#SpaceChem

Rob Streetingrobsws@hachyderm.io
2025-03-16

Returning to #spacechem something like 10 years after starting it, to try and finish this thing off once and for all. There's nothing quite like the satisfaction of watching a finished solution at work in a #zachtronics game :)

2024-10-08

#Zachtronics catalogue sale now through 10/17, everything 50% off! I love their open-ended engineering puzzle games, and there are a few other genres thrown in there too. Now's a good time to pick up any of their games if you've been on the fence. store.steampowered.com/sale/za

#IndieGames #GamingDeals #Solitaire #PuzzleGames #SpaceChem #Infinifactory #OpusMagnum #LastCallBBS #BBS #Exapunks #ShenzhenIO #TIS100 #IroncladTactics

2024-02-20

I recently fell into the zachtronics rabbit hole.

social.bitwig.community/@rwmpe

zachtronics.com/

The puzzles are described as "crack for engineers".

Imagine trying to solve problems using alien technology with weird constraints.

#zachtronics
#spacechem
#puzzlegame

2024-01-18

Playing Baba really got me in the mood of replaying #SpaceChem , so I am.
Probably the best puzzle game I ever played.
Maybe this time I'll finish it!

2023-11-26

I couldn't put my finger on it at first, but the Motherboard mini-game in #GenshinImpact actually reminds me of #SpaceChem .
Really REALLY good puzzle game (and not an easy one in the latter stage).
Try it out, it has my seal of approval.

Do you also have this feeling about #gaming?

I played #Satisfactory recently. I really like it. And I like games like #Spacechem (haven't played #Factorio, but I think it is cool).

Many say it is essentially #programming. And since I'm a #programmer, I naturally love this kind of stuff.

But I can't play them for too long.

Why?

Because I develop software, it's my day job. And develop more as pet projects occasionally. Idea of sinking hundreds of hours more into a game like that repels me.

2023-08-27

Trying to play through #SpaceChem again. Like every #Zachtronics game, there's a certain point where the difficulty curve goes from "hard" to "my brain actually feels bruised at the end of each puzzle"

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