Uprising: Curse of the Last Emperor, solo two handed
When the absolutely insane tariffs hit I got a copy of Uprising: Curse of the Last Emperor used because god knows when I'd see a copy of it again and at what price, or if the next KS would even deliver to the US.
It was a huge positive experience in person. My assessment of the game is actually a lot higher now that I've played the physical set. The game is so much better in person, it's obvious the designers sat down with every component and went through multiple drafts to get them right. It's one of the few gonzo plastic designs that I've played that has really careful considerations for playability for all that over the top presentation stuff. The play tempo was strong, with most of my extra time spent thinking looking ahead and thinking about the implications of my actions in difficult situations vs. overhead.
As for this game itself, it was a nail biter. I ended up losing by one---primarily because unexpectedly the Legion's *former* champion, Oda, at very high threat level, unexpectedly lost a battle to a low strength Spymaster of the Legion. Since the Horde ended the game way behind, I was expecting him to win to buff the Horde and then I could come in and wipe him out with my weaker side, the Tuatuan (turtle people). They had a tough loss in turn 1 and were the weak link. Instead, this supercharged the Legion VP and despite doing everything I could to pull them back I ended up falling short by 2 points of getting the win. Very tight game.
It doesn't look like it but this game has a lot of Spirit Island style considerations in it---looking ahead at the enemy AI logic to try to maneuver it where you want it and, unlike Spirit Island, actually get the enemies to fight each other and do some of your work for you.
Such a surprise revelation of a game.
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