Collectable system is done :)
Collectable system is done :)
In today's โ๐ฃ๐ฆ๐๐๐๐๐๐๐ค๐ค & ๐ฌ๐ป๐ฎ๐ช๐ถ๐ฒ๐ท๐ฎ๐ผ๐ผ: squash and stretch.
There's no change in animation, just in code.
With that said, be sure to make your sprite drawing frame customizable, I had to re-implement a framework function to extend this functionality.
โ๐ฃ๐ฆ๐๐๐๐๐๐๐ค๐ค & ๐ฌ๐ป๐ฎ๐ช๐ถ๐ฒ๐ท๐ฎ๐ผ๐ผ
We (the team) were a bit bothered with the amount of time consumed by restart transition.
Now is faster by identifying that it was a level restart.
(art and animation by Leonardo)
Working again on my game, the GUI it's probably finished (thanks Polyglot project for translations!)
Now I need to save these settings :gamedev:
(pixel-art made by Leonardo)