I had a little bit of much needed break from the day job, and that lets me make more progress on the game. I did some small but much needed code refactoring, and I have begun to create the stage 2-4.
This stage won''t introduce much more in terms of mechanics - just a simple to understand battle gate - but it will still have its own identity... mostly because it does down instead of up :floofWoozy:.
Other than that, the defining aspects of this stage will be the relatively large starting power of the player (10000 instead of the usual 5) and forced spike tiles if you want to go back to the surface - and you WILL want to go back at some point of your journey.
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