#RoguelikeCelebration

2025-03-18

We're now in Yerba Buena, near the amphitheatre, stocked up with Canadian snacks and a convenient picnic blanket. Come say hi! #gdc2025 #roguelikecelebration

2024-11-11

See also everest pipkin's talk from last year's #RoguelikeCelebration: The Fortunate Isles - Fragment Worlds, Walled Gardens and the games that are played there

youtube.com/watch?v=O78uYtUZKY

Couple of favourites from #roguelikecelebration so far:

Inverse Terrain Solver youtube.com/watch?v=FaLUhh_Vfm

The Psychology of Why Roguelikes Keep Us Playing youtube.com/watch?v=KtQh4QrsUz

Is There More to Game Architecture than ECS? youtube.com/watch?v=JxI3Eu5DPw

Oh no, just discovered the #roguelikecelebration talks and there are waaaaay too many interesting ones. youtube.com/@roguelikecelebrat

2024-10-26

The original Rogue level algorithm picks a width for each room between 4 and 25, and a height between 4 and 7.

Ignoring "gone" rooms, that gives 22^9 * 4^9 possibilities with only a 32-bit seed. So some combinations of rooms must be impossible! How does the subspace of rooms produced by the limited seed space compare with the theoretical distribution if rnd() was really random?

Weekend project, maybe? I have been thinking ever since #RoguelikeCelebration about how small RNG seeds (or poor PRNG algorithms) limit the expressive range of PCG in ways that might be unexpected.

#ProceduralContentGeneration #PseudoRandom #Rogue

2024-10-26

also don't miss this beautiful dive into math joy from @tesseralis at #RoguelikeCelebration

youtube.com/watch?v=5_UET-rUtG

∴ esoterik ∴d6@merveilles.town
2024-10-26
2024-10-22

My Talk on Mystery Dungeon for Roguelike Celebration
They haven't broken the talks apart into individual videos yet, but in the meantime you can see my presentation overview of the 31, give or take a couple depending on precise definition, games in the Mystery Dungeon series here, queued up
setsideb.com/my-talk-on-myster
#niche #play #chunsoft #japanese #mysterydungeon #niche #presentation #roguelike #roguelikecelebration #spikechunsoft #video

2024-10-22

#RoguelikeCelebration's two days of talks are viewable on their Youtube channel. You can see my talk on #MysteryDungeon here within the archive of Saturday's programming, the link is timecoded to jump to just before my presentation: youtube.com/live/oRaILJ_1nqs&t

2024-10-21

realized it looks like i never did an introduction post.
😳 *long breath*
hi. i'm a physicist by training but creatively attracted to stories: less in their telling and more in enabling their emergence, with other people or through code. also, roguelikes. i have one #LDJam (1)
and one short story (2) to my name, but carry 30 years of prototypes and experiments and drafts (3). i've been rediscovering myself since july 2022, and while a lot has happened, and i'm getting better but not quite ready yet. thank you for dropping by. also, #RoguelikeCelebration is the bestest.

1) obligatory "i'll revisit this one day" -- gureito.itch.io/shieldmaiden-l
2) my story "Echo's Rubedo" is part of the anthology "The Machines That Make Us" tychebooks.com/machines-that-m
3) some of them are available in here journal.gureito.info/

Had some fun exploring #RoguelikeCelebration 2024! (featuring music by Quietgecko! )#roguelike youtube.com/watch?v=IstpoTqQln

sara the ninth 💀sara@xoxo.zone
2024-10-21

What an absolutely amazing #roguelikecelebration !

There’s so many talks I’m going to have to revisit and several more I missed and will have to catch.

It was truly a gift! So grateful to the organizers and the speakers!!!

2024-10-21

Math! Math! Math! #roguelikecelebration

2024-10-21

Awesome talk from Nat (tesseralis) again this year, ending #RoguelikeCelebration on a terrific energy.

tesseralis.site/

2024-10-21

Reminded of #RoguelikeCelebration speaker Nat Allison's "Labyrinth of Polyominoes" minos.tessera.li/intro, which is totally my jam.

I really want to put together a talk on Sol LeWitt and exhaustive combinatorial enumeration but I don't have all the pieces yet.

2024-10-20

In honor of #RoguelikeCelebration which is currently going down I made a broughlike -- it plays in the browser, works on mobile and the enemy logic is…not great. I learned a bit more about flood fills, and am pretty pleased with this for a weekend project.

smallandnearlysilent.com/broug

smallandnearlysilent.com/broug

∴ esoterik ∴d6@merveilles.town
2024-10-20

gave my #RoguelikeCelebration talk tonight and it went well!

here are my slides: plastic-idolatry.com/erik/medi

(slides were generated using the adelie ROM so the PDF was created using screenshots. i will try to create a more accessible, text-based PDF soon.)

2024-10-20

Tree-based Reconstructive Partitioning is an interesting technique. From the talk by Emily Halina at #RoguelikeCelebration.

1. Have Monte Carlo Tree Search play a (human-authored) level
2. Record each cell that MCTS successfully visited as a "binary map" of the level
3. Partition the level into segments, and scan the original map for source regions with minimum edit distance to match. Copy those regions.
4. Place enemies/obstacles based on how often MCTS ended its run.

#TreeBasedReconstructivePartitioning #ProcGen #PCG

Overview slide with the four steps listed.Step 2: Reconstructing the Level.

We use the MCTS data to create a binary representaiton of the level
- where the player has been -> empty
- where the player hasn't been -> fullStep 3: Filling in the Details

We fill in the details of the new level using Binary Space Partitioning.

[Shows a region of the binary space map that needs filling in, and a region of the original map that has been chosen.]
2024-10-20

Way to go, OpenAI, for poisoning the well to the extent that slides like this are now needed. #RoguelikeCelebration

(This is a talk on Tree-based Reconstructive Partitioning.)

Wait ... isn't machine learning bad?

Today, we are talking about small models which learn patterns from data.
- require no more power than developing a game normally
- fully consensual use of minimal data; no web scraping or evil stuff
2024-10-20

Leaning into the complete chaos at #RoguelikeCelebration with the Orb Pondering Simulator.

Screenshot showing the Orb Simulator at #RoguelikeCelebration -- a visual and audio experience by the Roguelike Celebration chat.

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