#Paranormasight

2025-02-22

En iyi hikayeli mobil oyunları sizin için derledik!

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2025-01-22
2025-01-22

Finished Paranormasight: The Seven Mysteries of Honjo!

Very, very good game! 👏

If you like mystery visual novels like Ace Attorney, Danganronpa, or Zero Escape, I strongly recommend it!

(It's short, I promise: it took me 9.5 hours to get to the ending!)

#VisualNovel #Paranormasight

2025-01-16
2025-01-16
2025-01-16

Started #Paranormasight: The Seven Mysteries of Honjo and completed the prologue!

Getting very strong #AceAttorney-esque vibes from it, but with a much darker setting...

Feels like I could expect the protagonist being the perpetrator of a murder, instead of the investigator of one!

2024-12-01

Just finished "#Paranormasight: The Seven Mysteries of Honjo" and wow, that was a hell of a ride 🤯. A well written spooky thriller with crazy twists and great storytelling. It puts you in the role of a series of characters who try to unravel the mystery of several strange murders, while discovering what happened in the zone 300 years ago, and how it is intertwined with current events. Very well written characters with some strong psychological play (with tense interrogations 👀).

Game cover showing some of the characters involved in the story.
Unoriginal and UncreativeUncreativeAndUnoriginal@goblin.band
2024-11-03

Weekly Game Log: 2024-11-4




This is a very low energy week, and a lot of frustration with promising but flawed games.

I played some 
Deadlock with friends for the first time in a while and didn't embarrass myself. I think its big advantage its inspirations and other similar games, is that it's possible to be bad at Deadlock without feeling like your ruining the game for other players.

The Very Brief and Meaningless Adventures of Hero Man is a free RPG maker game. It's a (seemingly) very short and simple timeloop game with a combination of meta-puzzles and simple JRPG combat. I haven't played that much, but it's a fun concept that is kind of ruined by having both Game Over (Restart the timeloop) and regular Game Over (Erase progress).

I played a fair bit more 
Tetrachroma this week, exploring more of the different modes. This was one of my first frustrations. As a game where you just play tetris but with colour matching, this game is incredible. As a game where you need to meet goals and progress, it's incredibly annoying. All the unlocks seem to be gated behind impossible goals, until you realise the natural first step in progressing isn't the first game mode, it's the 5th option of the, 4th mode of the, 3rd menu option, etc. There also seems to be a weird combination of expecting the feats of modern Tetris Grandmaster players, while also having a "IN MY DAY WE DIDN'T NEED INFINITE SPINS..." resentment.

SULFUR is a single player "Extraction" shooter. Where you run through a very repetitive but technically procedural dungeon collecting loot and hoping you don't die before you reach a point where you can escape (or progress deeper). It's a very neat concept with a fantastic setting and great intro. But it's immensely frustrating in many ways. Enemies seem to have a seperate "aesthetic but unlootable" item drop mechanic. Many of them do damage, then play an attack animation, then display a hit indicator. There seem to be a lot of varied items and power ups, and I'm really intrigued by the idea. But after every time I tried it, I wish I'd spent the previous 30 minutes playing something else.

I finished off 
PARANORMASIGHT: The Seven Mysteries of Honjo. I enjoyed the game, but found the ending and last quarter of the game anticlimactic. The game starts with a thrilling, fraught night of horror and death. Then follows it up with an intriguing series of mystery solving events during the day (when the murderous death curses aren't active.) After that point though, it just kinds of ends before the horror can return. There's a brief period where you're expected to jump to past scenes to use your current knowledge, but that is also quite mediocre. Overall it's a great game, with some really interesting commentary on the malleability of myth and legend over time. But I thought it was a bit of a waste of the excellent start.

I also picked up 
Guilty Gear - Strive on a whim, as I haven't played a fighting game in a while. It's fantastic to play and looks incredible. It also has one of the worst and least functional menus I've seen. One of the tutorials is so famously terrible that searching for its subject matter, it auto completes to "Guilty Gear Strive XYZ Tutorial". But as a game where you fight against other opponents, it feels fantastic.

October Game of the Month

Wilmot Works It Out

It's a jigsaw game that completely seized my being for 6 hours. It was the only logical choice after 
Mouthwashing decided to ruin its conclusion with the scourge of "gameplay".

All Games Played


Webfishing: GREAT (Notable)


Quasimorph: Good


Tetrachroma: Good


PARANORMASIGHT - The Seven Mysteries of Honjo: GREAT


Deadlock: Good


The Very Brief and Meaningless Adventures of Hero Man: Good


SULFUR: Okay


Guilty Gear - Strive: GREAT

Unoriginal and UncreativeUncreativeAndUnoriginal@goblin.band
2024-10-27

Weekly Game Log: 2024-10-28




Less radical experimentation this week, I spent a lot of time on a handful of games. It'll be another low energy post this week too. My enthusiasm for this project is waning, and I'm still not quite sure what to do with it post-cohost (
Goblin.Band doesn't quite work as well as I'd hoped. It's fine, but slightly too cumbersome to format and include images). As per my original resolution, I'll see out the year at the very least.

I've returned to 
Quasimorph a lot over the last week. Which is a game about a sci-fi mercenary crew that sends its machine-printed clones on stand alone roguelike combat missions, and uses the proceeds in a space-trading/politics metagame. I "get" the game a lot better than I did at my first time I tried it, and have a decent run going. The writing is clever, and the premise is a good way to wrap actual roguelike gameplay in something slightly more forgiving. I find the meta game a bit simplistic though, and it takes way too much time and effort to get anything remotely near enough to start engaging in the trading aspect. Also there's a story thread that seems to just not happen if you do the wrong mission first?

Tetrachroma got a proper release this week. I haven't played much that wasn't in the demo. Which is fine, because that was fun anyway.

