#CinemaTech

TechnoTenshi :verified_trans: :Fire_Lesbian:technotenshi@infosec.exchange
2025-04-21

A detailed breakdown of how DCI movie encryption and delivery works, from AES keys and KDMs to projector validation and forensic watermarks. Spoiler: breaking the system is harder than recording the screen.

serverless.industries/2024/05/

#infosec #cinematech #DRM #encryption

SpazioGames.itspaziogames
2024-10-02

🎬 Super Mario Bros. 2 Il Film avrà «perle rare» imperdibili! 🍄✨

🔗 spaziogames.it/notizie/super-m

2024-06-06
Share around, if you must!

Does anyone know of any ZDTV/TechTV/G4 archives? I'm aware of the uploads on Archive.org and the TechTV bulk torrent.

I know there's people who collect this stuff, but I'm not looking to download re-encoded videos from YouTube or BitChute. Would like the stuff to be as raw as they can be.

Does anyone have any tapes they personally digitized? Does anyone have tapes they would even be willing to ship out to be digitized? Any DVR or other off-air recordings? Any of those old ASF files they used to provide on the website?

Hell, I'd even be willing to preserve the international version of GameSpot TV that aired on YTV (in Canada) and Fox Kids' Cyberzone block (in Australia.)

#TechTV #G4TV #G4TechTV #ZDTV #GameSpotTV #ExtendedPlay #ScreenSavers #TheScreenSavers #XPlay #Cinematech #LostMedia
:mastodon: Mike Amundsenmamund
2023-08-27

Here’s why the best IMAX movies still need a Palm Pilot to work

theverge.com/23801118/imax-mov

"Oppenheimer is 600 pounds of 70mm IMAX film, and it wouldn’t work so well on-screen if it weren’t for a 21-year-old PDA." --

#introduction
Hello, I’m Rob, and I broke into AAA games in February 2015. Before that I was an #audioprogrammer in #musictech and #cinematech.

I started working in industry 24 years ago (yikes) at Philips ASA Labs Eindhoven on the MPEG technology programme.

These days I’m the audio-tech architect of the Snowdrop Engine at Ubisoft, based in Malmö. I’ve also contributed to Guy Somberg’s books on the topic of #audioprogramming for games.

Way back when I was involved in the Amiga Demo scene…

#introduction
Hello, I’m Rob, and I broke into AAA games in February 2015. Before that I was an #audioprogrammer in #musictech and #cinematech.

I started working in industry 24 years ago (yikes) at Philips ASA Labs Eindhoven on the MPEG technology programme.

These days I’m the audio-tech architect of the Snowdrop Engine at Ubisoft, based in Malmö. I’ve also contributed to Guy Somberg’s books on the topic of #audioprogramming for games.

Way back when I was involved in the Amiga Demo scene…

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