I'm adding visual bells. I don't feel like learning how to do layers in GIMP, so shall do it in #phaser.io code: a container that manages the order and alpha transparency of its contents. Probably. #indiegamedev #gamedev #sologamedev #Quintrum
I'm adding visual bells. I don't feel like learning how to do layers in GIMP, so shall do it in #phaser.io code: a container that manages the order and alpha transparency of its contents. Probably. #indiegamedev #gamedev #sologamedev #Quintrum
How is the full version [of #Quintrum] planned to differ from the Early Access version?
I would like to achieve the following before launch:
* Show the score
* A more consistent visual aesthetic
* Smaller blocks, to fit more stuff on the screen
To be continued...
I've enhanced Quintrum's animations to be smooth and detailed during rotations, reflections, or shifts, creating an impression of tangible pieces. Unlike other block-dropping games that simply pop pieces into place, I'm elevating the experience. #Quintrum #indiegamedev
Greetings, block-dropping fans! CryonautLex here. I am an indie dev working on a #Tetris -like game called Quintrum. I'm thrilled to share that I'm now an official Steam partner, which is a huge step forward for me and the game. I'm also working hard to get a demo available ASAP. Hoping you can experience the excitement of #Quintrum for yourself! Whether you're an action puzzle enthusiast or a gamer looking for your next challenge, I can't wait for you to dive into this new adventure. Stay tuned