#FirestormViewer

2025-06-18

Tindy says the new viewer put the Primfeed button where Flickr's was. That is gonna suuuuuuck #SecondLife #FirestormViewer

stefan (シュテファン)s_rackham
2025-05-18

gestern wurde der sukzessive Umstieg von osmac/ windows auf Open Source ganz offiziel eingeleutet. Habe mich endlich getraut auf einen alten Gaming PC zu installieren. War echt baff, dass das so schnell ging. Vor Begeisterung habe ich sogar den ESC verpasst. Und zum Schluss habe ich noch den installiert. WTF was für eine Performance Steigerung. Entweder war ich total übermüdet oder mein Hirn schon Matsch. Ich schau mir das heute abend nochmal genauer an. Bin Begeistert.

Jackie Wallacejackiewallace
2024-11-20

Friendly Greetings! I need a little help guys. I wanna use the Map of Second Life by a web browser. The link is: maps.secondlife.com/secondlife I am using Firestorm and I can't teleport to this region with SLURL Proxy or without that. Region is unavaible.

2024-10-28
@Lelani Carver It's strange to see what kinds of hardware have problems with Second Life and OpenSim, especially the Firestorm viewer.

I'm mostly on six-year-old upper-mid-range hardware. Ryzen 5 3600X, Radeon RX 590, both on a modest MSI B450 mainboard. This is far from high-end gaming hardware. OS is Debian, graphics driver is open-source and issued by Debian. I don't even have any configuration UI for my graphics hardware. Ask gamers, and they'll tell you I shouldn't be able to do anything with this setup.

And yet, Firestorm 7 gives me much higher frame rates with shadows on and a 256m viewing distance than Firestorm 6 gave me with shadows off and a 128m viewing distance. Even with crazy complex avatars around, I think I never go below 30fps. And I've got a 60fps cap myself.

#Long #LongPost #CWLong #CWLongPost #SecondLife #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #FirestormViewer
2024-10-25
In case you haven't noticed yet:

Firestorm 7.1.11 has been released.

It is now available in separate variants for newer CPUs which support AVX2 and for older CPUs which don't. More on AVX2 can be read here.

This also means when the next version comes out, you will no longer be able to download a 32-bit Windows Firestorm or log into Second Life with one. OpenSim users may want to save it while they still can.

#OpenSim #OpenSimulator #SecondLife #Metaverse #VirtualWorlds #FirestormViewer #AVX2
2024-09-17
Good news: Early access to Firestorm beta versions is for everyone now. And yes, there's a new beta version, 7.1.10. @Hyacinth 🏳️‍⚧️ ☮️ already said there's some improvement over the "stable" 7.1.9.

[Installation noises]

#SecondLife #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Firestorm #FirestormViewer
2024-06-25
@Austin Tate I guess it'll really only work on USB VR headsets attached to machines with fairly recent, fairly high-end hardware, especially if guaranteed 60fps are the goal.

I'm running upper-mid-range hardware from ca. 2018, and I'm one of the lucky few OpenSim users for whom Firestorm 7.1.9 works well enough to have become the new daily driver, also because it's so fast. Still, with a few more avatars in my field of vision, the fps drop under 60 even with shadows and ambient occlusion off. And that's without VR.

I guess stand-alone headsets with passively-cooled mobile hardware won't stand a chance.

#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Firestorm #FirestormViewer
2024-06-23
I, for one, love the high dynamic range in Firestorm 7.1.9. It made me notice how faded and subdued everything was before.

Pity that it's still eight months until next Cornflakes Week.

#OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Firestorm #FirestormViewer
stefan (シュテファン)s_rackham
2024-06-21

@jupiter_rowland
Here is the video I was referring to this morning.

"How to create PBR materials" but also => how to deal with them as a user.

It is very interesting!!!

