#Vodari

Bei dem Artwork hier aus "Under the Seas of Vodari" muss ich einfach an Arielle die Meerjungfrau denken. Ich glaub ich geb mir den Film bald nochmal.

#dnd #ttrpg #pnpde #SoV #Vodari

ein Wesen mit männlichem Oberkörper und Oktopus-Tentakel als Beine in blauer Farbe

Shadowrun für Samstag ist geplant. Bock drauf. Könnte eeecht lustig werden.

Vielleicht reaktiviere ich die Vodari-Seefahrts-Kampagne. Das Windstärke10 Museum und die Nordsee haben das Feeling dafür wieder aufleben lassen.

#ttrpg #pnpde #sr5 #dnd #Vodari #SeasOfVodari

Jared Rascher (He/Him)WhatDoIKnowJR@dice.camp
2024-08-14

X-Marks the Spot (Vodari Voyages 5e SRD)

Time to get back to work on the THIS blog as well . . . we're taking a look at the second offering from the Vodari Voyages Patreon, X-Marks the Spot, and adventure generator for #DnD5e #5eSRD #Vodari

whatdoiknowjr.com/2024/08/13/x

2024-08-14

We’ve got another release from the Vodari Voyages Patreon, supporting the Seas of Vodari Setting, which, if you aren’t up to speed, you can read about at these links:

Let me explain. No, there is too much. Let me sum up. Seas of Vodari is a 5e SRD setting where all of the major nations are separated into different islands, facilitating high fantasy age of sail and swashbuckling adventures, as well as integrating various undersea races into the narrative of the world.

The first offering from the Vodari Voyages Patreon was a heist adventure in the capital city of the setting’s goblin nation. This time it’s more of an adventure toolbox than a standard adventure.

Disclaimer

I’m a patron of the Seas of Vodari Patreon, which is how I received this adventure. I’ve received review copies for Vodari material in the past, but not today! I have not had an opportunity to run or play through this material, but I’ve very familiar with D&D 5e both as a player and as a dungeon master.

Credits

Designer: Shawn Ellsworth
Additional Design: Tomas Gimenez Rioja
Editing: Brandes Stoddard
Graphic Design: Dave Jumaquio
Illustration: Mariam Trejo
Cartographers: Dave Jumaquio

Mapping out the Product

This is an 11-page PDF and . . . there isn’t a whole page dedicated to the 5e OGL, because it’s referencing the SRD that’s in Creative Commons now. Am I going to miss that wall of text in future 5e products? I’ll survive.

This has the same artwork that graces the rest of the Seas of Vodari line, and I’m a big fan of it. I hope they keep this style across the line in the future. We get some artwork portraying some rival captains as well as art for the Cannon Golem, a new monster for this product.

What Am I Looking At?

I mentioned above that this is as much a toolkit as it is an adventure. What I mean by that is that the adventure is an outline that goes something like this:

  • PCs get treasure map
  • PCs sail to the island with the treasure
  • PCs explore the island and run into some hazards
  • PCs find the treasure and fight the treasure’s guardian
  • PCs are ambushed by their rivals

The toolkit is what you hang on that structure. There are tables for the following random elements:

  • Treasure
  • Sea Monsters
  • Landmarks
  • Locations
  • Guardian
  • Rival Crew
  • Traps & Hazards

Depending on how you use the material from the tables, the PCs may have accidentally stumbled across the treasure map, they might win it gambling, or there may be a sailor that wants to pay the PCs back for some favor or another, so long as they take the sailor with them to find the treasure. I’m sure nothing bad has ever happened when a sailor shows up out of nowhere to help you follow a treasure map.

In addition to the information on the tables, a few paragraphs describe how you may want to expand the individual entries. I appreciate some of the entries, like the Feylands Glade, to remind you this isn’t our Age of Sail, this is a fantasy setting that has its own treasure maps and honest crews just trying to make a living by innocently looking into tales of hidden wealth.

My favorite part of this is the rival crews. Each of these is summed up in about two paragraphs, so the descriptions do a lot with the amount of space they take up. The names of the ships do a lot of heavy lifting and the details on the captains, their names, motivations, and the stat blocks to use for their crew are all elements that work together to efficiently communicate a theme.

