Now with the last writeup about #BandOfCaps redesign in mind. Let me talk about Band composition!
I will be going with Gałeti forces first as they are the "easiest" to explain.
So we're starting with L1, S1, S2, S3, and T20 (I will be using this notation for easier deduction of troopers).
I won't be going into unit stats here only the process of how the Band creation goes.
Let's start with the Leader. All leaders automatically start with 2 ORDERS. I won't be adding anything to the leader but keep it as is for the sake of simplicity. Orders are picked before battle so we're fine now.
Next are the Specialists. I have 3 of them. As my Lore based, and classical narrative of Band of Caps, enemies are the Osovik... I will be taking precaution against them.
So Specialist 1 is upgraded to a light machine gun, removing one Trooper (T19) for that. This provides me with some more punch.
Specialist 2 is upgraded with a flamethrower which will allow me to get rid of Dead Men from the Osovik. This again removes one Trooper (T18) and gives me more punch.
Both the light machine gun and the flamethrower require Logistics to be used, but that's unimportant now.
Specialist 3 will be upgraded into a Gałeti Warmage. This initial upgrade costs me 3 Troopers (T15), but that's just the basic magic. I want to give the Warmage a bit more punch so I pick Detonation as an additional spell, and deduct one more Trooper (T14).