#Troxel

Vague Rantvaguerant
2017-09-14

Attempted a very rough "Mayan pyramid", taking some inspiration from El Castillo at Chichen Itza.

Not super happy with it; it feels kinda "my first voxel"-y given it's mostly made of big squares on other big squares.

I guess something I find interesting with voxels (and maybe real art? I don't art) is judging when shadow needs burning in. This is all made limestone, differentiated only by shadows.


photo by Daniel Schwen, cc-by-sa 4.0

Vague Rantvaguerant
2017-09-05

hello yes am i speaking to shitposting?

Vague Rantvaguerant
2017-09-05

More nonsense, this time a (with Game Boy Player and Memory Card 251!). Had to make it a GIF to show the handle.

I spent way too long plotting the underside which you can't even see here. Rendered with , captured with .

Vague Rantvaguerant
2017-09-04

only '80s kids will recognize this as a "joystick" ah fuck i ruined it now everybody knows

It's a QuickShot I, the old bastard you could get for pretty much any 8-bit system at the time. I had a couple with a .

Plotted in , then exported and rendered in the HTML5 voxel viewer, .

Vague Rantvaguerant
2017-09-01

Did a bit more work on this duck-type Pokémon. Fattened up torso, used sprites from other angles to get better feel for dimensions and coloring in parts of side sprite that can't be seen, like between wings.

Also did some touch-ups to areas like beak and tail to actually make it identical to the NES sprite when viewed from sides; previously I had some fudging where I had messed with it, but it seemed neat to match original.

New palette, too.

mastodon.social/media/Icci3tfp

Vague Rantvaguerant
2017-08-31

Voxelized this duck from an unspecified video game. Plotted in on Nintendo , then exported the model and rendered with .

mastodon.social/media/e44Xm5ah

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