There are a lot of details for a short product. The paragraphs for “starting the adventure” provide some nice variety, sometimes assuming the PCs have agency in getting the map, sometimes having the PCs stumble over it. Sometimes the PCs know exactly who their rivals are from the start and may even clash with them before they get to the island, and other times, they are the third-act surprise.

Wind in Our Sails

This is a fun toolkit, and you may not want to use it more than once with the same group, but it’s a great fallback when you just want to have a fun game session that is very on-theme with the setting. I’m really impressed with how much detail and flavor gets worked into one or two-paragraph descriptions.

Storm on the Horizon

If I have any real complaint, it’s that this feels like it’s a wee bit higher level than I want for this kind of adventure. The adventure assumes 8th level characters. Is that a big deal? No, but I feel like the kind of archetypical adventure this represents is something that should be hitting the players earlier, maybe around 5th level? The outline is light enough that it shouldn’t be too hard to modify, although I will say the scaling suggestion sidebar is a little basic, and probably could have been left out.

Recommended–If the product fits in your broad area of gaming interests, you are likely to be happy with this purchase.

We’re two products in, and I feel like I’m getting my money’s worth from the Patreon. I am already a fan of the setting, and I am enthusiastic about having more tools to support the setting. The rivals have a lot of personality, and the variety of adventure beginnings is flexible for keeping things fresh and providing inspiration. I’m looking forward to what comes next, and I’m interested to see what other “toolkits” might be on the way to facilitate using the setting.

https://whatdoiknowjr.com/2024/08/13/x-marks-the-spot-vodari-voyages-5e-srd/

#AngryfishGames #DD #DD5e #dnd #DnD5e #DungeonsDragons #DungeonsDragons5e #Pirates #SeasOfVodari #Ships #Treasure #UnderTheSeasOfVodari #Vodari

2024-07-08

I would like to say that picturing myself at sea, the wind behind me, the sun overhead, would be a calming thing, but I’d be lying. I can’t swim, I don’t like being on boats, and I much prefer overcast days. And yet, I’m a huge fan of nautical swashbuckling stories. I contain multitudes.

Since we’re already on the topic of nautical adventures, I thought today would be a good day to take a look at the first issue of Vodari Voyages, from Angryfish Games’ new Patreon.

If you haven’t heard of the setting yet, The Seas of Vodari is a 5e SRD setting where the continent has been shattered, and nations and city-states exist on islands of varying sizes. There is lots of sea travel, lots of piracy, and lots of aquatic magical mayhem. You can find my review of the campaign setting books here:

Vodari Voyages is an opportunity for Angryfish Games to publish adventures and setting material for Vodari to support the work they have already done. The first issue is an adventure, The Goblin King’s Vault.

Disclaimer

I am a member of the Vodari Voyages Patreon and did not receive a review copy of this adventure. I have not had the opportunity to play in or run this adventure, but I am familiar with D&D 5e, both as a player and as a Dungeon Master.

The Ledger

The first issue of Vodari Voyages is 11-pages long, which includes an introduction, credits, and table of contents page, a four-page gazetteer of the city of Lor’Thak, a handout map of the location of the adventure, and the four-page adventure itself.

The artwork, like much of the art in the core Vodari books, is done by Mariam Trejo, and I hope that remains to be the case in the future. In the past, certain artists created a style that was associated with a particular setting, whether it was Elmore with Dragonlance, DiTerlizzi with Planescape, or Brom with Dark Sun. The product line may not be as broad, but one of its strengths is that it has both a unified and unique look to it.

The Gazetteer

If you own the Seas of Vodari campaign setting, some of the Lor’Thak Gazetteer is going to be familiar from that source. Lor’Thak is the capital of the goblin nation of Ghak, a nation that is trying to expand its influence with other nations. Compared to the description in The Seas of Vodari, the Grand Cathedral, multiple pubs and taverns, an inn catering to travelers from outside of Ghak, and various merchants have been added.

We also have additional characters detailed in the Allies and Adversaries section, including several NPCs that contribute to an emerging story in this product. There is a rebellion against the current king of Ghak that has sprung up, which incorporates an NPC detailed in the setting book, and introduces a new personality that serves as the leader of that rebellion.

If you have preconceived notions of goblins from previous editions of D&D, it’s worth noting that neither the king nor the rebels are evil. King Garhung has mostly been well regarded for increasing trade but has also come under greater scrutiny for the wealth he, personally, has accumulated, and Brobbi Vezz, the leader of the rebellion and a retired adventurer, is at least as motivated by boredom as she is by justice.

There is a secret that is revealed in the core setting book that isn’t repeated in this Gazetteer, but isn’t necessary for running the adventure, and isn’t something that detracts too much from the city if you don’t have the information. I’m glad to see this city being used, because it’s one of the most unique and fun places in the Vodari setting book. Lor’Thak builds up and out, and has many collapsing buildings and industrial mishaps, but it’s not due so much to incompetence or a lack of engineering knowledge, as it is to constant construction. Ghak even has its own national sport, Bobbleball.

Specific merchants and trade outposts called out in the gazetteer include the following:

  • A trade company specializing in food and medicine
  • A trade company specializing in cornering trade from a specific region of the setting
  • A butcher shop
  • An explosives shop
  • An apothecary that may also sell nefarious substances (the assassination kind)
  • A large general store
  • A place to buy trained beasts and monsters

Some of these may be relevant to the adventure, depending on the preparations made by the PCs. I also appreciate that they help to flesh out the character of the city.

The Goblin King’s Vault

There are going to be some spoilers for this adventure, so if you are planning on playing in this scenario, or just want to be surprised by it, now is the time to jump ship.

The adventure is a heist, where the PCs are hired by Brobbi Vozz, the leader of the burgeoning rebellion, to raid the vault of King Garhung. They are provided with a general map of the location, a way to infiltrate the site, a lead on where to pick up the key to the vault, information on a few of the obstacles, and a warning of the location of a trap, but only sparse details on how it works.

Brobbi wants them ready to go the next day, so whatever planning they are going to do, they need to do it quickly. There are some guidelines for what the PCs could pick up from various local merchants, but the primary encounter that’s detailed is an encounter with General Mugg’dar, who holds a key to the vault. Reading ahead, you don’t need to convince Mugg’dar to give you the key, bribe him, or rob him, it just makes it easier to find the entrance to the vault and open it.

I like this kind of setup for a heist. It’s not too open ended that the players will likely plan their way into oblivion. There is a time limit and there is a specific insertion point provided by the employers. There are a set number of obstacles to which the PCs have been made aware, and nothing they do to plan for the heist is absolutely necessary, but several things will make it easier to pull off. It’s a very similar setup to what we see in the adventures in the Keys from the Golden Vault anthology.

The PCs get smuggled into the location, and have the following to contest with:

  • Guards that need to be pacified before they raise an alarm
  • A hidden keyhole to open the vault
  • A gargoyle that requires a password
  • A trap that they know exists, but not how it’s triggered or disarmed
  • A two-headed mutant worg
  • Locked bars that they won’t have the key for

The wording on the gargoyle encounter confused me a bit, because it states that after you provide it with a password, you then have to convince it to speak a password, which I’m assuming means that it has a separate password from the password you just gave it, meaning you can’t cut the gargoyle out of the equation by using the password on the door, but it’s a little confusing. I love the idea of talking with Bloodpaws, but I wish the encounter had a “default” action that communicated that speaking with the mutated worg is an option.

Because there is a heist, this adventure has a built-in twist, or possibly two, depending on how you look at it. There isn’t actually any treasure, a secret that the King doesn’t want to get out, because he’s been spending beyond his means, although not just on himself, but also on making the city more amenable to outsiders.

Someone that the PCs interacted with betrayed them and sets up an ambush just after they find out there is no treasure. The adventure instructs the DM to determine who betrayed the PCs based on context. For example, if they have come in contact with any of the merchant houses, it could be them. It could be one of the shopkeepers they visited to get their gear. It could be the general from whom they secured the key. It is mentioned that you can make it Brobbi Vezz, but she’s the least likely NPC to use for this. Once the PCs survive this ambush, before they can escape the vault, King Garhung and some guards attempt to stop them.

Brobbi, if you didn’t make her the turncoat, isn’t going to pay them anything additional, because the original terms were 100gp plus 25% of the take, and 25% of 0 is also 0.

