#commit400

Happy #screenshotsaturday, better late than never. 🥳

Started blocking out the GUI parts of Staff hiring over the weekend. Thankful it wasn't too much work as the GUI system is written in #lua and #xml.

#multimall is starting to finally feel like a cohesive experience instead of a janky pile of debug menus.

In other news my lines script as seen in some of my other posts now produces a fun little graph.

#indiedev #gamedev #dlang #opengl #simulation #humanresources.

#day1045 #commit400

A screenshot of a menu screen titled Human Resources.

There is a list of application avaliabe to hire.

A tan button saying "Place Advert" with a cost of 1000 money.[MultiMall => alpha-1]:~/Documents/Coding/D/DGame$ ./lines.sh Total lines of code: 34767 
- Enginge files: 11673
- Game source files: 18967
- Scripts and Shaders: 1823
- Tooling files: 2304
Total number of commits: 400
Days since project start: 1845 days

Followed by a bar chart representing the same figures.

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst