 19-10 victory.

Game Three – Strategic Points

Game Three

For Saturday’s last game, my opponent was Lucas. He had a Free Worlds League list that had improved skills across the board:

  • BattleMaster BLR-6C @ Skill 2
  • Carronade CRN-7M @ Skill 2
  • Juliano JLN-5A @ Skill 3
  • Eris ERS-2N @ Skill 3
  • Blade BLD-7R @ Skill 3
  • Anvil ANV-3R @ Skill 3
  • Whitworth WTH-2H @ Skill 3
  • Hammer HMR-3C @ Skill 3

The scenario for this game had three objective markers along the mid line of the battlefield. Primary objective points would be rewarded each turn for controlling those objective markers.

Our table’s terrain made this interesting. There was a big wall in the center of the battlefield that was just slightly closer to my side of the board than the middle objective. I decided that between that wall and my slower speed, my strategy should be to aim for one of the side objectives and then pivot towards the middle once I was able to see around the wall. In order to facilitate that, I was careful during deployment by starting with my fastest units in the middle of my edge and then only committing my slower, heavy hitters after Lucas had committed his Juliano to one side. By concentrating my big units on the other side of the board, I’d be able to have them focused while his hardest hitting units were more spread out.

That strategy paid off. I got a little lucky and took out his Carronade early on to reduce his firepower. From that strong start, I was able to grind down his force as my big units walked forward to one side’s objective and then turned to the center. Our game ended when I took out his last unit on the board – the Juliano. That gave me a 22-9 victory and a 2-1 record for the first day.

Game Four – Oh, The Chaos of It All!

Game Four

The first game of Sunday had me up against Will. He had a Marian Hegemony list:

  • Emperor EMP-6L @ Skill 3
  • Cyclops CP-11-H
  • Thunderbolt TDR-7SE @ Skill 3
  • Gladiator GLD-7R @ Skill 3
  • Phoenix Hawk PXH-4L
  • Commando COM-4H
  • Ontos Heavy Tank (3053 Upgrade) @ Skill 3
  • Demolisher Heavy Tank (Gauss)
  • J. Edgar Light Hover Tank (MG) @ Skill 5
  • Purifier Adaptive Battle Armor [Laser] (Sqd5)

This game had a new scenario that wasn’t part of Southern Assault in 2024. It had six objective markers laid out in a hexagon. As with previous objective marker missions, the primary objective points would be rewarded each turn for holding the objective markers. The twist was that each player rolled a die at the start of each turn in order to determine one objective marker that was worth triple points for them.

Luck was not on my side this game. There were a couple of turns where Will’s favored objective and mine were both on his side of the board, and then I never rolled one of the objectives closest to my board edge. On top of that, I had no luck with scoring hits throughout the game. In the end, it felt like my most lopsided defeat of the event. The final score was 25-9 in Will’s favor.

Game Five – Hold the Line

Game Five

For the next game, I was up against Patrick who brought a scary-looking Clan list:

  • Dire Wolf S
  • Executioner I
  • Viper H
  • Viper F
  • Shadow Hawk IIC
  • Chameleon TRC-4C
  • Fire Moth H
  • Fire Moth P
  • Demolisher Heavy Tank (Clan) × 2
  • Nighthawk PA(L) Mk. XXII (Sqd5) × 2

The scenario for this game rewarded points for having units alive on your opponent’s half of the board at the end of the game. We both played defensive to start with our forces taking routes on opposite sides of the battlefield and having plenty of terrain between us. That let us both get our full forces across the board before we pivoted to fully engage. The abundance of blocking terrain on the board worked in my favor and let me limit the ability of Patrick’s slower units to make the most of their firepower. Towards the end of the game, he committed some of his faster units to trying to chase down and finish off my Atlas, but it managed to hold on till the end. Our final score was a 21-15 victory for me.