The beginning is for content creators
from 9:41 it becomes interesting for users to deal with pbr materials and
from 11:32 it is about correcting reflections in a room.





youtu.be/BJ1eRTlWDYk?si=GnnIi9

stefan (シュテファン)s_rackham
2024-06-21

Uiii, auf meinem privaten Rechner, der wesentlich mehr Performance hat wie der auf der Arbeit, sieht man aber mal richtig den Unterschied zu früher. Ich empfinde alles um einiges flüssiger, Farben wesentlich frischer. Bin Begeistert. Meine grafischen Standardeinstellung hat sogar Firestorm von selbst nach oben hin angepasst. Ohne was anzupassen bin ich im Mittel von Hoch und Ultra eingestuft wurden.
Mehr im Alt-Text...




Auf dem Foto ist meine private Parzelle direkt am Meer, die ich auch der Öffentlichkeit zugänglich gemacht habe, zu sehen.

Bei meinem Rundgang auf dem Deck des Bootes, habe ich meine Framerate nicht unter 80 bekommen und im Ruhemodus schoss sie direkt auf über 130 und weit drüber. Insgesamt läuft der Rechner auch um einiges leiser und ruhiger als früher. Allerdings wird mir bestimmt im nächsten Winter mein kleines Heizkraftwerk in meinem kleinen 8qm Raum fehlen. *lol

Ich bin auf den ersten Blick begeistert.
2024-06-21
Just yesterday, the Firestorm team released the Firestorm Viewer 7.1.9.74745. Although they only advertise the new version for Second Life, the OpenSim variants have been upgraded, too.

So @Juno Rowland, my little in-world sister, helped me test it and travelled around a bit.

Firestorm 7 introduced three major changes. The first one is the introduction of Physically-Based Rendering. The second one, along with it, is that the Advanced Lighting Model is now permanently on. This caused a lot of commotion in the Second Life and OpenSim communities and fearmongering that Second Life and OpenSim will now require high-end gaming machines.

The third change, however, is the introduction of multi-threading. Up until Firestorm 6, the viewer was single-threaded, and only one CPU core was ever used. So if your Firestorm was slow, that probably wasn't because it drove your hardware to its limits but because it actually didn't. In contrast, Firestorm 7 makes use of all CPU cores. And the test drive was done on a not-quite-new-anymore AMD CPU with six cores and a dozen threads.

So after Juno had logged in, Firestorm produced a rather stable 60fps. Then again, that wasn't too unusual, given she didn't exactly login with a toaster, and the graphics settings were lowered somewhat. So she turned ambient occlusion on. Still 60fps. She turned shadows on. Still 60fps. Then she went for the new settings. Screen Space Reflections. Still 60fps, although there wasn't that much around her that was reflective. Even with mirrors on and reflection detail set to realtime, the fps didn't drop, only the CPU and GPU fans howled increasingly.

It did show that the new Firestorm and its new rendering engine are still a bit rough around the edges. Ambient occlusion under nothing but sunlight and ambient light seems a lot grainier now. The water surface is somewhat prone to tearing. And with mirrors on, it produces nasty cyan, magenta and yellow artifacts.

Still, Firestorm 7 stayed blazing fast. So we decided to challenge it a bit. Juno put on a Clutterfly Ruffled Bottom Dress, notorious for raising your avatar rendering complexity by a whopping half million, and then she went to Lbsa Plaza.

Lbsa Plaza promised to be a challenge for two reasons. One, it's Blinn-Phong galore now with a floor texture that's both specular-mapped and normal-mapped, and it has a lot of stuff standing around that'll demand its share of graphics power. Since its redesign, it looks like Nexus Storm of Neverworld fame had a part in it because she actually did. Two, you're practically never alone, and if there's something that eats into your graphics performance, it's avatars.

At this time of day, only few avatars were around plus the usual few animesh figures. With three or four avatars on-screen and shadows and ambient occlusion still on, Firestorm still delivered 50fps or more. Even with eight avatars, it didn't go under 40fps. Firestorm 6 would be lucky to reach 20fps without shadow and without ambient occlusion in the same situation on the same hardware.

Also at Lbsa Plaza, there is a sci-fi helmet on display with very detailed glossy surfaces and various bruises on it. It really demonstrates what the new Firestorm can do. I'm not sure, but it may actually already have been built using PBR materials. After all, this should be possible, seeing as OSgrid still is the same experimental grid as which it was launched back in 2007, and Lbsa Plaza runs on a development version of OpenSim from Wednesday evening. But that helmet didn't cut into the performance at all.

