#TurnBased

And finally, the Encounters. Unique to each biome, these random events break the loop to provide well-needed bonuses, narration or dangerous traps. Like the Overseer, who'll demand a toll. But you'll get to know her more and more as you keep running into her. #Godot #gamedev #turnbased

Isoterick screenshot. A special libary room with a Spectre-colored sky. A tall female ghost stands in the middle, the groud littered with paper, wearing shining oversized glasses. She's the Overseer and she's currently threatening the player.
"And now, I catch you wandering the halls instead of being in class?!"

Next, the Grimoire Slots. An essential balancing tool that limits the number of permanent spells you can have. Those don't disappear when you change floors and can be used any number of time, after a cooldown. Some artefacts may increase the number of slots you have! #Godot #gamedev #turnbased

Isoterick screenshot. In a regular library room, the player has just found a Grimoire, a permanent spell. The Grimoire is for a Fulminous Coat spell. However, their 3 Grimoire slots are filled with Cyclopean Wallop, Animaekinesis and Plane Walk. They can either sell one of those three or sell the one they just found.

Let's do an overview of the 3 systems added to Isoterick those past few days. They were planned from the start but I was waiting for the loop to be solid and fun in itself before adding them! First up is the Tutorial. Dynamic and itemized, it's pretty self-explanatory. #Godot #gamedev #turnbased

Isoterick screenshot. In the starting room, the portal still smouldering, the player stands in the middle. They're zoomed in and in color while the rest of the room is in blue-tinted grayscale. A tutorial bubble is open. It displays the Archmage's Staff in a teacher's hat, and it says: "This is you. You can move by clicking on a tile. Every action and move costs and Action Point. Once out of Action Points, click the 'End Turn' button."

Just released a big update to my game with a whole new area to explore!

See the full list of changes on store.steampowered.com/news/ap

#screenshotsaturday #roguelike #turnbased

Screenshot of Rootin' Tootin' Lootin' & Shootin'

A jungle with lots of pools of lava, a plant with sharp teeth and a colourful velociraptor.
YAWP Games | Wishlist now!MazeWars
2025-05-21

Player+Mobs movement is now smoother!

So I decided, as it was commented several times, to do it now as it would improve a lot also the quality of the videos shared hehe

WDYT? Better?

2025-05-19

News: Norse: Oath of Blood - Rundenbasierte Strategie, Wikinger und Dorfmanagement, was braucht man mehr?

News: Norse: Oath of Blood - Turn-based strategy, Vikings and village management, what more do you need?

evolution-of-silence.de/mainpa

#Norse #turnbased #management #gamenews

YAWP Games | Wishlist now!MazeWars
2025-05-19

New mobs can now attack! ... though it mostly impossible to catch them haha

I'll add some kind of "leap" to all the 3 types of default player combat styles, which I still have to even work on haha.

YAWP Games | Wishlist now!MazeWars
2025-05-18

Added 3 different combat styles (melee=red, range=green, magic=blue), changed the mob colors accordingly and now selecting them shows the range of each one.

Now I'll have to make the Range and Magic attack and pathfind to that range.

YAWP Games | Wishlist now!MazeWars
2025-05-17

And now you can select enemies and see their attack range.

This is in preparation for the next enemy which will be a range one.

YAWP Games | Wishlist now!MazeWars
2025-05-16

Now it feels more like a game, it has objectives required to exit/complete the level.

I'll add other randomized objectives so it's more challenging and interesting.

2025-05-15

Thanks for hosting #TurnBasedThursday! GearHead Caramel is a #TurnBased #Mecha #RPG which is both released and in constant development, because I am an oldschool #Roguelike #SoloDev and that is how we operate. Latest version adds unique weapons/artifacts. store.steampowered.com/app/1565090/...

A screenshot from GearHead Caramel. Following battle, the party has obtained the unique weapon the Flail of Mareton.
Landgraab Industries πŸ™οΈLandgraab_Industries@mstdn.games
2025-05-15

Barrage, a turn-based boardgame style economic strategy game where you develop a hydroelectric corporation, released on Steam.

store.steampowered.com/app/287

Discussion: lemmy.world/post/29693716

#indiegame #tycoon #turnbased

The new Isoterick build is coming along nicely, decided to celebrate by recording a new completed run! (there was just ONE bug, can you spot it?) #gamedev #godot #turnbased #myfirstyoutubeminiature www.youtube.com/watch?v=AXuP...

Fighting the Bullying Horde wi...

Izzy πŸͺ„ Scaledeepdarkgnostic@mastodon.gamedev.place
2025-05-12

When you have tunic that is drinkable.

#roguelike #turnbased #indiedev #gamedev #games #indeigame #bug

I had a lot of spell ideas while toiling on UIs, now I get to make them all πŸ₯° #Godot #turnbased #gamedev

TECC :archlinux:73CC@social.tchncs.de
2025-05-12

I love #turnbased strategy and #4X #games because they give me full control over every decision without the pressure of real-time reactions. I enjoy #building empires, #managing resources, and #planning several moves ahead. Every choice matters β€” whether it’s expanding my territory, negotiating with rivals, or preparing for war. It’s incredibly rewarding to see a long-term plan succeed. These games test my patience, intelligence, and adaptability.

#TurnBasedStrategy #4XGames #EmpireBuilder #ThinkAhead #GamePlan

image

now that I'm out of UI jail I'm free to start adding new spells and artefacts 😌 Really wanted to do this one for a while: Mind Control! #godot #gamedev #turnbased

2025-05-10

At last, #SoliumInfernum victory. I always have fun playing Belial. #PCStrategy #StrategyGames #TurnBased

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