Game Six – Extraction

Game Six

Michael was my opponent for the tournament’s final game. He had a Federated Suns list:

  • Devastator DVS-10
  • Templar III TLR2-OB @ Skill 3
  • Ostroc OSR-6R @ Skill 3
  • Ostsol OTL-8E3
  • Nightsky NGS-6T @ Skill 3
  • Firestarter FS9-S3
  • Gunsmith CH11-NG @ Skill 3
  • Javelin JVN-12N
  • Demolisher Heavy Tank (Clan) @ Skill 3
  • IS Standard Battle Armor (Magnetic) (Sqd4) @ Skill 3

This scenario, sometimes nicknamed Karnov Down, there are two downed VTOL objective tokens that each have a pair of personnel tokens next to them. The personnel tokens can be picked up to be claimed by units while the VTOL objectives need to be held by a nearby unit at the end of the battle. At the end of the game, one randomly chosen objective is the governor and counts for bonus points.

I aimed to control one set of objectives, but Michael’s Gunsmith was fast enough that it was able to grab one of the people tokens before I could even reach it. I tried to disrupt his ability to run off with the two personnel tokens that I had otherwise abandoned. My Commando made a heroic attempt to contest one of them and took fire from four big ‘Mechs before it was taken down. In the end, I managed to hold one VTOL and one of the survivor tokens while Michael controlled the other four, one of which ended up being the governor. That gave him a 21-15 victory.

Results

Overall, I went 3-3 for the event. That’s better than I was expecting to do with the list that I brought, so I’m happy with the result. During the awards ceremony, I was a bit disappointed with where I fell in the overall rankings (60-something out of just under 100 players). After the official scores were shared a couple of days later, I saw that it was my paint score that had dragged me down. Somehow my paintjob had been scored as “fully painted, but only to the most basic of tournament requirements.” That resulted in a score well below what I feel I should have received based on the painting rubric. Talking to other players afterwards, I also didn’t seem to be the only one whose paint score didn’t really line up with the published rubric.

Other than that one complaint, I had a great time at the event. All six of my games were fun, and it was great to get to hang out with a bunch of BattleTech fans over the weekend. Even though I wasn’t able to stay the whole time, I thought the expansion to a small convention was nice. If nothing else, having the event in the hotel was an improvement thanks to having easy access to my room during the day and more food choices nearby.

I look forward to attending again in 2026.

Swag from Southern Assault 2025

#alphaStrike #battletech #southernAssault

2025-12-03

I went to Southern Assault 2025 last month and played in its Alpha Strike tournament #BattleTech #AlphaStrike

scottsgameroom.com/2025/12/03/

Laying down the groundwork for the bases, plus cockpits done.

#Battletech #AlphaStrike #paintingMinis #miniatures #painting #paintingMiniatures #miniaturePainting

Four mechs seen previously, in their warm white colors with floral cherry and plum blossom decorations.  Now, the cockpits have had their windows jeweled, and the Atlas's skull is painted in kabuki villain makeup, and the ground on which the mechs are standing has been painted shades of sap green with a dirt trail winding through it.  Basing material will be added later to give it some volume.

My freehand isn't very good, even with the stipple technique, but hopefully it's enough for tabletop.

#Battletech #AlphaStrike #paintingMinis #miniatures #painting #paintingMiniatures #miniaturePainting

Four mechs previously posted.  This time, the red circle with black outline has had a black asian dragon stippled into the red.  Up close, it looks mediocre to bad, but probably reads reasonably well from arm's length or on the tabletop, enough to be identified as the dragon of the Draconis Combine.  In addition, the skull-like head of the Atlas has been painted in red and black to resemble the makeup of a kabuki theater villain, with spikes of red flowing up from the top and bottom edges of the eyes toward the outside, a blackened mouth, and red horns down on the chin, and bold black eyebrows above the eyes.

Getting ready to freehand some dragons. Hazard stripes and rear red zone are done, too.

As soon as I finish this, I'm going to do a quick one-off of the Optimus Prime battlemaster/grand titan in SLDF colors, because I handed off the Bullshark to a better pilot and am now rolling in a tricked out Titan 1A juiced with SLDF bullshit.

#Battletech #AlphaStrike #paintingMinis #miniatures #painting #paintingMiniatures #miniaturePainting

Four mechs, from left to right a Crusader, a Marauder 2, an Atlas, and an Orion, for Battletech.

