Weekly Quake Report
Reported Quakes: 50
#EarthQuake #Quake #Japan
Weekly Quake Report
Reported Quakes: 50
#EarthQuake #Quake #Japan
Daily Quakes
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#EarthQuake #Quake
Magnitude: 2.5 Intensity: 1 Depth: 10000m
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Details: 2026-02-12 JST 13:05:50
Location: 秋田県内陸北部 (Northern Inland of Akita Prefecture)
Map: https://www.google.com/maps/place/40°120%20N+140°3559%20E/@40.2,140.6,10z
#EarthQuake #Quake #Japan
Magnitude: 3.4 Intensity: 1 Depth: 80000m
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Details: 2026-02-12 JST 07:39:45
Location: 福島県中通り (Nakadori, Fukushima Prefecture)
Map: https://www.google.com/maps/place/37°2359%20N+140°480%20E/@37.4,140.8,10z
#EarthQuake #Quake #Japan
Magnitude: 5.2 Intensity: 3 Depth: 60000m
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Details: 2026-02-12 JST 03:00:52
Location: 北海道東方沖 (Off the east Coast of Hokkaido)
Map: https://www.google.com/maps/place/44°60%20N+147°300%20E/@44.1,147.5,10z
#EarthQuake #Quake #Japan
Magnitude: 4.3 Intensity: 3 Depth: 60000m
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Details: 2026-02-12 JST 02:28:35
Location: 青森県東方沖 (Off the east Coast of Aomori Prefecture)
Population of Aomori-ken: 1180000
Map: https://www.google.com/maps/place/41°300%20N+142°00%20E/@41.5,142.0,10z
#EarthQuake #Quake #Japan
[Перевод] Компилируем Quake, как будто на дворе 1997 год
Первые исполняемые файлы Quake ( quake.exe и vquake.exe ) программировали на HP 712-60 с NeXT и кросс-компилировали при помощи DJGPP, запущенного на DEC Alpha server 2100A. В июне 1996 года, после выпуска игры, id Software, озабоченная стагнацией NeXT, решила поменять стек разработки. Сразу после выпуска Quake мы перешли на оборудование Intergraph с Windows NT. - Джон Кармак [1] Следующие версии Quake ( winquake.exe , glquake.exe ) и QuakeWorld ( qwcl.exe и qwsv.exe ) разработаны и скомпилированы в Windows NT с помощью Visual C++ 4.X. В этой статье описываются этапы по воссозданию процесса сборки двоичных файлов Quake win32 в том виде, в котором он происходил в 1997 году.
Magnitude: 3.5 Intensity: 1 Depth: 0m
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Details: 2026-02-11 JST 19:36:09
Location: 宗谷地方南部 (Southern Soya Region, Hokkaido)
Clustering: 3 quakes reported in a 10km radius during the latest 7 days.
(most recent quakes in cluster, oldest to newest)
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Map: https://www.google.com/maps/place/45°00%20N+142°1159%20E/@45.0,142.2,10z
#EarthQuake #Quake #Japan
Magnitude: 3.5 Intensity: 2 Depth: 20000m
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Details: 2026-02-11 JST 17:36:24
Location: 静岡県西部 (Western Shizuoka Prefecture)
Map: https://www.google.com/maps/place/34°5359%20N+137°480%20E/@34.9,137.8,10z
#EarthQuake #Quake #Japan
Magnitude: 3.2 Intensity: 1 Depth: 60000m
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Details: 2026-02-11 JST 16:46:59
Location: 千葉県東方沖 (Off the east Coast of Chiba Prefecture)
Map: https://www.google.com/maps/place/35°2359%20N+140°240%20E/@35.4,140.4,10z
#EarthQuake #Quake #Japan
Daily Quakes
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#EarthQuake #Quake
Magnitude: 3.7 Intensity: 1 Depth: 90000m
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Details: 2026-02-11 JST 13:31:01
Location: 釧路地方中南部 (Central and southern Kushiro Region, Hokkaido)
Map: https://www.google.com/maps/place/43°120%20N+145°1159%20E/@43.2,145.2,10z
#EarthQuake #Quake #Japan
Dug up a Quake episode I started a long time ago. Back to work on it now!
#Quake #leveldesign #lowpoly #gamedev #trenchbroom
Magnitude: 5.1 Intensity: 1 Depth: 10000m
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Details: 2026-02-11 JST 03:52:15
Location: 関東東方沖 (Off the east Coast of Kanto)
Map: https://www.google.com/maps/place/35°360%20N+143°540%20E/@35.6,143.9,10z
#EarthQuake #Quake #Japan
Magnitude: 3.6 Intensity: 1 Depth: 60000m
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Details: 2026-02-11 JST 01:12:46
Location: 千葉県南東沖 (Off the southeast Coast of Chiba Prefecture)
Map: https://www.google.com/maps/place/34°360%20N+140°1159%20E/@34.6,140.2,10z
#EarthQuake #Quake #Japan
Port of Half-Life 2 (2004) to Quake(World)
"The game is not playable from start to finish. You can play deathmatch and other odd modes."