#Moonshiners

2025-05-20

Dev Pile 2025-21 — So Many Bones!

Alright, today has been a lot of work and it’s been very fiddly, so let’s talk about what I have. Today I made what I call a paper skeleton for Moonshiners. That is, as of right now, I have all the card titles, mechanics, and values for Moonshiners. I essentially know what all the cards should be, and I’m ready to proceed making a playtesting copy that I can bring to a stranger and see what they think of it.

This article is going to be a bunch of lists, some short, some long, but I’ll try and fill out the heading area with explanations to make sure it’s clear what these sections are trying to express.

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#Moonshiners

An icon of three moons
2025-04-15

Dev Pile 2025-16 — Playtesting Round

It’s been another week, and class activities haven’t featured a good window of time to do prototyping activity. Don’t worry, it’ll come up this week. Instead, this week, I did something else, something far more exciting.

This week, I got to playtest the core game loop for Moonshiners.

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#Moonshiners

An icon of a moonshine jug
2025-02-26

February 2025 Wrapup!

Hey, it’s the end of Smooch Month. Did you miss it? You did? Good news, here’s a set of links and explanations to the stuff I wrote this month so you can go back, check it all out and punch your subway ticket to get closer to a free sandwich.

I think that’s a thing you can do. What do you mean they use an app now? Gross!

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press.invincible.ink/february-

#Moonshiners

An icon of a stick of lipstick
2025-02-25

Dev Pile 2025-09 — Faces & Prototype

By the end of the month I aimed to have all the card faces, and a skeleton, ready for presenting in a class to show off a game-in-progress. A skeleton for a game is a listing of all the pieces into the game, their uniquely differentiated values, and the structural arrangement for those cards. I know all the parts that go into the game, and now the only consideration about the game systems from that is how to present that information. There are changes that can be made to the game system, but at this point, any changes are going to be

This one’s going to be picture heavy, with explanations.

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#Moonshiners

An icon of three moons
2025-02-18

Dev Pile 2025-08 — The Breakdown, Pricing and Prototype

Not gunna lie to you I wish I’d had an extra few days for this post but I’m also not going to kid myself that the things that ate my time this week were more important.

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#Moonshiners

An icon of three moons
2025-02-11

Dev Pile 2025-07 — More Moonshiners Updates – Token time!

Writing this an hour before it goes up, what have I done for Moonshiners!

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#Moonshiners

An icon of three moons
2025-01-28

Dev Pile: Boardwalk Empire, Werewolves, and Surfaces (2025-05)

I injured myself earlier this month, which meant that a lot of the things I do for work purposes are hard to do. Turns out that writing a thousand words a day is something that can be meaningfully inhibited by busting up an arm for a week. Touch wood. During this time, my ability to play games was stuck on one hand, and that meant I did things that involved a lot of absorbing information rather than constructing it.

It sucked!

During this time I tried to read more academic texts (hard, when you’re in pain) but also to work on Moonshiners. That game requires, amongst other things, shuffling, which I am not good at doing with one hand. It’s not something I can’t do, he says, defensively, but it’s bad and slow and I don’t like how unreliable the movements are. Point is that this is a time where my drive to work has been at odds with an inability I have to do that.

To address this I watched a bunch of Boardwalk Empire, a show about prohibition-era America that very much does not feature werewolves and would be largely improved by their presence.

[…]

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#Moonshiners

An icon of three moons
2025-01-21

Watching #moonshiners they are making jalapeños moonshine.

Parting words after the made the mash.

If a bear comes by and eats the mash, it asshole will glow like the taillights on a 1944 chevy

2025-01-21

Dev Pile: Moonshiner Prototyping Diary 2 (2025-04)

How big is a deck of cards?

This question is a game design quandrary that always comes back to ‘how big do you need it to be?’

Right now I am grappling with the material considerations of the game Moonshiners. This is what I call the ‘stuffness’ and I’ve been holding off on it until I could get my hands on a standard box from our tabletop material printing service (Launch Tabletop) for a larger game. What I got is this cool box for our game Cafe Romantica:

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#Moonshiners

A card box for our game Cafe Romantica. It shows a collection of beautiful host boys on the cover, under the text 'Cafe Romantica' and 'A beautiful boy builder game, by Fox & Talen Lee'
2024-12-31

Dev Pile: Moonshiner Prototyping Diary 1 (2025-01)

What follows here is a detailed accounting of my notes on the construction of the first prototype of Moonshiners, which I worked on through December. These notes are necessarily a little scattered – there will be points I reference a (number) and the only way to find the number I’m talking about is ctrl-f. This may be something I could use anchors for, ask Fox about that.

[…]

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#Moonshiners

an icon of a bottle with a heart in it
poldemopoldemo
2023-11-29

@hib_Nachrichten lassen grüßen…

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