All have been posted before, with their base coat of white with magenta shadows and freehand tree branches full of plum and cherry blossoms.  Now the front hext face has been painted bright yellow (cadmium yellow primrose) with black hazard striping, and the rear hex face has been painted a bright warm red (Napthol Red Light).  Each mech has, somewhere on its left shoulder area, a black circle filled with that same bright warm red, in preparation for painting the s-shaped asian dragon of the Draconis Combine.
2025-11-25
First time Trying out my Aerospace Fighters with my #clanjadefalcon Gamma Galaxy forces against the #FreeWorldsLeague's Tamarind Regulars. It didn't go well.

We each had a +1 BI initiative bonus, RCN for the Falcons, MHQ4 for the FWL.

The fighters were shot down on turn 1 but took out the Battlemaster with the master computer for the enemy C3 network. So we each only get that first turn to play with our respective gimmicks and the FWL loose their initiative bonus. Not that it mattered as the Falcons won initiative by a wide margin each turn, then rolled really badly to hit.

The remaining two turns were me trying to pick off elements of the FWL heavy tank column without letting it focus fire on me and trying to land some NARC beacons to boost damage for my missile heavy force. The dice just were not in my favour tonight though.

#battletech #alphastrike #gauntletgames
Free Worlds League forces deployed defensivelyTurn 1, Clan Jade Falcon have entered from the left.  The Falcons' two aerospace fighters are killed  but do take out the Battlemaster carrying the master for the FWL C3 network.Turn 2. Changed to a sightly different angle.  The falcons have bunched up a bit between the ruins and the rocks while the FWL are exploiting the forest for cover.Turn 3:  Things did not go well for the falcons. The Turkina, Helbringer, and Mad Dog all go down and only one of the Devastator tanks is destroyed in response.
2025-11-21

This thing is a bit over-the-top! #Battletech #AlphaStrike

Debating whether or not to scrap these, strip and start over.

#Battletech #AlphaStrike #paintingMinis #miniatures #painting #paintingMiniatures #miniaturePainting

Four mechs previously posted, from left to right a crusader, a marauder 2, an atlas, and an orion.  The legs and arms have been covered with twining tree branches covered with cherry and plum blossoms, poorly painted and somewhat indistinct at anything closer than arm's length.
Kevin Smithsmithkm
2025-11-10

Integrated targeting system.

Separable double keychain with a retractable tailor's tape measure with the logo for Fabricland on one side and two Army Painter lasers on the other: a Marker Light laser pointer and a Target Lock laser line.

The base paint scheme and metallics on the 9th Ghost Regiment, Draconis Combine Mustered Soldiery.

#Battletech #AlphaStrike #paintingMinis #miniatures #painting #paintingMiniatures #miniaturePainting

Four mechs, a Crusader, a Marauder 2, an Atlas, and an Orion, posed atop my wet palette.  Their bases show the shadow color of a desaturated cold magenta, made with quinacridone.  The same color shows in the shadows of the mechs and the panel lines.  The heights have been build up to a near-white grey with pure white only at the brightest panel edges and top curves, overall making them look a very slightly pinkish white.  At least one place on each mech has been painted in highlighted metallic paint, using army painter enchanted steel and acrylicos vallejo chrome.  Four missile launchers on the crusader, at wrists and hips, the gun barrel atop the marauder 2, two short range missile launchers on the Atlas on the upper and lower left torso, and the left shoulder mounted long range missile launcher on the Orion.

Laid down the primer base for a test batch of DCMS Ninth Ghost Regiment. A nice overall white color scheme with plum and cherry blossom branches painted over the limbs and side torsos.

#Battletech #AlphaStrike #paintingMinis #miniatures #painting #paintingMiniatures #miniaturePainting #3dprinting

Four mechs of the inner sphere direct fire lance, painted a deep desaturated quinacridone magenta.  The four mechs are an Atlas, a Marauder 2, a Crusader, and an Orion.  All are sticky tacked atop bottle caps for my painting handle, and shown atop my closed up wet palette with the turbo dork logo.
2025-11-05

Off to Southern Assault

This weekend I’ll be heading to Clemmons, North Carolina for Southern Assault 2025. I’ll be playing in the Alpha Strike tournament, but due to a work trip, I won’t be able to stick around for Monday’s BattleTech tournament.