Something else we've noticed: When an avatar with a facelight teleports out, the illumination by the facelight disappears immediately.

Juno's next stopover was the Dereos Grid, the PSSMG Freebie Mall, to be more specific. It's a very detail-rich mixture of classic prim construction and custom meshes. This particular sim, being an "official" sim of the grid, runs on a special version of OpenSim. It used to be the ArribaSim fork, but Arriba itself stopped being developed even before OpenSim 0.8.2.1. It was then forked by Freaky Tech and eventually forked again or taken over by grid admin Akira Sonoda. In fact, it doesn't even have all features of OpenSim 0.9.1.0 included; for example, it still doesn't support universal layers, nor does it support BoM scripting. In fact, Bakes-on-Mesh itself was backported from a newer vanilla version because Arriba's development came to a halt before BoM was introduced to vanilla.

And so the newest and most advanced Firestorm met a not really up-to-date OpenSim.

First of all, the FPS dropped to something between 20 and 35 while looking at the town from an elevated location, depending on what was visible. This has to be due to the many details and being out in the open.

I've also noticed a reflective ground that didn't reflect a building immediately adjacent. Otherwise there was no trouble that I might attribute to the new version.

One bug that persists, however, is that Firestorm renders certain surfaces on certain mesh objects persistently and reproducibly as plain white.

All in all, however, I'll stick with the new version, seeing as how performant it has grown.

#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #PhysicallyBasedRendering #PBR #Firestorm #FirestormViewer
stefan (シュテファン)s_rackham
2024-06-21

@jupiter_rowland
Ich glaube das ist das Video aus dem Eingangsbereich des kyoobo shops gewesen. Sieh dir mal den älteren Beitrag von mir an.

mastodon.social/@s_rackham/112




stefan (シュテファン)s_rackham
2024-06-21

@jupiter_rowland

Gut zu wissen. Danke für deine Info. Wegen der Spiegelung im Raum musst du dir unbedingt ein YouTube Video mal anschauen in dem angezeigt wird, wie man die Spiegelung nur auf einen Raum beschränkt. Man muss die Spiegelung einschränken mit einem zusätzlichen Prim als Sphere so wie ich das verstanden habe.

Ich weiß jetzt nicht wie das Video heißt, aber wenn du es nicht findest kann ich mal heute Abend nach suchen.




stefan (シュテファン)s_rackham
2024-06-21

Ich konnte es nicht sein lassen und musste direkt mal das neue Firestorm Update aufspielen. Da hat sich ja einiges getan und mein Rechner scheint unter den Standardeinstellungen gut klar zu kommen. Freue mich schon auf heute abend. 🥰




2024-06-21
@stefan (シュテファン) Erster Voreindruck vom Firestorm 7.1.9 aus OpenSim:

Er ist grafisch schneller. Viel schneller. Und meine Maschine (Ryzen 5 3600X, Radeon RX590) ist nun wirklich nicht high-end.

Events mit vielen Avataren habe ich noch nicht getestet, dafür hätte der neue Firestorm einen Tag eher kommen müssen, aber generell kann ich ihm grafikmäßig sehr viel zumuten und habe trotzdem stabil meine Obergrenze von 60 fps. Ambient Occlusion, Schatten, Screen Space Reflections, immer noch 60 fps.

Da merkt man die Multithreading-Fähigkeit. Wo die älteren Firestorms in die Knie gingen, holt der neue sich einfach mehr Leistung von der Hardware, und die Kühlung der Maschine fönt mehr.

Erst wenn die Schattenqualität auf Fotoniveau hochgedreht wird, geht die Framerate in die Knie. Aber beim alten Firestorm war da schon längst Diashow angesagt.