Down with the Monarchy

This adventure uses some strong best practices for heist adventures, leaving the PCs open to follow up some leads, but not forcing them to do all the legwork themselves, and constraining the amount of time they have to prepare. Leaving out the details of the trap, while revealing that it exists, is a nice touch that introduces the idea that they don’t know everything. I appreciate that both guardian creatures are framed in ways that facilitate roleplaying them. If you are going to have a betrayal element to an adventure, I really appreciate having some guidelines for adjusting who the betrayer is, rather than presenting a development that may leave the PCs unwilling to trust any NPCs, ever again, for the life of your campaign. Leaving it open to someone that the PCs may already not trust, or that they may have butted heads with, is a much better option than naming a single default NPC.

Waving the Flag

Any time you introduce betrayal into an adventure, especially after revealing that the PCs aren’t going to get additional treasure, you introduce the possibility of discontent, but I think this adventure does it better than most that I’ve seen. I wish there were a little bit more included about King Garhung’s ideology and potential developments that show the nature of the increased hardships on the citizens, to either make it easier to side with the rebels, or to make it easier to realize that neither side may be the faction to sign up with long term. I also wish we had gotten just a wee bit more guidance on making sure Garhung can escape his confrontation with the PCs, in case we don’t want to change the leadership of a major nation in the setting in a 5th-level adventure.

Recommended–If the product fits in your broad area of gaming interests, you are likely to be happy with this purchase.

This adventure does exactly what I want an adventure showcasing a specific setting to do, and that’s to use the elements that make the setting unique. Lor’Thak is a great location to use to showcase what’s unique about Vodari. I appreciate having a dedicated goblin nation in the setting, and I think it’s something to showcase.

The heist format is strong and thematically builds on a relatively recent WotC product, and it provides a format that is both open-ended and constrained, meaning that the PCs can get inventive without the DM suddenly needing to design completely new scenes to accommodate the kind of drift that can happen with too few borders defined for the heist.

This was a good opening salvo to showcase what the Patreon might have below decks, and I’m looking forward to seeing more issues.

If you are interested in checking out The Seas of Vodari products, and you don’t mind helping me buy more games to write more reviews to buy more games, etc., if you use the affiliate links below, I get a bit of the sales. Thank you!

https://whatdoiknowjr.com/2024/07/08/what-do-i-know-about-reviews-the-goblin-kings-vault-5e-srd/

#3366ff #339966 #800000 #AngryfishGames #DD #DD5e #dnd #DnD5e #DungeonsDragons #ff0000 #Goblins #Pirates #Swashbuckling #TheSeasOfVodari #Vodari

Die @seasofvodari folgen mir seit heute, ich empfehle das Setting jedem D&D DM. :) Vor allem natürlich denen, die ein Seefahrts-High-Fantasy-Setting wollen. Wunderschönes Buch auch.

#ttrpg #pnpde #Vodari #SoV #dnd #5e

2024-06-01

New content for Seas of Vodari!

patreon.com/seasofvodari

#dnd #5e #vodari

Guten Morgen. 🌄

Heute: #dnd #Vodari #SeasOfVodari - we pick it up after an assassination attempt on one of the party members. :)

#pnpde #ttrpg

Buchcover von Seas of Vodari - ein Schiffsdeck und gigantischen KrakententakelVodari Weltkarte mit Vesis' Rage in der Mitte

Guten Morgen. 🌄
Da #Shadowrun für Morgen bereits steht, kann ich mich heute für #dnd #Vodari begeistern... da ist die Session vielleicht am Samstag. Vielleicht weil ein Spiely vielleicht arbeiten muss.
#ttrpg #pnpde

Heute: #dnd Waves and Wizardry - Kampagne (Seas of #Vodari Setting). #ttrpg #pnpde

Waves and Wizardry logo in Blau mit weissem RandHomescreen Screenshot mit W&W Logo Hintergrundbild

Komme in meine "Kreativhotelstammbar" rein, bestelle eine Stange, setze mich, berechne 60-90 Minuten für Prep, nach 24 Minuten sitzt alles bis auf die Fleissaufgaben wie Schiffsgrössen, Kanonen, Besatzungen. Danke bin dann wieder weg, Feierabend! 🔥🌆 Und die Session Morgen wird wahrscheinlich gut!
#dnd #pnpde #ttrpg #vodari

Manchmal improvisiere ich echt gute Ideen.