When I first started thinking about my list for the tournament, I had an idea for a theme: MechCommander. It is one of my favorite computer game representations of BattleTech, and I played it a ton back when it came out. Once the idea of theming my list around the game, I knew I’d go with it even though picking Clan Invasion as my era really limited my selection of variants to pick from.

I’m taking every Inner Sphere ‘Mech from the game except a Hollander since that one isn’t available in plastic. In its place, I used my salvage pick to take a Smoke Jaguar Mad Cat. It was a fitting choice both for its role in the intro cinematic and because I’d always try to salvage the one that shows up to terrify you in the game’s third mission. I think my list overall ended up in an okay place given the constraints I put on it. The biggest thing that I worry about is that it doesn’t have any particularly fast units for racing to objectives. I think it’ll do well enough to be fun to play though.

375 points of Fed Com forces ready to liberate Port Arthur (Mad Cat already has been liberated)

I also decided to have some fun with the printed copies of my list and I customized the cards to match my theme. I gave each of the ‘Mechs a MechWarrior callsign and a little quote. Those are all pulled from either the game’s cinematics or in-game dialog when units are issued commands.

If you’re going to be at Southern Assault this weekend, say hi. I’m always happy to meet folks, and I’ll have Scott’s Game Room dice to hand out while I’m there.

And finally, whether or not you’ll be at the event, you can still give money to the Crab-Back 2025 charity game. This annual Southern Assault tradition sees Crabs and Hunchbacks facing off to determine which is the superior design. The game raises money for Children’s Miracle Network Hospitals, and you can donate to support either the Crabs or the Hunchbacks (or both). No matter which ‘Mech ends up the victor, the kids win.

#AlphaStrike #BattleTech #MechCommander #SouthernAssault

Final update for tonight. Cockpits are handled, weapons and the pouncer's jump jets are almost done. Tomorrow I'll go through basing, and sunday morning I can varnish, take glamor shots, and schedule selling them off.

And they're sold. Local guy offered $200 for 'em before they're even finished.

#Battletech #AlphaStrike #paintingMinis #miniatures #painting #paintingMiniatures #miniaturePainting #3dprinting

The same six miniatures from before.  Several weapons have been painted with highlighted metallic paints, lasers have been blued, and jump jets have white paint in, ready to have the blue of plasma jets glazed in.

The detailing. After this is metallics, cockpits, and weapon jeweling.

Didn't get the perfectly suited position I was interviewing for tuesday, they may have a second position I can take though, we'll see. Interviewing again today for a place that wants locals for integration.

#Battletech #AlphaStrike #paintingMinis #miniatures #painting #paintingMiniatures #miniaturePainting #3dprinting

Six battlemechs from before, having received their base sides (black, with red in the rear not pictured, and hazard stripes in the front).  They also have their bloody red claw marks on arms, legs, and side torso spots, each one completely different, marking them as the Ghost Bear's elite Silveroot Keshik.

The camera's done a lot of flattening here, the previous 'grey' was really blue-grey, while the shadows on this appear black but in person are much more obviously a bluish grey.

The JB Weld gives zero fucks, which is really nice. Nothing so much as budged except the thin lasers on the vulture and the daishi.

#Battletech #AlphaStrike #paintingMinis #miniatures #painting #paintingMiniatures #miniaturePainting #3dprinting

Six mechs mounted on hexagonal bases about one inch across, previously primed a dark blue-grey as a base for a snowy white color scheme, the white has been worked up in several steps so that they now appear to be a bright snowy white with bluish shadows.  From left to right, the back row has a Dire Wolf, a Gargoyle, and a Bull Shark, the front row has a Mad Dog, an Ice Ferret, and a Pouncer.  All are sticky tacked to plastic bottle tops used to attach to a painting handle.

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