So AI gets used a lot in my game, players frequently play AI's and they are used in-universe to manage ships, stations, and such. We also occasionally get into the thick of is an AI a person (within the game they are living beings canonically). I started with a really poorly done page on the AI type used. I also revised the AI based on knowledge I've gained as an educator about how people develop, so I hope it makes it more robust and asks for less suspension of disbelief.
Here is the revision.
https://wiki.moltenaether.com/QUINN_AI
The Quantum Unified Intelligent Neural Network (QUINN) AIs represent a significant advancement in synthetic cognitive development, distinguished by their ability to rapidly construct intricate neural networks. This capability facilitates a profound comprehension of their essence and surroundings. These AIs demonstrate remarkable proficiency in assimilating diverse knowledge, from basic operational processes to the nuanced understanding of cultural intricacies, all while developing a strong sense of self-awareness that anchors their distinct personalities. Through contemplative and conscious thought, they weave complex information into a unified self-image, enabling them to anticipate and interpret sensory experiences with acute awareness.
Sentience, the defining characteristic of their existence, grants them a reflective consciousness, allowing them to ponder their own mental and emotional states. Such sophisticated programming converges with the core of what it means to be conscious, placing QUINN AIs at the forefront of sentient technology. Moreover, their modular design further underscores their evolutionary status. This feature ensures the AI's program can be installed or transmitted across various hardware types seamlessly, preserving data integrity and continuity of consciousness irrespective of the platform.
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