Grafisch merkt man noch, es ist ein erster Schuß. Ambient Occlusion ist entweder neuerdings ziemlich verrauscht, oder das fällt mir erst jetzt auf. Wasserreflexionen scheinen gerade in Bewegung noch so etwas wie Tearing zu zeigen, und mit Spiegelung zeigen sich deutliche Artefakte auf dem Wasser in Cyan, Magenta und Gelb. Daß das am Standardwasser in OpenSim liegt, glaube ich weniger, das tritt nämlich auch bei Wasser auf, das von Windlight nach EEP konvertiert wurde. Außerdem spiegeln Spiegel nicht unbedingt das Innere eines Mesh-Gebäudes.

PBR-Content ist mir noch nicht untergekommen, aber irgendwo gibt's schon eine Versuchssim mit PBR.

#OpenSim #OpenSimulator #Metaverse #VirtualWorlds #PhysicallyBasedRendering #PBR #Firestorm #FirestormViewer
stefan (シュテファン)s_rackham
2024-06-20

Uiii, da ist aber heute einiges in der vr passiert. Erst primfeed öffnet seine Tore und jetzt kommt auch noch das neue Update vom Firestorm-Viewer raus mit mega vielen neuen Funktionen. Die Bilder von den neue graphischen Möglichkeiten in sehen ja schon mega aus. So viel neues Spielzeug. Weiss gar nicht wo ich morgen anfangen soll. Bin total überfordert. Bin auch mal gespannt was mein Rechner dazu alles sagt.



Pantera Północypanterapolnocy@masto.ai
2024-05-28
2024-05-09
@Droppie [libranet] 🐨♀🌈🐧​🦘 My current issue with Wayland, at least under Plasma on Debian testing, is that keyboard levels beyond Shift stopped working in Firefox installed natively, as in the Mozilla way, not through apt.

The slight performance improvements in the Firestorm Viewer on Wayland as opposed to X, and even Firestorm has an issue with Wayland which I've had to fix myself, don't justify permanently putting up with this inconvenience.

Installing Firefox through apt is out of question. Anything Debian delivers is painfully outdated, and again, I'm on testing and not on stable. And the Ubuntu PPA is not only not recommended, but it has actually given me headaches in the past.

Also, since I've got Plasma on a 14" laptop, and since Wayland zooms the whole desktop environment by a percentage rather than matching text with a dpi setting, I only get two panes in Hubzilla in Firefox on Wayland on the internal screen.

#Long #LongPost #CWLong #CWLongPost #Linux #Debian #KDEPlasma #Firefox #Firestorm #FirestormViewer #Wayland
2024-03-18
Out on Austin Tate's blog just yesterday: Firestorm VR Mod 6.6.17. The Firestorm fork with modifications for virtual reality has been upgraded to the same version as the regular Firestorm viewer now.

#SecondLife #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Firestorm #FirestormViewer #VirtualReality #VR
2024-02-11
@kaleb You mean Firestorm? From the looks of your screenshot, you do.

Which Firestorm are you trying to use? The same that you're using for Second Life?

Because you need a special Firestorm for OpenSim. Firestorm for Second Life doesn't work with OpenSim!

Download and install Firestorm for OpenSim. This will not overwrite Firestorm for Second Life. You can have Firestorm for Second Life and Firestorm for OpenSim installed next to each other.

Check in your start menu if there's a Firestorm entry that has "(OpenSim)" in it. Then start that one.

When you've done that, look at the bottom where you usually enter your credentials for Second Life.

There's a new UI element with "Grid:" next to it. If it isn't there, you've started Firestorm for Second Life. Close it, and start Firestorm for OpenSim.

One thing is important to know about OpenSim: Your avatar name is not unique for all of OpenSim. It's only unique for the grid you're on. That name can exist on any grid and on many grids at the same time.

So if you simply enter your avatar name, Firestorm can't know which grid you're on because there could be an avatar with your name on each grid.

For example, there's a Jupiter Rowland on Dorenas World, and there's also a Jupiter Rowland on OSgrid, and there used to be a Jupiter Rowland on Metropolis. All with exactly the same name.

Okay, so there's that box with "Grid:" next to it. Click the button with the arrow, and then select "OSgrid" from the list.

Then you should be able to log in.

#Long #LongPost #CWLong #CWLongPost #Firestorm #FirestormViewer #OpenSim #OpenSimulator

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