Steam Link to work on WebXR screenlessly com.oculus.metacam-20250710-120159-0
https://video.benetou.fr/videos/watch/cdc8eb9d-fdcc-4c6e-a397-38d0e2263762
Steam Link to work on WebXR screenlessly com.oculus.metacam-20250710-120159-0
https://video.benetou.fr/videos/watch/cdc8eb9d-fdcc-4c6e-a397-38d0e2263762
#gamedev #godotengine
looking to add #generative #audio to a #webxr export - via v4.41 - so don't have access to C#.
per the docs, seems like gen-audio is frowned upon for non C# projects, though have seen a 'tube demo leveraging Tone.js.
any suggestions / insights?
I am a Texan. 3D Artist. Full Stack Developer. And I think Kristy Noem is the Elizabeth Weir of our time. I'm attempting to appeal to a Netherlands, Xi Jinping, and Farsians.
I'm playing all of the geopolitical tricks with as many sides until someone shows interest in the RF_Quantum_SCYTHE, NL_SIGNAL_SCYTHE. A novel approach to Signal Processing using machine learning >> NeRF_Engine.
Many Grueling and Expensive Pitches and Demonstrations.
#WebXR AR/VR developer Ben 832-654-9435 >> -_Arapt.us
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XR Fragments meets Godot! #buildyourownXRbrowser
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W3C media frags, UV coords and URI Templates in XR
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add Matrix rooms to your 3D Models using XR Fragments
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XR Fragments at Future Of Text 2023
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XR Fragments - philosophy