Trans Neuronica is a puzzle game about connecting nodes together with lines of wire without overlapping. Which sounds simple, but it's enough to create some compelling head-scratching puzzles. Unfortunately the game does not limit itself to this mechanic and complicates itself with others that make it less compelling. Most of these aren't too egregious, but the combination of a terrible tile-erasing system (it's extremely difficult to delete one square without deleting either the square next to it and/or the entire route) and boss battles that punish you for erasing tiles incorrectly, is a terrible one. Nearly enough to ruin an otherwise excellent puzzle game.

One of the two games that took most of my time this week is 
PARANORMASIGHT: The Seven Mysteries of Honjo. A supernatural-themed mystery adventure/visual novel set in 1980s Tokyo. The gameplay alternates between visual novel dialogue segments, and light adventure gameplay utilising 360 panoramas of the locations. The narrative parts of the game feature lightly-animated art of the characters talking over these backgrounds, in a way that is extremely effective and well-composed. It reminds me of the excellent Heavens Vault in this regard. Some of the puzzles utilise the mechanics of the game in strange and interesting ways. (Though I wish it would refrain from requiring changing settings in the options menu when this messes up the graphical configuration every time any settings are changed.)

The plot of 
PARANORMASIGHT: The Seven Mysteries of Honjo concerns a number of cursed individuals in the region of Honjo who gained a mysterious power to kill at midnight, and is told hour-by-hour by multiple protagonists with overlapping story branches (there's a story map you'll need to utilise to solve various puzzles). The central mystery of the game is compelling, the setting is well fleshed out with a lot of attention to detail, and the characters have a depth and character to them (even if they are incredibly dumb at times.)

The best game I played this week is definitely 
Wilmot Works It Out. Much like with their previous Wilmot's Warehouse, this game has stumbled onto some secret video game quintessence that allows simple gameplay to completely seize the players attention. In this game, you play as Wilmot who receives a weekly puzzle subscription in the mail from Sam The Postwoman (who provides an update on the story of her life), which you then open on the floor and immediately begin solving, before hanging the completed puzzle on the wall. The gimmick here is that there are extra pieces from other puzzles mixed in, that you have to set aside to solve later as more pieces arrive. While not as stressful or challenging as its predecessor, this game is still absolutely superb. I played the game over two nights, playing roughly 3 hours or so in a row each time.

I also played a bit more 
Webfishing. The game is still great, but not one that really needs revisiting too often.

All Games Played


Webfishing: GREAT (Notable)


Quasimorph: Good


Tetrachroma: GREAT


Trans Neuronica: Good


PARANORMASIGHT - The Seven Mysteries of Honjo: GREAT


Wilmot Works It Out: GREAT (Notable)

LinkSeasonMasterLinkSeasonMaster
2024-10-16

youtube.com/watch?v=ju9xgkqSOPw This week's , "The Storyteller" by Hidenori Iwasaki, is from an utterly phenomenal visual novel I got sucked into last week. If you're up for something this month that's guaranteed to mess with your head in more ways than one, I cannot recommend enough!

2024-02-20

Durchgespielt: #Paranormasight

Sehr unterhaltsame Mystery-Visual-Novel, die zum Miträtseln einlädt. Alle Persönlichkeiten sind interessant, Charakterartwork ist gut, Musik ebenso. Der Plot strapaziert Tropes nicht über, ebensowenig wie ab und zu auftauchendes Meta-Gameplay, wie man es aus der Zero-Escape-Serie kennt. #gaming

2023-12-28

Every last RPS Bestest Best review of 2023 - rockpapershotgun.com/every-las #Paranormasight:TheSevenMysteriesOfHonjo #Cyberpunk2077:PhantomLiberty #Strategy:Turn-BasedStrategy #GhostTrick:PhantomDetective #ShadowGambit:TheCursedCrew #Strategy:Real-TimeStrategy #SixAges2:LightsGoingOut #MultiplayerCompetitive #MultiplayerCooperative #Narrative/StoryDriven #GeometricInteractive #ASpaceForTheUnbound #ResidentEvil4Remake #Shooter:FirstPerson #BestestBests

˗ˏˋ dennu ˎˊ˗dennumight
2023-08-19

That was nice

SevenFisher / deafhrothgarsevenfisher@tech.lgbt
2023-08-13

I played about three hours of this game on Steam and I'm enjoying it! Had my eye for it for good while and it being in VN sale meant I had to get it. Can't wait to read more tomorrow :D

#paranormasight #visualnovel

A screenshot of game called PARANORMASIGHT: The Seven Mysteries of Honjo on Steam.
2023-08-12

#PARANORMASIGHT:本所七大不可思议

一天通关啦!流程14个小时,meta元素最惊喜,立绘画风也不错,假结局BE的时候我十分迷茫,但找到契机就势如破竹,真结局结束的时候的确很意犹未尽

女角色的塑造方面,每个都很精彩,难得

2023-06-01

Indiescovery Episode 11: Our favourite indie games of 2023 so far - rockpapershotgun.com/indiescov #SlayersX:TerminalAftermath:VenganceoftheSlayer #Paranormasight:TheSevenMysteriesOfHonjo #TheLegendofZelda:TearsoftheKingdom #Strategy:Turn-BasedStrategy #IndiescoveryPodcast #VisualNovel&Dating; #AllPossibleFutures #Birdview/Isometric #GoodbyeVolcanoHigh #Survival&Crafting; #BombRushCyberfunk #ElPaso,Elsewhere #ThePluckySquire #Wings

2023-05-15

Paranormasight's director says making a visual novel is always "messy work" - rockpapershotgun.com/paranorma #Paranormasight:TheSevenMysteriesOfHonjo #VisualNovel&Dating; #SquareEnix #Interview #Puzzle

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