We're now in Yerba Buena, near the amphitheatre, stocked up with Canadian snacks and a convenient picnic blanket. Come say hi! #gdc2025 #roguelikecelebration
We're now in Yerba Buena, near the amphitheatre, stocked up with Canadian snacks and a convenient picnic blanket. Come say hi! #gdc2025 #roguelikecelebration
See also everest pipkin's talk from last year's #RoguelikeCelebration: The Fortunate Isles - Fragment Worlds, Walled Gardens and the games that are played there
Couple of favourites from #roguelikecelebration so far:
Inverse Terrain Solver https://www.youtube.com/watch?v=FaLUhh_Vfmk
The Psychology of Why Roguelikes Keep Us Playing https://www.youtube.com/watch?v=KtQh4QrsUzs
Is There More to Game Architecture than ECS? https://www.youtube.com/watch?v=JxI3Eu5DPwE
Oh no, just discovered the #roguelikecelebration talks and there are waaaaay too many interesting ones. https://youtube.com/@roguelikecelebration/videos
The original Rogue level algorithm picks a width for each room between 4 and 25, and a height between 4 and 7.
Ignoring "gone" rooms, that gives 22^9 * 4^9 possibilities with only a 32-bit seed. So some combinations of rooms must be impossible! How does the subspace of rooms produced by the limited seed space compare with the theoretical distribution if rnd() was really random?
Weekend project, maybe? I have been thinking ever since #RoguelikeCelebration about how small RNG seeds (or poor PRNG algorithms) limit the expressive range of PCG in ways that might be unexpected.
also don't miss this beautiful dive into math joy from @tesseralis at #RoguelikeCelebration
the video for my #RoguelikeCelebration talk on #uxn just went up!
My Talk on Mystery Dungeon for Roguelike Celebration
They haven't broken the talks apart into individual videos yet, but in the meantime you can see my presentation overview of the 31, give or take a couple depending on precise definition, games in the Mystery Dungeon series here, queued up
https://setsideb.com/my-talk-on-mystery-dungeon-for-roguelike-celebration/
#niche #play #chunsoft #japanese #mysterydungeon #niche #presentation #roguelike #roguelikecelebration #spikechunsoft #video
#RoguelikeCelebration's two days of talks are viewable on their Youtube channel. You can see my talk on #MysteryDungeon here within the archive of Saturday's programming, the link is timecoded to jump to just before my presentation: https://www.youtube.com/live/oRaILJ_1nqs&t=22238
realized it looks like i never did an introduction post.
😳 *long breath*
hi. i'm a physicist by training but creatively attracted to stories: less in their telling and more in enabling their emergence, with other people or through code. also, roguelikes. i have one #LDJam (1)
and one short story (2) to my name, but carry 30 years of prototypes and experiments and drafts (3). i've been rediscovering myself since july 2022, and while a lot has happened, and i'm getting better but not quite ready yet. thank you for dropping by. also, #RoguelikeCelebration is the bestest.
1) obligatory "i'll revisit this one day" -- https://gureito.itch.io/shieldmaiden-ludum36
2) my story "Echo's Rubedo" is part of the anthology "The Machines That Make Us" https://tychebooks.com/machines-that-make-us
3) some of them are available in here https://journal.gureito.info/
Had some fun exploring #RoguelikeCelebration 2024! (featuring music by Quietgecko! )#roguelike https://www.youtube.com/watch?v=IstpoTqQlns
What an absolutely amazing #roguelikecelebration !
There’s so many talks I’m going to have to revisit and several more I missed and will have to catch.
It was truly a gift! So grateful to the organizers and the speakers!!!
Math! Math! Math! #roguelikecelebration
Awesome talk from Nat (tesseralis) again this year, ending #RoguelikeCelebration on a terrific energy.
Reminded of #RoguelikeCelebration speaker Nat Allison's "Labyrinth of Polyominoes" https://minos.tessera.li/intro, which is totally my jam.
I really want to put together a talk on Sol LeWitt and exhaustive combinatorial enumeration but I don't have all the pieces yet.
In honor of #RoguelikeCelebration which is currently going down I made a broughlike -- it plays in the browser, works on mobile and the enemy logic is…not great. I learned a bit more about flood fills, and am pretty pleased with this for a weekend project.
gave my #RoguelikeCelebration talk tonight and it went well!
here are my slides: http://plastic-idolatry.com/erik/media/uxn-permacomputing-and-roguelikes.pdf
(slides were generated using the adelie ROM so the PDF was created using screenshots. i will try to create a more accessible, text-based PDF soon.)
Tree-based Reconstructive Partitioning is an interesting technique. From the talk by Emily Halina at #RoguelikeCelebration.
1. Have Monte Carlo Tree Search play a (human-authored) level
2. Record each cell that MCTS successfully visited as a "binary map" of the level
3. Partition the level into segments, and scan the original map for source regions with minimum edit distance to match. Copy those regions.
4. Place enemies/obstacles based on how often MCTS ended its run.
Way to go, OpenAI, for poisoning the well to the extent that slides like this are now needed. #RoguelikeCelebration
(This is a talk on Tree-based Reconstructive Partitioning.)
Leaning into the complete chaos at #RoguelikeCelebration with the Orb Pondering Simulator.