"𝔄𝔯𝔢 𝔶𝔬𝔲 𝔰𝔥𝔞𝔨𝔢𝔫? 𝔗𝔥𝔢𝔯𝔢 𝔦𝔰 𝔰𝔬 𝔪𝔲𝔠𝔥 𝔴𝔬𝔯𝔰𝔢 𝔦𝔫 𝔰𝔱𝔬𝔯𝔢…"
Darkest Dungeon is hands down one of my all-time favorite games: the art style, the gameplay mechanics, the challenge, the music and sound design, the dungeon crawling, and the base management — it all hits me like a thousand silver daggers. The sequel's been out for quite a while now, but I hadn’t dared to dive in before, since it’s such a major mechanical shift compared to the first game and I’d heard some mixed things about it.
Well, I finally took the plunge, and so far, I haven’t been disappointed, which has been a nice surprise. Though, to be fair, riding around in a stagecoach doesn’t quite beat building up my own little hamlet. Still, there’s plenty of stuff I loved in the first game that’s here too: turn-based combat, the amazing visual style, Stuart Chatwood’s fantastic soundtrack, and that deliciously grim atmosphere.
Let’s see how my thoughts shape up once I’ve played a bit more…
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