"Gnomische Musiker Trio Zahnrad auf der Bühne spielen Ska-Punk"

Besser wird improvisierte Kneipenstimmung nicht.
#dnd #ttrpg #pnpde #Vodari

Foto vom Tablet mit dem Zitat in der Mitte

Kreativboost zu später Stunde weil für Morgen noch nicht alles sitzt! An alle die noch Antwort von mir erwarten: Ihr bekommt! Spätestens bis Montag! Schreiben, Prep, und spielen geht vor.
#Vodari #ttrpg #pnpde #dnd

Tablet mit Vodari PDF, Dungeon Master's Guide, und ein Super Bock Lagerbier

D&D Vodari in 1h ! Spielerin steckt im Stau. Bin hype und gut vorbereitet, eine seltene Kombination!
#dnd #ttrpg #5e #pnpde #Vodari #SeasOfVodari #SoV

Ein Wohnzimmer, ganz links TV mit Karte, daneben Laptop , daneben ein Stuhl, im Vordergrund ein schwarzer Tisch mit grosser Vodari Karte und einem Stape D&D Bücher

Exhausted. But the weather was on my side today! Meds-time, then bedtime. In-Person #dnd game session tomorrow, my homebrew ideas on to of the excellent #Vodari setting, calling it "Waves & Wizardry".

wallpaper with a blue wave and the text Waves and Wizardry below

Kann mal wieder nicht schlafen.
Naja, dafür habe ich für Kapitänin Feuerhorn und Ssavrik dem Ratfolk-Piraten zwei Flaggen gebastelt in den letzten 30 Minuten.
#ttrpg #pnpde #Vodari #SoV #dnd #5e

Piratenflagge schwarz, darauf weiss ein Rattenschädel und unter diesem gekreuzte KnochenEine Trompete mit Flagge, die Feuer spuckt, weiss auf schwarzem Grund

Nächste Session: Samstag. 3 Spielies, 1 DM - wir spielen Seas of Vodari, meine Homebrew-Kampagne "Waves And Wizardry". Mein Telefon ist ready!
#vodari #ttrpg #pnpde #sov #dnd #5e

Screenshot von meinem Handy Homesreen mit Vodari-Kampagnen Logo und Blau-Weissen Icons.Logo: Eine Blaue welle, weiss umrandet, bricht. Unter dieser die Worte "Waves and Wizardry"

Work in progress in #Inkscape:
Eine Insel für eine #DnD #Vodari #SeasOfVodari session, ich denke die Spielys werden es dort gemütlich finden... NACH dem Abenteuer! (Keine Spoiler, die hören vielleicht zu!) #ttrpg #pnpde #assets

Screenshot von Inkscape, eine Insel von oben, Höhenlinien wie auf einer Wanderkarte, Gebiete in Gelb = Strand, Grün = Wald, Grau = Stein; auf dem höchsten Punkt der Insel eine verdächtige Struktur in mittelhellem Blau, sieht ein bisschen wie ein Dreieck aus...
GM RaphiGMRaphi
2023-04-29

game session concluded.
This did NOT make an appearence. It's a bit insidious.

The wording under "Mimicontaigon" might not be the best, I'm very tired and English is my second language BUT I love to present to you the

PANDEMIMIC!

Mimicontaigon. If the Pandemimic does damage on an attack, the creature hit must make a Constitution saving throw (DC 14). If the roll fails, it contracts Mimic's Disease, also known as the Partykiller Disease or the Pandemimic Disease. For the next 10 rounds, every creature moving adjacent to the creature hit must also make a Constitution saving throw (DC 14), or also contract Mimic's Disease, following the same procedure. Failure means the target is immediately Poisoned and takes 1d10 points of damage. The damage occurs only upon first contracting Pandemimic Disease. The Poisoned condition can be saved against every 10 rounds. The transmission of Pandemimic Disease only happens during the first 10 rounds, even if every saving throw fails.
GM RaphiGMRaphi
2023-04-29

Vodari in-game GM's table photography.

dragonlance book, non fiction pirate ship, beer, chips, dice, Laptop,

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