#Repixture

PixelZonepixelzone
2025-12-14

We're almost finished with "Pixel Animals," new animals will be added gradually. Now we just need drops and items, and the ability to tame them with items from other mods 🫎 🐯

@mdhughes
I haven't tried Asuna yet, but I've been playing some #Repixture which has its own vibe that is different and fun, and even has a user manual.

Another nice thing, the Luanti launcher starts immediately and opening a world takes just a few seconds, even on my mediocre computer.

Current example output of the WIP village algorithm in #Repixture.

#GameDev #Luanti #screenshot

A bunch of wooden huts at a swampland, viewed from above. A few wide paths connect them.

The last time I touched villages in #Repixture was last year, with the goal to overhaul village generation completely and to make it possible that villages work on non-flat terrain, too.

The current WIP algorithm can place down houses on most terrains while preserving vegetation. That’s nice, but not enough. What is missing is generating good paths between the houses.

#GameDev #Luanti

I’ve started experimenting with villages in #Repixture again, and maybe a new possible style. This screenshot just shows a bunch of schematics.

#GameDev #Luanti

A bunch of cobblestone houses on a grass field with a few bushes and trees viewed from above.
2025-10-14

@leadore I tried #repixture before and enjoyed it :-) But my days were longer and I had less rain (maybe this depends on the biome?) I do not think it is hardcore but maybe the respawn is at 0,0 and the starting point is not 🤔 Is this right, @Wuzzy ?

Tried #luanti #repixture. Has anyone else played it? Days were only 5 minutes long and it rained all night every night. Started to make some progress, was killed by a mob, and respawned in some completely different part of the world. You can't display your coordinates so I had no idea how to get back. Wandered around and couldn't find the area where I had originally spawned and built in, so I guess that's about it for that! Maybe it's supposed to be like hardcore but instead of losing the world you get sent somewhere else to start from scratch?

My game #Repixture now has its own proper website:

🌐 wuzzy.codeberg.page/Repixture/

The game manual that was hosted on this URL has been moved to a subpage.

#web #Luanti #game #sandbox #announcement

Today I’ve worked on making a simple website (1 page) for #Lazarr! and an early website prototype for #Repixture, too. They’re not online yet but I plan to publish at least the #Lazarr! website soon(ish).

#WWW #web #gamedev #Luanti

Just a normal river in #Repixture.

#screenshot #game

A river basin underwater. Several algae and seagrasses decorate the sandy floor. The player character stands in the center and is slowly losing breath.

I’ve released #Repixture version 3.18.0!

Just a quick update for the spyglass. It now adds a fancy on-screen border and switches camera mode to first person. That’s it! (apart from translation updates)

▶️ ContentDB page: content.luanti.org/packages/Wu

#Luanti #game #release

A village at night seen through a spyglass.

Quick bugfix #release for #Repixture. Version 3.17.3 is out now!

Player hunger bar was accidentally refilled on rejoin, this update fixes it. The rest is just maintenance stuff.

▶️ ContentDB page: content.luanti.org/packages/Wu
▶️ Release notes: forum.luanti.org/viewtopic.php

#Luanti #game

@aral @Codeberg Ah, thanks for the context. 👍

I also got a similar message for #Repixture and it was already deleted after a few minutes. I knew it was #spam because it claimed my project had "outdated libraries" but it doesn't use libraries.

But with your added context that this is an impersonation/defamation attempt so we collectively hate someone uninvolved it makes a LOT of sense now.

That's a kind of #SocialEngineering that wasn't on my radar yet and it is fucking disgusting. 😡

With #Luanti (formerly #Minetest) version 5.10 out, games can finally use the #gettext PO format natively.

I've recently updated #Repixture to use this format, which makes the translation process much simpler. Previously, I had to use a hacky Python script to convert between formats before I could upload the texts to Weblate. Now it can be used natively.

▶️ Repixture translations: translate.codeberg.org/project

#GameDev #translation

2024-10-25

Kinda an understatement, his village was being attacked by zombies from the #zombies4test mod at the time. #repixture #luanti #minetest

A repixture villager in a tree during rain saying he's not in a good mood. Art style is a colorful voxel world where most things are block shaped.

I'm happy to announce the release of #Repixture 3.17.0!

This update adds fir trees and several small improvements and bugfixes.

▶️ Release announcement: forum.minetest.net/viewtopic.p
▶️ ContentDB/Download: content.minetest.net/packages/

#Luanti #Minetest #Gaming

A forest with many fir trees, fir saplings and various fir wood blocks. A sign says "The Fir Update".

@Dirkfried I may writ e the technical details later.

But yes, I suppose it can be adapted to MTG but also #Repixture. As long the explosives are not converted into moving objects (like in #VoxeLibre), adaption should be possible.

I haven’t tested how much this solution scales yet.

WITH moving objects, this becomes infinitely more difficult and I currently don’t have a good idea.

In #Lazarr!, I recently improved the performance of bomb explosions. Previously, blowing up even a small chain reaction of bombs can cause the FPS to drop sharply. But now it can handle a chain reaction of 48×48×48 bombs fine. This is not a realistic situation for actual levels, but it's nice to know the game can pass this stress test.

I think my new method would work well for the TNT in #Repixture as well.

#GameDev #Luanti #Minetest

Today is the 2nd and last day of the #Codeberg #translathon. A hackathon, but for translations.

I have submitted my 3 game projects #Repixture, #Lazarr! and #Glitch. To my surprise, Spanish got translated very fast for Lazarr! 🙂

And I also contributed a bit to other games like #HurryCurry or #Librerama.

codeberg.org/Codeberg/translat

#translation

2024-10-07

@gamingonlinux getting lua deep into games on #minetest engine lately, had my first ever free and open source contributions in some easy fixes to the revived #zombies4test mod's #repixture compatibility.

Exoerimenting with spawning the zombies in #voxelibre and got most things working but that isn't merged yet (they already worked in #mineclonia by the time I heard the project started back up)

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